Toon Link (PM): Difference between revisions
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*{{buff|Can hold 3 bombs at a time.}} | *{{buff|Can hold 3 bombs at a time.}} | ||
*{{buff|Neutral air is now Young Links kick and does 2% more damage, unlike brawl, and now doing 12% and has more knockback, and a long lasting hitbox.}} | *{{buff|Neutral air is now Young Links kick and does 2% more damage, unlike brawl, and now doing 12% and has more knockback, and a long lasting hitbox.}} | ||
*{{buff|Up air does 1% more damage now doing 15% | *{{buff|Up air has slightly slightly faster startup and does 1% more damage now doing 15%. It also has more knockback thanks to Project M's physics, but not enough to KO like it did in Brawl, although it can KO at high percentages.}} | ||
*{{buff|Up smash is now a two-hit move, with a strong initial hit that has the knockback from brawl and can KO the opponent that is quickly followed by a second hit that's better for comboing, also provides him additional coverage, and is useful if the first hit misses.}} | *{{buff|Up smash is now a two-hit move, with a strong initial hit that has the knockback from brawl and can KO the opponent that is quickly followed by a second hit that's better for comboing, also provides him additional coverage, and is useful if the first hit misses.}} | ||
*{{buff|Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.}} | *{{buff|Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.}} | ||
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*{{change|[[On-screen appearance]] revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground face-first, getting up afterwards.}} | *{{change|[[On-screen appearance]] revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground face-first, getting up afterwards.}} | ||
*{{change|Old down taunt moved to his side taunt.}} | *{{change|Old down taunt moved to his side taunt.}} | ||
*{{change|Up taunt's ending melody causes anyone touching or very close to Toon Link to be pushed back(most noticeably on characters with slippery traction), however it does not do any damage. This could be thought to simulate a "windy" effect from using the Wind Waker.}} | |||
===Outset Toon Link=== | ===Outset Toon Link=== |
Revision as of 13:21, April 23, 2014
Toon Link in Project M and Project+ | |
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Universe | The Legend of Zelda |
Base game appearance | Brawl |
Moveset inspiration | Toon Link (SSBB), Young Link (SSBM), Link (SSB) |
Alternate costume | Outset Toon Link |
Toon Link is one of the many playable characters in the Brawl mod Project M. He is a cartoon version of the main protagonist of The Legend of Zelda games, Link, as seen in The Legend of Zelda: The Wind Waker and Phantom Hourglass, among others. Toon Link's moveset is heavily altered from Brawl, mixing in elements from both Young Link's and Smash 64 Link's movesets.
Attributes
Changes from Brawl to PM
Sword length slightly increased.
Aerial glide tossing with a bomb improves his recovery.
Forward tilt is slightly faster and does more damage two-slKO more reliably.
Up throw does 3% more damage now doing 10%.
Foward Air does 1% more damage, and does 14% with high knockback.
Dash attack is now a fast stab forward akin to Link's in Smash 64, but with better initial dashing speed. It has a semi-spike trajectory with drastically increased knockback, being better at KOing and approaching than his previous dash attack.
Boomerang does 3% more damage closer up, now doing 14%.
Down Air does 1% more damage and its knockback is dramatically increased on the ground and has the sword hilt sweetspot from Young Link} in melee that has a fire effect, and is a powerful meteor smash.
Jab combo hits connect slightly better.
Can hold 3 bombs at a time.
Neutral air is now Young Links kick and does 2% more damage, unlike brawl, and now doing 12% and has more knockback, and a long lasting hitbox.
Up air has slightly slightly faster startup and does 1% more damage now doing 15%. It also has more knockback thanks to Project M's physics, but not enough to KO like it did in Brawl, although it can KO at high percentages.
Up smash is now a two-hit move, with a strong initial hit that has the knockback from brawl and can KO the opponent that is quickly followed by a second hit that's better for comboing, also provides him additional coverage, and is useful if the first hit misses.
Down smash is no longer a linking attack, instead acting like a weaker version of Link's, but has a semi-spike angle that can still yield deadly KOs at high percents.
Arrows from Hero's Bow are set on fire, like Young Link's. After shot, they also stick in the ground for a few seconds to damage enemies, dealing weak damage with no knockback.
Boomerang can be better angled.
Grounded Spin Attack is better at damaging, possesing more hits that deal up to 25% if fully charged, similar to Young Link's. It can also be moved sideways depending on charge level like Wind Waker being a more powerful trapping move similar to Mario Tornado.
Aerial Spin Attack gives a single hit of strong damage, serving as a powerful KO move.
Bombs hit up to four times each, now dealing up to 10% damage.
Improved tether recovery properties make his zair more effective for recovery.
New down taunt that acts like Young Link's. If Toon Link is not interrupted during the drinking portion, it heals 3%.
New foward smash is like Super Smash Brothers 64 Link. It has large range and is stronger than his brawl forward smash.
Grab has faster start-up, and less ending lag.
Zair has more landing lag.
Arrows do 1% less damage.
Boomerang does 1% less damage from a distance, now doing 7%.
Neutral air's hitboxes no longer extend behind Toon Link.
New forward smash has slower start-up.
Forward and down smashes no longer have hits that link one into another, dealing less damage.
Among the additions in Project M is Toon Link's recovery being severely hindered. It covers severely poor horizontal distance and poor vertical distance, and ends very quickly.
Arrows from Hero's Bow travel much less farther now, just barely covering over Final Destination's length.
Sword attacks now display actual slashing sound effects, like Link's.
Fast-falling speed has increased slightly.
Third hit of jab is now an upwards slice.
Down tilt is now a crouching stab reminiscent of the shield-stab from Ocarina of Time and Majora's Mask, and can meteor smash if a character is hit with the tip of the sword. It deals 8% damage and displays a magic effect at the tip.
Neutral aerial changed to a sex kick like that of Link. It behaves much like Young Link's, dealing more damage than Link's.
On-screen appearance revamped: the bomb explosion now occurs in midair, and Toon Link falls screaming into the ground face-first, getting up afterwards.
Old down taunt moved to his side taunt.
Up taunt's ending melody causes anyone touching or very close to Toon Link to be pushed back(most noticeably on characters with slippery traction), however it does not do any damage. This could be thought to simulate a "windy" effect from using the Wind Waker.
Outset Toon Link
Toon Link now has an alternate costume based on his outset clothing from The Legend of Zelda: The Wind Waker. When using the alternate costume, Toon Link wears a patterned light blue tunic instead of his normal blue one and no cap.
Revisions
2.1
Up-B hitbox on the tip of his sword has been reduced very slightly in size
Down-smash stats properly ported from Melee
Forward-Air and Back-Air had very, very minor hitbox adjustments
2.5b
Forward-Smash has a lower trajectory and knockback growth is increased
Forward-Air damage and hit duration slightly increased
Down-Air hit duration and endlag in the air reduced
Grounded Up-B adjusted so opponents cannot shield in the middle of the move
Grounded Up-B damages adjusted to be more rewarding
Aerial Up-B initial hit damage, knockback growth, and duration slightly increased
Forward-Smash is now SDIable
Neutral-B takes slightly longer to draw the arrow
Aerial Up-B hitboxes reduced in size slightly
Aerial Up-B late hit damage reduced
Jab 2 and Jab 3 have a new animation similar to his Wind Waker slash sequence
Forward-Tilt animation adjusted
Down-Tilt tip meteor angle slightly adjusted, knockback growth greatly increased, and now has an electric effect
Forward-Smash has a much longer hit duration, hitting earlier and slightly later in the animation
Grab hand collision is larger like a normal grab, ends when the hookshot extends, and the chain is unable to grab airborne targets to prevent a standing chaingrab
Forward-Throw angle increased
Back-Throw angle lowered and base knockback increased
Down-Throw knockback growth increased
Boomerang speed, damage, and knockback adjusted
Can pull up to 3 Bombs
2.6b
Back-Air has a more combo friendly angle and ends one frame sooner
Forward-Throw reworked to offer potential reward when used
Up-Throw reworked to offer potential reward when used
Down-Tilt meteor uses the new "Light" hit element
Side-B (boomerang) catch animation only occurs when Toon Link stands still
Up-B damage, knockback, angle, and hitbox sizes all adjusted slightly: Shorter sweetspot, better middle hit, and a relevant "flub"
3.0
Fast Fall Velocity increased
Forward-Tilt now does more damage closer to the tip
Up-Tilt has slightly less endlag
Forward-Air has less startup
Up-Throw has less endlag
Up Special's last hitbox does more damage, with less hitlag and weaker SFX
All sword attacks are now correctly clankable
Forward-Tilt has slightly less base knockback on inside hits
Forward-Tilt's knockback growth slightly increased on all hits
Up-Tilt's base knockback increased and knockback growth lowered
Up-Tilt's angle now increases closer to the tip
Down-Air's hitboxes moved in to better center them around Toon Link/his sword
Up-Throw's speed is now properly weight dependent
Up Special's second hitbox lasts one less frame
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Triple Slice Combo | 2% then 3% then 5% | Toon Link swings his sword in a variety of directions. |
Forward tilt | Quick Slash | 10% (body) 11% (blade) 12% (tip) | Toon Link slashes from behind to in front of him. The beginning of the attack hits behind him. Decent for edge-guarding if the blast line is nearby. |
Up tilt | Arc Swing | 9% | Quick overhead swipe. Similar to his up smash, except slightly faster and less powerful. Covers a fairly large arc. Knockback is almost entirely vertical, and it is usually possible to chain multiple up tilts in succession on a low-damage enemy. Excellent for combining with aerial attacks and up smash. |
Down tilt | Crouch Stab | 8%, 9% (tip) | Toon Link kneels and 'jabs' his sword outward. Has a hitbox on it's tip that applies an electric shock to the opponent and spikes them downward. Notably similar to Marth's down-tilt. |
Dash attack | Rocket Stab | 10% | Toon Link runs forward with his sword in a stabbing stance. |
Forward smash | Attack | 16% | Spins his sword once, followed by a spark and Toon Link throwing down his sword. Has decent horizontal knockback. |
Up smash | Double Arc Slash | 15% (hit 1) 8% (hit 2) | Toon Link Swings his sword above his head twice. |
Down smash | Grass Cutter | 13% (front) 12% (back) | Toon Link quickly swings his sword to the left and right of him on the ground. |
Neutral aerial | Piston Kick | 12% (clean) 8% (late) | Toon Link puts his left leg out and his right bent under the other. Notably Similar to Fox's Neutral Aerial. |
Forward aerial | Front Swing | 14% | Toon Link quickly slashes his sword in front of him. |
Back aerial | Back Swing | 10% | Toon Link quickly slashes his sword behind him. |
Up aerial | Ceiling Thrust | 15% (clean) 12% (late) | Toon Link holds his sword upwards. |
Down aerial | Floor Thrust | 17% (early), 14% (late) 8% (2nd hit) | Toon Link grips onto the handle of his blade and falls downward with it under him. The tip of the sword where Toon Link is holding it hides a hitbox that will apply a flame effect to the opponent and spike them downwards. If an opponent is hit with one of the sword's hitboxes other than it's topmost hitbox, the player can 'bounce' off with the sword. |
Grab aerial | Hookshot | 4% | Toon Link uses his hookshot in the air. It has a hitbox on it's tip. Good for spacing. Toon Link's zair can also be used while a bomb is held to cancel an airdodge, which also allows him to Tether recover with a Bomb. |
Grab | Hookshot | — | Toon Link uses his hookshot to grab opponents. |
Pummel | Hilt Pelt | 3% | Toon Link hits his opponents with his sword in his hand. |
Forward throw | Tackle | 7% | Toon Link shoves the opponent forward. |
Back throw | Swing Back | 7% | Toon Link rolls backward and flings the opponent backward. |
Up throw | High Toss | 9% | Toon Link tosses his opponent upward. |
Down throw | Elbow Smash | 6% | Toon Link pummels his opponent against the ground. |
Floor attack (front) | 6% | Two quick swipes to either side. | |
Floor attack (back) | 6% | Two quick swipes to either side. | |
Floor attack (trip) | 5% | Slashes in front of him and then behind him just like his floor attack. | |
Edge attack (fast) | 8% | Gets on the stage and slashes from head to toe. | |
Edge attack (slow) | 10% | Slowly gets up and stabs forward. | |
Neutral special | Hero's Bow | 6-11%, 3% (grounded arrows) | Shoots fiery arrows that can be charged. |
Side special | Boomerang | 14% close, 7% during flight, 3% upon return | Toon Link throws his trusty boomerang. Players can continue to use or B-reverse this move's animation when the boomerang is flying at will. |
Up special | Spin Attack | 16%-24% (ground), 17%-8% (air) | Toon Link spins around with his sword. When used on the ground, the player can maintain some degree of control over Toon Link and make him move left or right. |
Down special | Bomb | 12% total | Toon Link pulls out a bomb. He can throw these bombs with the Control Stick or the C-Stick. He can also drop these bombs by inputing a Grab. If a bomb is dropped near the floor, it won't explode and other players can pick up these bombs. |
Final Smash | Triforce Slash | 5% trapping, 4% per slice (1-15 hits), 18% final slash (83% total) | Traps the opponent and lays down a series of quick sword strikes before an impressive final blow. |
In competitive play
Notable players
Palette swaps
Trivia
- In Brawl, there is a glitch in which, if Toon Link reverses a Quickdrawn Bow, he may shoot the arrow backwards as usual, but still look the opposite side. This glitch remains in Project M.
External links
- Project M character page
- A combo video containing advanced Toon Link gameplay in the Wifi version of Project: M 2.6b.
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |