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Queen Noob (talk | contribs) (Move set descriptions and revisions have been added. But multiple move set names have yet to be filled in. Will anyone do them? Dun dun dunnnnnn....) |
Smashdude10 (talk | contribs) (Some of this stuff I wasn't to sure about.) |
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*{{buff|Snake's grounded jump height has been increased, which along with the faster [[falling speed]]s and addition of [[L-cancel]]ing, allow better and less risky usage of his [[aerial attack]]s and also equip him with a powerful [[SHFFL]].}} | *{{buff|Snake's grounded jump height has been increased, which along with the faster [[falling speed]]s and addition of [[L-cancel]]ing, allow better and less risky usage of his [[aerial attack]]s and also equip him with a powerful [[SHFFL]].}} | ||
*{{buff|Up throw is a stronger finisher, and can chain grab at lower percents.}} | *{{buff|Up throw is a stronger finisher, and can chain grab at lower percents.}} | ||
*{{buff|Grenade explodes much faster after thrown, | *{{buff|Grenade explodes much faster after thrown, does 1% more damage now doing 3% damage, and the knockback is almost as strong as brawls.}} | ||
*{{buff|First hit of forward tilt now causes grounded opponents to bounce upwards, allowing the second hit to connect more reliably and is faster on hit due to less hitlag.}} | *{{buff|First hit of forward tilt now causes grounded opponents to bounce upwards, allowing the second hit to connect more reliably and is faster on hit due to less hitlag.}} | ||
*{{buff|Dash attack sourspot does 2% more damage now doing 8%.}} | *{{buff|Dash attack sourspot does 2% more damage now doing 8%.}} | ||
*{{buff|Down special after placing a C4 can be bluffed, allowing for mindgames.}} | *{{buff|Down special after placing a C4 can be bluffed, allowing for mindgames.}} | ||
*{{buff|Jab combo does 1% more damage now doing 15% | *{{buff|Jab combo does 1% more damage now doing 15%.}} | ||
*{{buff|Down tilt does 1% more damage now doing 11%, and has better combo set ups than brawl at lower percents.}} | *{{buff|Down tilt does 1% more damage now doing 11%, and has better combo set ups than brawl at lower percents.}} | ||
*{{buff|Neutral aerial hits three times (as opposed to four), allowing all kicks to connect in a [[short hop]] and rack up damage to launch the opponent afterwards.}} | *{{buff|Neutral aerial hits three times (as opposed to four), allowing all kicks to connect in a [[short hop]] and rack up damage to launch the opponent afterwards.}} | ||
*{{buff|Tip of forward aerial now [[spike]]s, | *{{buff|Tip of forward aerial now [[spike]]s, making it a deadlier [[edge-guard]]ing move when spaced correctly, and now does 1% more damage now doing 16%. The sweetspot makes it a stronger KO move, especially on the ground.}} | ||
*{{buff|Down aerial is faster and it's last stomp is now a [[meteor smash]], also acting better as an edge-guarding move.}} | *{{buff|Down aerial is faster and it's last stomp is now a [[meteor smash]], also acting better as an edge-guarding move.}} | ||
*{{buff|Forward smash is replaced with a knife combo, where Snake slashes twice in front of him, then performs a third stronger slash with a second press of the attack button. It is much faster than his previous forward smash and can efficiently rack up damage at low percentages, with the third hit gaining KO potential.}} | *{{buff|Forward smash is replaced with a knife combo, where Snake slashes twice in front of him, then performs a third stronger slash with a second press of the attack button. It is much faster than his previous forward smash and can efficiently rack up damage at low percentages, with the third hit gaining KO potential.}} | ||
*{{buff|Up smash's mortars deal | *{{buff|Up smash's mortars deal more damage, and their horizontal angle is no longer random; instead, the player can control it like with {{PM|Ivysaur}}'s Seed Bomb.}} | ||
*{{buff|Down smash has less ending lag, and mines can now KO at lower percentages along with having a larger detection radius.}} | *{{buff|Down smash has less ending lag, and mines can now KO at lower percentages along with having a larger detection radius.}} | ||
*{{buff|Snake can now drag [[grab]]bed enemies sideways by using the left and right taunt buttons.}} | *{{buff|Snake can now drag [[grab]]bed enemies sideways by using the left and right taunt buttons.}} | ||
*{{buff|Down throw deals more damage and ends faster, forcing the opponent to act faster and racking up more damage as a [[tech-chasing]] move.}} | *{{buff|Down throw deals more damage and ends faster, forcing the opponent to act faster and racking up more damage as a [[tech-chasing]] move.}} | ||
*{{buff|[[Nikita]] has been replaced with a Tranquilizer Gun: Snake shoots a small tranquilizing projectile that puts a grounded opponent to sleep for one instant and causes airborne opponents to flinch, all while causing 1% damage. It can be fired three times, but the fourth time will be a reload to be able to fire three shots again. Snake can also reload it even without firing by pressing a Shield button in the first frames. It has more utility than the Nikita, being much faster and allowing Snake to easily [[punish]] foes affected by the attack.}} | *{{buff|[[Nikita]] has been replaced with a Tranquilizer Gun: Snake shoots a small tranquilizing projectile that puts a grounded opponent to sleep for one instant and causes airborne opponents to flinch, all while causing 1% damage. It can be fired three times, but the fourth time will be a reload to be able to fire three shots again. Snake can also reload it even without firing by pressing a Shield button in the first frames. It has more utility than the Nikita, being much faster and allowing Snake to easily [[punish]] foes affected by the attack.}} | ||
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*{{buff|[[C4]]s produce more vertical knockback to compensate for the faster falling speeds. In addition, they don't disappear unless Snake dies or sets them off, and the detonation animation can be canceled by holding the special button for some sort of feint.}} | *{{buff|[[C4]]s produce more vertical knockback to compensate for the faster falling speeds. In addition, they don't disappear unless Snake dies or sets them off, and the detonation animation can be canceled by holding the special button for some sort of feint.}} | ||
*{{nerf|The general new physics of ''Project M'', which include enhanced air movements and the re-introduction of techniques such as [[wavedash]]ing, increase the pace of many characters' playstyles, allowing most of the cast to overcome Snake's metagame, which was one of the most powerful in ''Brawl''. Like Meta Knight, Snake does not benefit as much from these techniques other than L-canceling, compared to other characters.}} | *{{nerf|The general new physics of ''Project M'', which include enhanced air movements and the re-introduction of techniques such as [[wavedash]]ing, increase the pace of many characters' playstyles, allowing most of the cast to overcome Snake's metagame, which was one of the most powerful in ''Brawl''. Like Meta Knight, Snake does not benefit as much from these techniques other than L-canceling, compared to other characters.}} | ||
*{{nerf|Jab combo | *{{nerf|Jab combo has less KO potential.}} | ||
*{{nerf|Back air | *{{nerf|Back air has less KO potential.}} | ||
*{{nerf|Down tilt is | *{{nerf|Down tilt is weaker.}} | ||
*{{nerf|Significantly lighter; Snake is now only slightly heavier than {{PM|Captain Falcon}} and {{PM|Link}}.}} | *{{nerf|Significantly lighter; Snake is now only slightly heavier than {{PM|Captain Falcon}} and {{PM|Link}}.}} | ||
*{{nerf|New up tilt inflicts less damage, has significantly less range and decreased KO potential.}} | *{{nerf|New up tilt inflicts less damage, has significantly less range and decreased KO potential.}} | ||
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*{{nerf|Can no longer [[Gatling Combo]].}} | *{{nerf|Can no longer [[Gatling Combo]].}} | ||
*{{change|[[Cardboard Box]] no longer affects opponents.}} | *{{change|[[Cardboard Box]] no longer affects opponents.}} | ||
*{{change|Up tilt has been replaced with an uppercut that can combo well at low percentages, similar to Captain Falcon's up smash from ''Smash 64''.}} | |||
*{{change|Forward and back throws now have very little knockback growth, but it can used to throw opponents into mines and C4s.}} | |||
*{{change|[[Grenade]]s now explode sooner, but only one can be active at any time. Additionally, Snake can now roll his grenades forward by tilting down as he is about to throw them.}} | *{{change|[[Grenade]]s now explode sooner, but only one can be active at any time. Additionally, Snake can now roll his grenades forward by tilting down as he is about to throw them.}} | ||
*{{change|Has a different attack while crawling as opposed to just crouching: he will stab using a knife instead of performing a spin kick. This deals low damage and knockback, but can set up combos.}} | *{{change|Has a different attack while crawling as opposed to just crouching: he will stab using a knife instead of performing a spin kick. This deals low damage and knockback, but can set up combos.}} |
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