Marth (PM): Difference between revisions
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*{{buff|Dash attack can now be cancelled, allowing Marth to [[DACUS]] and improving his mobility.}} | *{{buff|Dash attack can now be cancelled, allowing Marth to [[DACUS]] and improving his mobility.}} | ||
*{{buff|Down aerial has less [[ending lag]].}} | *{{buff|Down aerial has less [[ending lag]].}} | ||
*{{buff|[[Dancing Blade]]'s speed altered to be between that of ''Melee'' and ''Brawl'', | *{{buff|[[Dancing Blade]]'s speed altered to be between that of ''Melee'' and ''Brawl'', possessing overall more utility.}} | ||
In terms of cosmetics, Marth now has a purple costume as opposed to a light blue one (from ''Brawl''). He once again uses his default costume when fighting on the blue team. | In terms of cosmetics, Marth now has a purple costume as opposed to a light blue one (from ''Brawl''). He once again uses his default costume when fighting on the blue team. | ||
Revision as of 14:38, April 3, 2014
Marth in Project M and Project+ | |
---|---|
Universe | Fire Emblem |
Base game appearance | Brawl |
Moveset inspiration | Marth (SSBM) |
Marth is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.
Attributes
Changes from Melee to PM
Marth was very slightly buffed from Melee to Project M, but otherwise remains almost the same character.
- Dash attack can now be cancelled, allowing Marth to DACUS and improving his mobility.
- Down aerial has less ending lag.
- Dancing Blade's speed altered to be between that of Melee and Brawl, possessing overall more utility.
In terms of cosmetics, Marth now has a purple costume as opposed to a light blue one (from Brawl). He once again uses his default costume when fighting on the blue team.
Revisions
2.5b
- Marth's Walk animations adjusted to match Melee.
- Marth's Dash and Run animations adjusted to match Melee.
- Marth's sword trails match Melee.
- Marth's Up Smash hitboxes properly cover the sword like his other moves.
- Marth's Forward Air animation slightly adjusted to better match Melee.
- Marth's Down Air animation slightly adjusted to better match Melee.
- Marth's Side B has added overlayed color effects.
2.6b
- Fixed polygonal bugs that could occur when angling his shield.
- Up Tilt hitlag adjusted to match Melee.
- Standing Grab animation adjusted to match Melee more closely.
- Turn Grab animation adjusted to better match its range.
- Side B does not continue by using the c-stick unless set to special.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Slash, Counter Slash | 4% (base) 6% (tip) | |
Forward tilt | Sharp Edge | 9% (base) 13% (tip) | |
Up tilt | Anti-Air Slash | 9% (base) 10% (base) 12% (tip) 13% (tip) | |
Down tilt | Low Stab | 9% (base) 10% (tip) | |
Dash attack | Raid Chop | 9% (base) 11% (base) 12% (tip) | |
Forward smash | Dragon Killer | 14% (base) 20% (tip) | |
Up smash | Justice Sword | 8% (base) 15% (base) 18% (tip) | |
Down smash | Whirlwind Blade | 11% (base) 16% (tip) front and back swipe | |
Neutral aerial | Double Slash | 4% 1st 10% 2nd hit | |
Forward aerial | Aerial Swipe | 9% (base) 10% (base) 13% (tip) | |
Back aerial | About Face | 10% (base) 13% (tip) | |
Up aerial | Luna Slash | 9% (base) 10% (base) 13% (tip) | |
Down aerial | Half Moon | 10% (base) 13% (tip) | |
Grab | |||
Pummel | Knee | 3% | |
Forward throw | Bounce | 4% | |
Back throw | Throw Away | 4% | |
Up throw | Emblem Toss | 4% | |
Down throw | Slam | 5% | |
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | 6% | ||
Edge attack (slow) | 9% | ||
Neutral special | Shield Breaker | 8% uncharged 13%, 18%, 23% partially charged 28% fully charged | |
Side special | Dancing Blade | 4% 1st 5% 2nd 9% 3rd 13% 4th
4% 2nd up 5% 3rd up 9% 4th up 11% 3rd down 15% 4th down (5 x 3%) | |
Up special | Dolphin Slash | 7% (tip) 10% (body) 13% (body) | |
Down special | Counter | 7% | |
Final Smash | Critical Hit | 60% | Marth lunges in one direction, attacking the first opponent. Immense knockback, enough to one-hit KO any character. |
In competitive play
Notable players
Palette swaps
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |