Yoshi (PM): Difference between revisions
EternalYoshi (talk | contribs) (→Changes from Melee to PM: Brawl Yoshi's midair jump doesn't use or have Subtractive Knockback Armor like in the other smash games.) |
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|moveset1 = Yoshi (SSBM) | |moveset1 = Yoshi (SSBM) | ||
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|tier = Lower-Mid | |||
|ranking = 33 | |||
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'''Yoshi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]'', debuting in the [[Mario (universe)|''Super Mario'' series]] as a sidekick and later going on to star in his [[Yoshi (universe)|own games]]. For his appearance in ''Project M'', Yoshi was reverted to his ''Melee'' version, with a few changes based on his ''Smash 64'' version as well. | '''Yoshi''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]'', debuting in the [[Mario (universe)|''Super Mario'' series]] as a sidekick and later going on to star in his [[Yoshi (universe)|own games]]. For his appearance in ''Project M'', Yoshi was reverted to his ''Melee'' version, with a few changes based on his ''Smash 64'' version as well. <!--tier position paragraph--> | ||
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==Attributes== | ==Attributes== | ||
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==Revisions== | ==Revisions== | ||
===3.01=== | ===3.01=== | ||
*{{buff|Removed a rotating hitbox on [[Egg Roll]] that was left in error.}} | *{{buff|Removed a rotating hitbox on [[Egg Roll]] that was left in error.}} | ||
*{{buff|[[Egg Throw]] throws the egg one frame earlier.}} | *{{buff|[[Egg Throw]] throws the egg one frame earlier.}} |
Revision as of 19:06, March 26, 2014
Yoshi in Project M and Project+ | |
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Universe | Yoshi |
Base game appearance | Brawl |
Moveset inspiration | Yoshi (SSBM), Yoshi (SSB) |
Yoshi is a playable character in the Brawl mod Project M, debuting in the Super Mario series as a sidekick and later going on to star in his own games. For his appearance in Project M, Yoshi was reverted to his Melee version, with a few changes based on his Smash 64 version as well.
Attributes
Yoshi is a very mobile fighter with many great offensive and defensive options, a solid combo game, and a versatile projectile. Yoshi has two unique features in his moveset: his shield and his double jump. Yoshi's shield does not function as normal shields do: upon shielding, Yoshi encases himself in an egg. As the shield depletes from damage or time, it does not shrink, changing color instead. This makes Yoshi impossible to shield stab and grants Yoshi the ability to parry, blocking attacks on the frame they hit and being able to counter instantly. Yoshi is also completely immune to shieldstun past the normal hitlag of the move. Yoshi's midair jump is also unique. It is delayed, like Peach's or Ness's second jump, enabling double jump canceling, rising aerials, and enhancing mobility options in the air. It also features light armor, letting Yoshi use it through moves that would have otherwise caused flinching. This allows Yoshi to double jump cancel counter or use the jump as a defensive option. Many of Yoshi's attacks utilize his long tail, giving them great reach. He also has great aerials, with his forward being a meteor shower, down being a heavy damage dealer, and neutral and up both being able to kill. His Egg Throw has great range and is hard to predict with how widely it can be angled. It serves as a great edge guarding or comboing tool.
However, Yoshi has one huge weakness. He lacks a recovery move, making unexpected ventures off stage result in death very often. While Yoshi's double jump is armored and can travel a long distance, Yoshi does not get it back upon being put into hitstun. This differs from normal return moves and makes Yoshi very easy to gimp once his jump is gone. This is especially detrimental due to his heavy reliance on his midair jump for many maneuvers and techniques on stage. If Yoshi is hit out of his jump while on stage or trades while using a double jump canceled aerial, he is almost certain to be KO'd.
Changes from Melee to PM
- Shield works just as in Smash 64, as Yoshi can now jump out of shield like all other characters, greatly expanding his defensive options and giving him a better time handling pressure. This also allows him to parry attacks like in Smash 64.
- Forward tilt, down tilt, back aerial and up aerial retain their formats from Brawl, but inflict higher damage and have better reach.
- Midair jump not only has its knockback reduction armor from Melee, but has a slightly higher knockback threshold as well, improving Yoshi's recovery. Double-jump canceling is also optional, like with Ness and Lucas: holding the jump button will make Yoshi perform a rising aerial instead.
- Grab has a slightly faster startup. All throws are also stronger in terms of damage.
- Down throw has slightly less ending lag, allowing Yoshi to followup into aerial attacks quicker and more easily.
- Rolling animation has been sped up a bit.
- Egg Roll starts earlier and has significantly less ending lag. It also no longer enforces helplessness, instead making Yoshi just lose his midair jump.
- Yoshi Bomb retains its jumping hitbox from Brawl, leading more easily into the fall, allowing more consistent damage racking from the move. The stars produced upon landing are also much stronger in knockback and damage.
- Egg Roll grants less horizontal distance when used in midair.
- Up tilt reverted to its incarnation from Smash 64. Compared to his Melee up tilt, it deals weaker damage with low base knockback, but is better at juggling and initiating aerial combos at low percentages. Unlike the Smash 64 version, it can now KO at high percentages.
- Yoshi now has purple, orange, black and white recolors in addition to the six previous ones, all being taken from the Yoshi's Island games. The egg formed via Yoshi's shield and Egg Roll also now matches Yoshi's selected colour, instead of always being green.
Revisions
3.01
- Removed a rotating hitbox on Egg Roll that was left in error.
- Egg Throw throws the egg one frame earlier.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Double Kick | 4%, 6% | |
Forward tilt | Tail Flick | 12% | |
Up tilt | Upward Headbutt | 9% | |
Down tilt | Tail Sweep | 10% | |
Dash attack | Noggin Knock | 11% | |
Forward smash | Noggin Floggin' | 17% | |
Up smash | Jumping Headbutt | 16% | |
Down smash | Double Tail Whip | 14%; Back hit: 13% | |
Neutral aerial | Yoshi's Kick | 10%-14% | |
Forward aerial | Noggin Dunk | 17% | |
Back aerial | Tail Wag | 7%, 6%, 5%, 4% | |
Up aerial | Dino Flip | 13% | |
Down aerial | Flutter Kick | 3% then 4% each kick; up to 56% | |
Grab | Sticky Tongue | — | |
Pummel | Chew | 3% | |
Forward throw | Spit Out | 7% | |
Back throw | Spin 'n' Spit | 7% | |
Up throw | Spit Up | 5% | |
Down throw | Jump 'n' Spit | 6% | |
Floor attack (front) | Head Slash | 6% | |
Floor attack (back) | Spin Kick | 6% | |
Floor attack (trip) | Tail Swing | 5% | |
Edge attack (fast) | Tail Spin | 7% | |
Edge attack (slow) | Headbutt | 9% | |
Neutral special | Egg Lay | 7% | |
Side special | Egg Roll | 4%-12% (varies with speed) | |
Up special | Egg Throw | 9% | |
Down special | Yoshi Bomb | 16%, 4% (rise and stars) | |
Final Smash | Super Dragon |
In competitive play
Notable players
Palette swaps
Trivia
- Yoshi has the most palette swaps out of any characters that are not alternate costumes with a total of 10 colors.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |