Super Smash Bros. Melee
Super Smash Bros. Brawl

Special Gravity: Difference between revisions

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m (moving category to lowercase title)
(I think the Special Melee referred to is lightning\slo-mo, which is different from this.)
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{{DISPLAYTITLE:Special Gravity}}
{{DISPLAYTITLE:Special Gravity}}


Special Gravity is a setting in [[Special Melee]] and [[Special Brawl]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' respectively. This setting can be used in Melee to speed up or slow down the characters and the timer. In Special Brawl the timer doesn't change the timer speed. Gravity can set to Light or Heavy. In general, Light characters jump higher, [[Falling speed|fall]] slower, gain better [[recovery|recoveries]] are, less vulnerable to [[chain throw]]s, and have decreased vertical [[momentum canceling]] abilities, while Heavy characters have shorter jumps, fall faster, have shorter recoveries, are more vulnerable to chain throws, and have increased vertical momentum canceling abilities.  
Special Gravity is a setting in [[Special Brawl]] in ''[[Super Smash Bros. Brawl]]''. Gravity can set to Light or Heavy. In general, Light gravity allows characters to jump higher, [[Falling speed|fall]] slower, gain better [[recovery|recoveries]], makes them less vulnerable to [[chain throw]]s, and gives them decreased vertical [[momentum canceling]] abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match.
 
Special Gravity was first seen in ''[[Super Smash Bros. Melee]]'', in which Stage 11 of the [[Adventure Mode]] featured a battle against the [[Fighting Wireframes]] with reduced gravity. Special Gravity is not available elsewhere in ''Melee'' besides through hacking.


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Revision as of 16:20, March 10, 2014


Special Gravity is a setting in Special Brawl in Super Smash Bros. Brawl. Gravity can set to Light or Heavy. In general, Light gravity allows characters to jump higher, fall slower, gain better recoveries, makes them less vulnerable to chain throws, and gives them decreased vertical momentum canceling abilities, while Heavy gravity gives characters shorter jumps, faster falls, shorter recoveries, increased vulnerability to chain throws, and increased vertical momentum canceling abilities. Special Gravity is independent of the Slow/Fast Speed options and both Gravity and Speed can be altered in the same match.

Special Gravity was first seen in Super Smash Bros. Melee, in which Stage 11 of the Adventure Mode featured a battle against the Fighting Wireframes with reduced gravity. Special Gravity is not available elsewhere in Melee besides through hacking.


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