Mr. Game & Watch (PM): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
|||
Line 60: | Line 60: | ||
|- | |- | ||
!Down smash | !Down smash | ||
| Vermin || {{ChargedSmashDmgSSBM|17}} (hammer) {{ChargedSmashDmgSSBM|13}} (body) || Mr. Game & Watch takes out two hammers and slams them down on both sides. The handle is the sourspot with less damage and much less power with horizontal knockback. The tip of the hammer is the sweetspot with very powerful vertical knockback. And | | Vermin || {{ChargedSmashDmgSSBM|17}} (hammer) {{ChargedSmashDmgSSBM|13}} (body) || Mr. Game & Watch takes out two hammers and slams them down on both sides. The handle is the sourspot with less damage and much less power with horizontal knockback. The tip of the hammer is the sweetspot with very powerful vertical knockback. And can ko as early as 90%. | ||
|- | |- | ||
!Neutral aerial | !Neutral aerial |
Revision as of 14:08, March 8, 2014
Mr. Game & Watch in Project M and Project+ | |
---|---|
Universe | Game & Watch |
Base game appearance | Brawl |
Mr. Game & Watch is a playable characters in the Brawl mod Project M.
Attributes
Changes from Melee to PM
Mr. Game & Watch was significantly buffed from Melee to PM.
- Forward tilt can be interrupted as quickly as the hitbox diminishes.
- Dash attack has its stronger damage and knockback from Brawl.
- Forward smash is more powerful. The flame sourspot now also links with the attack's sweetspot, dealing more damage, while it has no knockback for the first hit to KO reliably.
- All aerials can now be L-cancelled.
- Back aerial's hitboxes link better each into other, and the last hit is better at KOing.
- Up aerial has drastically less ending lag, and it now consists of a single hit that can be used rapidly for juggling, while producing a weaker additional hit upon landing.
- Down aerial's landing hitbox now spike-bounces.
- Chef cancels on landing, similar to Falco's lasers. Bigger food variations are also retained from Brawl, which now deal twice the usual damage along with a flame effect.
- Judge retains its startup unchanged, but all variations are significantly more powerful: for instance, #2 stuns foes, #3 causes flowering, #5 hits more fluidly and deals higher damage, and #7 heals additional damage. Numbers now also show one or two lights above them, indicating whether the next number will be even or odd - one dot means it will be odd, two dots means it will be even.
- Although Fire still lacks the parachute, Mr. Game & Watch doesn't fall helpless and can act with any action afterwards (except an air dodge), like in Brawl.
- Oil Panic has less ending lag after catching a projectile, and will usually OHKO when it is full. It can also now be used as an attack despite the amount of oil in the bucket.
- Down throw retains its Brawl format, so Mr. Game and Watch can still perform deadly tech-chases.
- Grab release glitch from Brawl has not been removed.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Green House | 3% | Mr. Game & Watch pulls out an insecticide pump and presses on it, shooting a puff of insecticide out. If the button is mashed he will fire the insecticide quickly. This move can be hard to DI out of. |
Forward tilt | Lion | 13% | Mr. Game & Watch thrusts a chair in front of him. Has a long range, but slight starting lag and longer ending lag. Also has light horizontal knockback. |
Up tilt | Flag Man | 12% | Mr. Game & Watch pulls out a flag with a number one on it and waves it overhead. A good move for juggling. |
Down tilt | Manhole | 12% | Mr. Game & Watch flips a manhole cover in front of him. Has decent range and good vertical knockback. |
Dash attack | Helmet | 10% (clean) 9% (late) | Mr. Game & Watch slides his head along the ground while wearing a helmet. This move is slow and easy to predict. |
Forward smash | Fire Attack | 18% | Mr. Game & Watch pulls out a torch and flings it forward. It is very powerful, often KO`ing lightweights at 65% and heavyweights at 75%. |
Up smash | Octopus | 23% | With a diving helmet on, Mr. Game & Watch leans back and then swings his head forwards. Has some lag when starting up but also has high knockback, as well as a long duration. This move can ko as early as 60%. |
Down smash | Vermin | 17% (hammer) 13% (body) | Mr. Game & Watch takes out two hammers and slams them down on both sides. The handle is the sourspot with less damage and much less power with horizontal knockback. The tip of the hammer is the sweetspot with very powerful vertical knockback. And can ko as early as 90%. |
Neutral aerial | Parachute | 17% | Mr. Game & Watch opens a parachute. This move also has good vertical knockback and can ko as early as 100% on lightweights. |
Forward aerial | Cement Factory | 16% clean) 6% (late) | Mr. Game & Watch whips out a block forwards. If hit when it first comes out, it has high damage and can ko as early as 125%, but if late, the opponent will be hit for minor damage with extremely low knockback. |
Back aerial | Turtle Bridge | 4% (3 hits) | Mr. Game & Watch thrusts a turtle backwards, which bites multiple times. |
Up aerial | Spitball Sparky | 9% (clean) 6% (late) | Mr. Game & Watch blows upwards twice. |
Down aerial | Donkey Kong Jr. | 15% (clean) 14% (late) | Mr. Game & Watch pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a Meteor Smash. |
Grab | Grab & Watch | — | Reaches out with his hand to grab the enemy. |
Pummel | Alarm | 3% | Slowly smacks the enemy in the face with a bell. |
Forward throw | Forward Ball | 8% | Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched forward. |
Back throw | Backward Ball | 8% | Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched backward. |
Up throw | Vertical Ball | 8% | Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched upward. |
Down throw | Drop Ball | 10% | Mr. Game & Watch juggles the enemy as a ball and then the enemy is thrown down. Can be followed up with a smash, tilt, jab, Judgment, or Fire. |
Floor attack (front) | Vermin 2 | 6% | Mr. Game & Watch gets out a hammer and quickly slams it in front of him, then behind him. |
Floor attack (back) | Vermin 2 | 6% | Mr. Game & Watch gets out a hammer and quickly slams it in front of him, then behind him. |
Floor attack (trip) | Vermin 3 | 5% | Mr. Game & Watch gets out a hammer and quickly slams it in front of him, then behind him. |
Edge attack (fast) | Alarm | 8% | Quickly gets up while throwing his bell down in front of himself. |
Edge attack (slow) | Alarm 2 | 9% | Slowly gets up while slowly throwing his bell down in front of himself. |
Neutral special | Chef | 12% (pan) 3% (bacon) | Flips a pan upward while a piece of bacon flies out. If hit with the pan at start up it does fire based damage and horizontal knockback while the bacon itself does light damage and slight horizontal knockback. |
Side special | Judgement | {1} 1% (10% to user), {2} 3%, {3} 4-12% (flower effect), (4) 8%, (5) 6% (5 hits, 30% total), (6) 14%, (7) 16%, (8) 20%, (9) 32% | Mr. Game & Watch will attack with his hammer and hold up a digital display with a random number on it when used. A 1 will cause 10% damage to the user whether the attack hits or not and has zero knockback. A 2 does weak damage and stuns the opponent. A 3 also does weak damage but adds a flower effect. A 4 delivers good horizontal knockback. A 5 produces four electrical charges that zap the opponent, making them rise slightly. A 6 is a flame attack with good knockback. A 7 causes 16% damage and delivers decent horizontal knockback, produces an apple if the attack hits and restores 10% damage to G&W if the attack misses. An 8 freezes the enemy. A 9 is an extremely powerful attack that does 32% with massive horizontal knockback, capable of KOing at single-digit percentages in some situations. It produces a bell sound upon swinging and a ping sound upon contact, similar to the Home-Run Bat's smash attack. |
Up special | Fire | 8% | Two firefighters holding a fire rug will pop up, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down. This move then can be followed up with another attack. |
Down special | Oil Panic | 2.8x the damage of the absorbed attacks | Holds out a bucket. Aborbing any projectiles that make contact. Once three charges have been stored Mr. Game & Watch will glow until he releases all of it in an attack that looks like a splash of water. The charge holds even when Mr. Game & Watch is kod. |
Final Smash | Octopus | 16% | Turns into a giant octopus while the screen lights up a bit for the duration of the move. Which then can be moved around slowly while the tentacles hit the enemy. Enemies will pass through the octopus. The move lasts about 17 seconds. |
In competitive play
Notable players
Palette swaps
Mr. Game & Watch's palette swaps remain unchanged from Brawl.
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |