Pikachu (PM): Difference between revisions
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(Compared to Brawl as well, since Pikachu performed better there.) |
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{{ArticleIcons|pm=y}} | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
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|mod = Project M | |mod = Project M | ||
|base = ssbb | |base = ssbb | ||
|moveset1 = Pikachu (SSBM) | |||
|moveset2 = Pikachu (SSBB) | |||
|altcostume = | |altcostume = | ||
|tier = | |tier = | ||
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==Attributes== | ==Attributes== | ||
===Changes from ''Melee'' to PM=== | ===Changes from ''Melee'' and ''Brawl'' to PM=== | ||
Pikachu was buffed from '' | Pikachu was buffed in ''Project M'' overall, keeping most of its more favorable attributes from ''Brawl'' while gaining others from ''Melee'', along with a few other options being strengthened, giving it additional leverage against top-tiered characters. | ||
*{{buff| | *{{buff|Retains its [[crawl]] and [[wall jump]] techniques from ''Brawl'', the latter one allowing for a slightly better situational recovery on stages such as [[Yoshi's Story]].}} | ||
*{{buff|[[Back aerial]] is now its ''Smash 64'' kick, which has combo potential and KO/edgeguarding strengths that its previous back aerial did not.}} | *{{buff|Forward and up smashes restored to their ''Melee'' power, with the former KOing opponents at lower percentages, and the latter acting as one of the greatest KO moves (and also the most powerful up smash) and [[out of shield]] options.}} | ||
*{{buff|[[ | *{{buff|Forward aerial and down smash use their formats from ''Brawl''; the former has a late stronger hit that sends foes away, while the latter links into itself more adequately. Both attacks also possess their reduced hitlag from ''Melee'', giving foes less time to react and [[SDI]] away from them.}} | ||
*{{buff| | *{{buff|[[Back aerial]] is now its ''Smash 64'' kick, which has combo potential and KO/edgeguarding strengths that its previous back aerial did not, greatly improving Pikachu's aerial game.}} | ||
*{{buff|[[Skull Bash]] can | *{{buff|[[Up aerial]] has its higher and more juggling-orientated knockback from ''Melee'', while also sending foes at a [[semi-spike]] angle when connecting late and inflicting slightly more damage, overall bolstering its utility.}} | ||
*{{buff| | *{{buff|[[Thunder Jolt]] uses its higher knockback scaling from ''Brawl'', and also has slightly less ending lag, making it more consistently usable for [[camping]].}} | ||
*{{buff| | *{{buff|[[Skull Bash]] can sweetspot ledges as in ''Brawl'', increasing its recovery potential.}} | ||
*{{ | *{{buff|Pikachu retains its [[Quick Attack cancel]] from ''Brawl'', greatly improving its [[approach]] and defensive options; especially with the new physics allowing for some new options, such as [[waveland]]ing out of a QAC. During a Quick Attack, Pikachu's tail now also becomes intangible.}} | ||
*{{buff|[[Thunder]] remains unchanged from ''Brawl'', so that the bolt can still pass through platforms and solid surfaces very close to the thundercloud it's summoned from, and Pikachu bounces slightly upwards upon being hit by it in midair, allowing it to still create a "Thunder wall" offstage for edgeguarding.}} | |||
*{{nerf|Forward aerial has less knockback scaling on the last hit.}} | |||
*{{nerf|Down throw uses its higher knockback growth from ''Melee'', thus shortening the length of Pikachu's [[chaingrab]]s with the move, depriving it of guaranteed damage racking and [[zero-to-death]] capacities it previously had with the move.}} | |||
*{{nerf|Thunder Jolt has a slightly shorter duration.}} | |||
In terms of cosmetics, Pikachu has received an additional costume where it wears its blue party hat costume from ''Melee'' and ''64''. It also has a pirate hat, which was put into the same slot as the Dr. Mario skin was for Mario and the Mr. L skin for Luigi. | In terms of cosmetics, Pikachu has received an additional costume where it wears its blue party hat costume from ''Melee'' and ''64''. It also has a pirate hat, which was put into the same slot as the Dr. Mario skin was for Mario and the Mr. L skin for Luigi. |
Revision as of 00:48, March 1, 2014
Pikachu in Project M and Project+ | |
---|---|
Universe | Pokémon |
Base game appearance | Brawl |
Moveset inspiration | Pikachu (SSBM), Pikachu (SSBB) |
Pikachu is a playable character in the Brawl mod Project M.
Attributes
Changes from Melee and Brawl to PM
Pikachu was buffed in Project M overall, keeping most of its more favorable attributes from Brawl while gaining others from Melee, along with a few other options being strengthened, giving it additional leverage against top-tiered characters.
- Retains its crawl and wall jump techniques from Brawl, the latter one allowing for a slightly better situational recovery on stages such as Yoshi's Story.
- Forward and up smashes restored to their Melee power, with the former KOing opponents at lower percentages, and the latter acting as one of the greatest KO moves (and also the most powerful up smash) and out of shield options.
- Forward aerial and down smash use their formats from Brawl; the former has a late stronger hit that sends foes away, while the latter links into itself more adequately. Both attacks also possess their reduced hitlag from Melee, giving foes less time to react and SDI away from them.
- Back aerial is now its Smash 64 kick, which has combo potential and KO/edgeguarding strengths that its previous back aerial did not, greatly improving Pikachu's aerial game.
- Up aerial has its higher and more juggling-orientated knockback from Melee, while also sending foes at a semi-spike angle when connecting late and inflicting slightly more damage, overall bolstering its utility.
- Thunder Jolt uses its higher knockback scaling from Brawl, and also has slightly less ending lag, making it more consistently usable for camping.
- Skull Bash can sweetspot ledges as in Brawl, increasing its recovery potential.
- Pikachu retains its Quick Attack cancel from Brawl, greatly improving its approach and defensive options; especially with the new physics allowing for some new options, such as wavelanding out of a QAC. During a Quick Attack, Pikachu's tail now also becomes intangible.
- Thunder remains unchanged from Brawl, so that the bolt can still pass through platforms and solid surfaces very close to the thundercloud it's summoned from, and Pikachu bounces slightly upwards upon being hit by it in midair, allowing it to still create a "Thunder wall" offstage for edgeguarding.
- Forward aerial has less knockback scaling on the last hit.
- Down throw uses its higher knockback growth from Melee, thus shortening the length of Pikachu's chaingrabs with the move, depriving it of guaranteed damage racking and zero-to-death capacities it previously had with the move.
- Thunder Jolt has a slightly shorter duration.
In terms of cosmetics, Pikachu has received an additional costume where it wears its blue party hat costume from Melee and 64. It also has a pirate hat, which was put into the same slot as the Dr. Mario skin was for Mario and the Mr. L skin for Luigi.
Revisions
2.5b
- Quick Attack minimum and maximum distances increased to match Melee.
- Up smash's and neutral aerial's sound effects adjusted.
- Forward throw has electric graphical hit effects restored
- Up throw matched to Melee.
2.6b
- Forward aerial received slightly more horizontal range with new graphical effects to match that range.
- Quick Attack startup slightly reduced and can now be used to grab edges.
- Quick Attack ending animation stretch does not push Pikachu as much away from walls.
- Quick Attack delay between dashes is a little longer.
- Full jump sound effect doesn't occur right at the start of the jump.
- Neutral aerial weak hit knockback values have been fixed.
- Down aerial has an added burst graphic to the impact.
- Quick Attack goes maximum distance upward when stick input is below the amount needed to change direction.
- Quick Attack air mobility and air friction adjusted during the move and when in Special Fall.
- Quick Attack preserves momentum at the end of the dashes and when going into the ending.
- Fixed a bug where QACing out of Quick Attack into a platform and dropping through could result in Special Landing well after going into Fall.
- Using Quick Attack into the ground uses the ground ending animation of the move instead of Special Landing's animation.
3.0
- Skull Bash can now sweetspot edges, reinstated from Brawl.
- Quick Attack's animation stretches less and its tail is now intangible during travel.
- Quick Attack Cancel tweaked to compensate for the SCD bugfix.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Headbutt | 2% | A quick headbutt. The button can be mashed for quick headbutts. |
Forward tilt | Pika Kick | 8%, 9% (angled up) 7% (angled down) | Stands on its front paws and attacks with both feet in front of it. The attack can be angled up or down. |
Up tilt | Tail Smack | 7% (6% if hit at the tip of the tail) | Swings its tail in an arc above itself, good for juggling fast fallers. |
Down tilt | Tail Sweep | 7% | Whips its tail in front of itself in a half circle. Can hit a couple of times if the button is mashed fast enough. |
Dash attack | Running Headbutt | 8% | Jumps forward with a headbutt, has a lot of ending lag and can be punished. |
Forward smash | Thundershock | 21% (earliest frames) 18% (last frames) | Does a quick charge in its cheeks and releases it in front of itself with a small amount of ending lag. |
Up smash | Tail Somersault | 19% (early frames) 17% (later frames) 13% (last frames) | Does a quick backflip, attacking with its tail. Has very strong knockback and can ko as early as 80% on heavyweights. |
Down smash | Electric Flower | 2% first 6 hits and 3% on the last | Spins repeatably on the ground, releasing electricity. Good for racking up damage. |
Neutral aerial | Pika Roll | 12% clean, 9% late | Quickly spins in the air. Has hardly any landing lag and is a good finisher. |
Forward aerial | Electric Drill | 2% on the first 4 hits and 3% on the last | Drills forward in the air with electricity. Has a bit of landing lag but can set up for a grab. |
Back aerial | Back Kick | 14% | Pikachu does a back kick while airborne, doing great horizontal knockback. |
Up aerial | Tail Chop | 7% | Does a quick tail flip overhead while flipping forward. Can be used for juggling and if hit at the proper angle, can send the enemy downward at a semi spike angle. |
Down aerial | Electric Screw | 12% in the air and 4% if hit on the ground, 16% if both hits connect | An electric drill move downward. Has hitboxes when landing on the ground. |
Grab | — | ||
Pummel | Electric Shock | 3% | Gives the enemy a quick shock. |
Forward throw | Electrocution | 10% | Puts the enemy on its back and shocks them forward. Can set up for an up smash or another grab. |
Back throw | Submission | 9% | Rolls backwards a ways quickly before throwing the opponent. |
Up throw | Electric Skull | 10% | Lifts the enemy above itself and then headbutts them upward. Can combo with thunder. |
Down throw | Electric Slam | 10% | Throws the enemy below itself and the headbutts them downward. Can combo into itself on heavyweights. |
Floor attack (front) | 6% | Quickly flips with its tail front and back. | |
Floor attack (back) | 6% | Quickly flips with its tail front and back. | |
Floor attack (trip) | 5% | Quickly gets up and then flicks its tail backwards and forward with a few visual sparks. | |
Edge attack (fast) | 8% | Quickly flips its tail overhead. | |
Edge attack (slow) | 9% | Slowly gets up and flicks its tail below itself. | |
Neutral special | Thunder Jolt | 10% (air) 7% (ground) | Drops a sphere of electricity diagonally, dealing small knockback and damage, if it touches the ground it will leap across the stage for a short time before vanishing and will deal slightly less damage. |
Side special | Skull Bash | 7% uncharged - 25% fully charged | Sits for a second while charging energy then leaping forward with a powerful headbutt.
The button can be held for a limited time for increased speed, damage, and knockback. Has slight ending lag. Great for horizontal recovery. |
Up special | Quick Attack | 3% 1st hit 2% 2nd hit | Quickly moves in one direction then another depending on if the control stick is moved. Causes light damage and can be canceled into a jump or an attack upon landing. |
Down special | Thunder | 17% (body) 10% (thunder) | Summons a thunder cloud while yelling Pika! which shoots a bolt of lightning to the ground. If the attack hits Pikachu it creates a shockwave dealing more damage and knockback. The thunderbolt can be interrupted by platforms but can go through terrain. Has slight ending lag. |
Final Smash | Volt Tackle | 13-25% depending on how much contact is made | Turns into a gigantic ball of blue colored electricity that flies around the stage at high velocity. The attack button can be pressed to create a large discharge, increasing knockback. Can rack up damage quickly. |
In competitive play
Notable players
Palette swaps
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |