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==Overview== | ==Overview== | ||
[[File:Ness Down Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's down aerial.]] | [[File:Ness Down Aerial Hitbox Smash 64.gif|thumb|Hitbox of Ness's down aerial.]] | ||
Ness does a a [[stomp]] kick while airborne, doing 15% and very powerful knockback, while being a [[meteor smash]], so it is great for [[edgeguarding]]. It comes out quickly despite its short [[range]]. When used with the technique [[double jump cancel]], this move is very deadly and the technique itself plays an important role in Ness's metagame. With his down aerial, {{mvsub|Ness|SSB|up aerial}} and other aerials, as well as some other moves | Ness does a a [[stomp]] kick while airborne, doing 15% and very powerful knockback, while being a [[meteor smash]], so it is great for [[edgeguarding]]. It comes out quickly despite its short [[range]]. When used with the technique [[double jump cancel]], this move is very deadly and the technique itself plays an important role in Ness's metagame. With his down aerial, {{mvsub|Ness|SSB|up aerial}} and other aerials, as well as some other moves such as {{mvsub|Ness|SSB|up tilt}}, Ness can potentially rack up extreme damage on opponents, and it is even possible to perform quick [[zero-to-death combo]]s on them. However, this technique has since lost its known effectiveness in competitive play due to Ness's short range of his attacks, though it is nonetheless an excellent combo finisher and edgeguarder. | ||
The move, when chained into itself repeatedly while | The move, when chained into itself repeatedly while double jump canceled and [[Z-cancel]]ed, can perform a [[shield break combo]], though this is exceptionally difficult to perform. | ||
The move also makes a hard "Ping!" cartoon sound effect when Ness hits an opponent with this move in the [[NTSC]] version of the game. | The move also makes a hard "Ping!" cartoon sound effect when Ness hits an opponent with this move in the [[NTSC]] version of the game. |
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