Lucas (PM): Difference between revisions
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{{ArticleIcons|pm=y}} | {{ArticleIcons|pm=y}} | ||
{{stub}} | {{stub}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Lucas | |name = Lucas | ||
|image = [[File: | |image = [[File:Lucas SSBB.jpg|225px]] | ||
|mod = Project M | |mod = Project M | ||
|base = ssbb | |base = ssbb | ||
|altcostume = {{s|wikibound|Masked Man}} Lucas | |altcostume = {{s|wikibound|Masked Man}} Lucas | ||
|moveset1 = Lucas (SSBB) | |||
|tier = | |tier = | ||
|ranking = | |ranking = | ||
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*{{buff|Lucas's additional lag from a grounded [[grab release]] has been removed.}} | *{{buff|Lucas's additional lag from a grounded [[grab release]] has been removed.}} | ||
*{{buff|[[Dash attack]] is much faster and is now cancelable, giving Lucas a very fast and long-ranged [[DACUS]].}} | *{{buff|[[Dash attack]] is much faster and is now cancelable, giving Lucas a very fast and long-ranged [[DACUS]].}} | ||
*{{buff|[[Up tilt]] is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a [[down aerial]].}} | *{{buff|[[Up tilt]] is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a [[down aerial]].}} | ||
*{{buff|[[Forward aerial]] | *{{buff|[[Neutral aerial]] links more fluidly and has less hits, while still dealing consistent damage.}} | ||
*{{buff|[[Forward aerial|Forward]] and [[back aerial]] deal slightly more damage.}} | |||
*{{buff|[[Back aerial]] is slightly easier to sweetspot and [[spike]]s, making it a more reliable offstage finisher and edgeguarding option.}} | *{{buff|[[Back aerial]] is slightly easier to sweetspot and [[spike]]s, making it a more reliable offstage finisher and edgeguarding option.}} | ||
*{{buff|[[Up aerial]] was given more juggling potential.}} | *{{buff|[[Up aerial]] was given more juggling potential.}} | ||
*{{buff|[[Down aerial]] now only hits three times, but it no longer changes Lucas's momentum, is much faster, has a strong downwards trajectory on the third hit, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.}} | *{{buff|[[Down aerial]] now only hits three times, but it no longer changes Lucas's momentum, is much faster, has a strong downwards trajectory on the third hit, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.}} | ||
*{{buff|[[Zair]] now has a damaging hitbox, and is also generally better for recovering, as it can be used after an [[air dodge]] and ignores [[edge-hog]]gers thanks to ''Project M''{{'}}s new tether recovery mechanics.}} | |||
*{{buff|[[Down smash]] has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or [[punish]] [[crouch cancel]]ers and [[pressure]] shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.}} | *{{buff|[[Down smash]] has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or [[punish]] [[crouch cancel]]ers and [[pressure]] shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.}} | ||
*{{buff|[[PK Freeze]] is replaced with a new special move called "Offense Up" | *{{buff|[[PK Freeze]] is replaced with a new special move called "Offense Up"; a charging move with storable charge similar to [[Giant Punch]] or [[Needle Storm]], which increases the power of Lucas smash attacks' in addition to giving him a surrounding spark attack and keeping the charge when one of these attacks connects. This new addition over the generally competitively non-viable PK Freeze is considered a buff as it can allow stronger Lucas players to gain many quick and efficient KOs.}} | ||
*{{buff|[[PK Fire]] (now using the graphic of PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.}} | *{{buff|[[PK Fire]] (now using the graphic of PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.}} | ||
*{{buff|[[PSI Magnet]] is now jump-cancelable, and it can now deal | *{{buff|[[PSI Magnet]] is now jump-cancelable, and it can now deal damage consecutively for the entire duration. Its release hitbox now sends up and over Lucas' head, improving its combo potential.}} | ||
*{{buff|Standing [[grab]] animation sped up slightly.}} | *{{buff|Standing [[grab]] animation sped up slightly.}} | ||
*{{buff|All [[throw]]s were sped up. [[Down throw]] also has decreased knockback scaling and sends enemies at a more favorable angle for follow-ups, while in ''Brawl'' it sent them diagonally away from Lucas.}} | *{{buff|All [[throw]]s were sped up. [[Down throw]] also has decreased knockback scaling and sends enemies at a more favorable angle for follow-ups, while in ''Brawl'' it sent them diagonally away from Lucas.}} | ||
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*{{nerf|Up aerial now deals just 9% damage, no longer being a reliable KO move.}} | *{{nerf|Up aerial now deals just 9% damage, no longer being a reliable KO move.}} | ||
*{{nerf|[[Up smash]] has a slightly faster startup, but drastically less range and power.}} | *{{nerf|[[Up smash]] has a slightly faster startup, but drastically less range and power.}} | ||
*{{nerf|[[PK Thunder]] is now noticeably shorter, and PK Thunder 2 | *{{nerf|[[PK Thunder]] is now noticeably shorter, and PK Thunder 2's maximum damage was decreased. PK Thunder 2 no longer reliably links into itself, reducing its KO potential greatly.}} | ||
*{{nerf|PSI Magnet is less effective at edgeguarding.}} | *{{nerf|PSI Magnet is less effective at edgeguarding, and its absorbing hitbox's radius was reduced.}} | ||
*{{nerf|Down throw's greatly decreased knockback scaling no longer makes it a KO move.}} | |||
*{{change|Lucas now uses PSI instead of kicking for his [[jab]], which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms.}} | *{{change|Lucas now uses PSI instead of kicking for his [[jab]], which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms.}} | ||
*{{change|[[Down tilt]] has more ending lag, but is a [[meteor smash]] and has stronger knockback, acting much like Zelda's d-tilt.}} | *{{change|[[Down tilt]] has more ending lag, but is a [[meteor smash]] and has stronger knockback, acting much like Zelda's d-tilt.}} | ||
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*{{change|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], allowing situational [[mindgame]]s.}} | *{{change|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], allowing situational [[mindgame]]s.}} | ||
Cosmetic-wise, Lucas is given an alternate costume based on a segment in '' | Cosmetic-wise, Lucas is given an alternate costume based on a segment in ''{{s|wikibound|Mother 3}}'' where Lucas is mistook for the Pigmasks' general, the Masked Man, and passes as him for a while. | ||
==Moveset== | ==Moveset== | ||
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|- | |- | ||
!Neutral attack | !Neutral attack | ||
| || 3% | | || 2 hits of 3% (6% total) || | ||
|- | |- | ||
!Forward tilt | !Forward tilt | ||
| || 11% (sweetspot) 9% (sourspot) || | | || 11% (sweetspot), 9% (sourspot) || | ||
|- | |- | ||
!Up tilt | !Up tilt | ||
| || 10% (sweetspot) 8% (sourspot) || | | || 10% (sweetspot), 8% (sourspot) || | ||
|- | |- | ||
!Down tilt | !Down tilt | ||
| || 8% (tip) 7% (body) || | | || 8% (tip), 7% (body) || | ||
<!--Crawl attack--> | <!--Crawl attack--> | ||
|- | |- | ||
!Dash attack | !Dash attack | ||
| || 10% (clean) 7% (late) || | | || 10% (clean), 7% (late) || | ||
|- | |- | ||
!Forward smash | !Forward smash | ||
| || {{ChargedSmashDmgSSBM|16}} | | || {{ChargedSmashDmgSSBM|16}} ({{ChargedSmashDmgSSBM|24}} through Offense Up) || | ||
|- | |- | ||
!Up smash | !Up smash | ||
| || {{ChargedSmashDmgSSBM|21}} | | || {{ChargedSmashDmgSSBM|21}} ({{ChargedSmashDmgSSBM|32}} through Offense Up) || | ||
|- | |- | ||
!Down smash | !Down smash | ||
| || {{ChargedSmashDmgSSBM|17}} | | || {{ChargedSmashDmgSSBM|17}} per hit ({{ChargedSmashDmgSSBM|26}} through Offense Up) || | ||
|- | |- | ||
!Neutral aerial | !Neutral aerial | ||
| || 2% | | || 4 hits of 2%, then 6% (14% total) || | ||
|- | |- | ||
!Forward aerial | !Forward aerial | ||
| || 13% ( | | || 12%-13% (sweetspot), 10% (sourspot) || | ||
|- | |- | ||
!Back aerial | !Back aerial | ||
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|- | |- | ||
!Down aerial | !Down aerial | ||
| || 5% ( | | || 3 hits of 5% (15% total) || | ||
|- | |- | ||
!Grab aerial | !Grab aerial | ||
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|- | |- | ||
!Grab | !Grab | ||
| || | | || - || | ||
|- | |- | ||
!Pummel | !Pummel | ||
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|- | |- | ||
!Neutral special | !Neutral special | ||
| Offense Up || 10% || | | Offense Up || 10% (spark) || When the special button is held, Lucas begins to channel psychic power, complete with a weak [[wind]] effect. After a few seconds, Lucas' hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. A partial charge cannot be held - it must be completed all at once. While Offense Up is charged, Lucas can also press the special button to produce an spark-like attack around himself with little to no startup. Hitting with a smash attack or the spark will allow Lucas to keep the charge, whereas missing will deplete the charge. | ||
|- | |- | ||
!Side special | !Side special | ||
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|- | |- | ||
!Up special | !Up special | ||
| PK Thunder || 10% (head) 1% (tail) 33% if all hits connect | | PK Thunder || Bolt: 10% (head), 1% (tail); PK Thunder 2: 33% if all hits connect|| | ||
|- | |- | ||
!Down special | !Down special | ||
| PSI Magnet || | | PSI Magnet || 2% each hit || | ||
|- | |- | ||
!Final Smash | !Final Smash | ||
| PK Starstorm || 14% || | | PK Starstorm || 14% each star || | ||
|} | |} | ||
Revision as of 14:24, February 9, 2014
Lucas in Project M and Project+ | |
---|---|
Universe | EarthBound |
Base game appearance | Brawl |
Moveset inspiration | Lucas (SSBB) |
Alternate costume | Masked Man Lucas |
Lucas is a playable character in the Brawl mod Project M.
Attributes
Changes from Brawl to PM
Lucas was heavily buffed from Brawl to Project M in his offensive game but slightly nerfed in his defensive game, as he now has much more options to combo, but less options to recover.
- Lucas can now double jump cancel with the same mechanics as Ness, making his combo game deadlier.
- Lucas has gained a long wavedash thanks to Project M's new physics, greatly bolstering his approach and positioning.
- Lucas's additional lag from a grounded grab release has been removed.
- Dash attack is much faster and is now cancelable, giving Lucas a very fast and long-ranged DACUS.
- Up tilt is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a down aerial.
- Neutral aerial links more fluidly and has less hits, while still dealing consistent damage.
- Forward and back aerial deal slightly more damage.
- Back aerial is slightly easier to sweetspot and spikes, making it a more reliable offstage finisher and edgeguarding option.
- Up aerial was given more juggling potential.
- Down aerial now only hits three times, but it no longer changes Lucas's momentum, is much faster, has a strong downwards trajectory on the third hit, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.
- Zair now has a damaging hitbox, and is also generally better for recovering, as it can be used after an air dodge and ignores edge-hoggers thanks to Project M's new tether recovery mechanics.
- Down smash has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or punish crouch cancelers and pressure shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.
- PK Freeze is replaced with a new special move called "Offense Up"; a charging move with storable charge similar to Giant Punch or Needle Storm, which increases the power of Lucas smash attacks' in addition to giving him a surrounding spark attack and keeping the charge when one of these attacks connects. This new addition over the generally competitively non-viable PK Freeze is considered a buff as it can allow stronger Lucas players to gain many quick and efficient KOs.
- PK Fire (now using the graphic of PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.
- PSI Magnet is now jump-cancelable, and it can now deal damage consecutively for the entire duration. Its release hitbox now sends up and over Lucas' head, improving its combo potential.
- Standing grab animation sped up slightly.
- All throws were sped up. Down throw also has decreased knockback scaling and sends enemies at a more favorable angle for follow-ups, while in Brawl it sent them diagonally away from Lucas.
- Double jump travels slightly less distance, and can no longer Zap Jump.
- Down tilt can no longer infinite.
- Up aerial now deals just 9% damage, no longer being a reliable KO move.
- Up smash has a slightly faster startup, but drastically less range and power.
- PK Thunder is now noticeably shorter, and PK Thunder 2's maximum damage was decreased. PK Thunder 2 no longer reliably links into itself, reducing its KO potential greatly.
- PSI Magnet is less effective at edgeguarding, and its absorbing hitbox's radius was reduced.
- Down throw's greatly decreased knockback scaling no longer makes it a KO move.
- Lucas now uses PSI instead of kicking for his jab, which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms.
- Down tilt has more ending lag, but is a meteor smash and has stronger knockback, acting much like Zelda's d-tilt.
- Up throw now uses freezing graphics instead of PSI graphics.
- When using Lucas's up taunt, holding the input will actually make him trip, allowing situational mindgames.
Cosmetic-wise, Lucas is given an alternate costume based on a segment in Mother 3 where Lucas is mistook for the Pigmasks' general, the Masked Man, and passes as him for a while.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | 2 hits of 3% (6% total) | ||
Forward tilt | 11% (sweetspot), 9% (sourspot) | ||
Up tilt | 10% (sweetspot), 8% (sourspot) | ||
Down tilt | 8% (tip), 7% (body) | ||
Dash attack | 10% (clean), 7% (late) | ||
Forward smash | 16% (24% through Offense Up) | ||
Up smash | 21% (32% through Offense Up) | ||
Down smash | 17% per hit (26% through Offense Up) | ||
Neutral aerial | 4 hits of 2%, then 6% (14% total) | ||
Forward aerial | 12%-13% (sweetspot), 10% (sourspot) | ||
Back aerial | 15% | ||
Up aerial | 9% | ||
Down aerial | 3 hits of 5% (15% total) | ||
Grab aerial | 8% | ||
Grab | - | ||
Pummel | 3% | ||
Forward throw | 10% | ||
Back throw | 10% | ||
Up throw | 12% | ||
Down throw | 7% | ||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | 8% | ||
Edge attack (slow) | 10% | ||
Neutral special | Offense Up | 10% (spark) | When the special button is held, Lucas begins to channel psychic power, complete with a weak wind effect. After a few seconds, Lucas' hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. A partial charge cannot be held - it must be completed all at once. While Offense Up is charged, Lucas can also press the special button to produce an spark-like attack around himself with little to no startup. Hitting with a smash attack or the spark will allow Lucas to keep the charge, whereas missing will deplete the charge. |
Side special | PK Freeze | 5% | |
Up special | PK Thunder | Bolt: 10% (head), 1% (tail); PK Thunder 2: 33% if all hits connect | |
Down special | PSI Magnet | 2% each hit | |
Final Smash | PK Starstorm | 14% each star |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |