Project M

Lucas (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y}}
{{stub}}
{{stub}}
{{for|the unmodded version of Lucas|Lucas (SSBB)}}


{{Infobox Character Mod
{{Infobox Character Mod
|name        = Lucas
|name        = Lucas
|image        = [[File:SJS lucas.png]]
|image        = [[File:Lucas SSBB.jpg|225px]]
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|altcostume  = {{s|wikibound|Masked Man}} Lucas
|altcostume  = {{s|wikibound|Masked Man}} Lucas
|moveset1    = Lucas (SSBB)
|tier        =  
|tier        =  
|ranking      =  
|ranking      =  
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*{{buff|Lucas's additional lag from a grounded [[grab release]] has been removed.}}
*{{buff|Lucas's additional lag from a grounded [[grab release]] has been removed.}}
*{{buff|[[Dash attack]] is much faster and is now cancelable, giving Lucas a very fast and long-ranged [[DACUS]].}}
*{{buff|[[Dash attack]] is much faster and is now cancelable, giving Lucas a very fast and long-ranged [[DACUS]].}}
*{{buff|[[Zair]] now has a hitbox, dealing 8% damage. It is also generally better for recovering, as it can be used after an [[air dodge]] and ignores [[edge-hog]]gers thanks to ''Project M''{{'}}s tether management mechanics.}}
*{{buff|[[Up tilt]] is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a [[down aerial]].}}
*{{buff|[[Up tilt]] is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a [[down aerial]].}}
*{{buff|[[Forward aerial]] deals slightly more damage, from 12% to 13% on the sweetspot.}}
*{{buff|[[Neutral aerial]] links more fluidly and has less hits, while still dealing consistent damage.}}
*{{buff|[[Forward aerial|Forward]] and [[back aerial]] deal slightly more damage.}}
*{{buff|[[Back aerial]] is slightly easier to sweetspot and [[spike]]s, making it a more reliable offstage finisher and edgeguarding option.}}
*{{buff|[[Back aerial]] is slightly easier to sweetspot and [[spike]]s, making it a more reliable offstage finisher and edgeguarding option.}}
*{{buff|[[Up aerial]] was given more juggling potential.}}
*{{buff|[[Up aerial]] was given more juggling potential.}}
*{{buff|[[Down aerial]] now only hits three times, but it no longer changes Lucas's momentum, is much faster, has a strong downwards trajectory on the third hit, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.}}
*{{buff|[[Down aerial]] now only hits three times, but it no longer changes Lucas's momentum, is much faster, has a strong downwards trajectory on the third hit, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.}}
*{{buff|[[Zair]] now has a damaging hitbox, and is also generally better for recovering, as it can be used after an [[air dodge]] and ignores [[edge-hog]]gers thanks to ''Project M''{{'}}s new tether recovery mechanics.}}
*{{buff|[[Down smash]] has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or [[punish]] [[crouch cancel]]ers and [[pressure]] shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.}}
*{{buff|[[Down smash]] has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or [[punish]] [[crouch cancel]]ers and [[pressure]] shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.}}
*{{buff|[[PK Freeze]] is replaced with a new special move called "Offense Up". When the special button is held, Lucas begins to channel psychic power, complete with a weak [[wind]] effect. After a few seconds, Lucas' hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. A partial charge cannot be held - it must be completed all at once. While Offense Up is charged, Lucas can also press the special button to produce an explosion-like attack around himself, dealing 10% damage. Hitting with a smash attack, or the burst explosion, will allow Lucas to keep the charge, whereas missing will deplete the charge. This new addition over the generally competitively non-viable PK Freeze is considered a buff as it can allow stronger Lucas players to gain many quick and efficient KOs.}}
*{{buff|[[PK Freeze]] is replaced with a new special move called "Offense Up"; a charging move with storable charge similar to [[Giant Punch]] or [[Needle Storm]], which increases the power of Lucas smash attacks' in addition to giving him a surrounding spark attack and keeping the charge when one of these attacks connects. This new addition over the generally competitively non-viable PK Freeze is considered a buff as it can allow stronger Lucas players to gain many quick and efficient KOs.}}
*{{buff|[[PK Fire]] (now using the graphic of PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.}}
*{{buff|[[PK Fire]] (now using the graphic of PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.}}
*{{buff|[[PSI Magnet]] is now jump-cancelable, and it can now deal 2% damage consecutively. Its release hitbox now sends up and over Lucas' head, improving its combo potential.}}
*{{buff|[[PSI Magnet]] is now jump-cancelable, and it can now deal damage consecutively for the entire duration. Its release hitbox now sends up and over Lucas' head, improving its combo potential.}}
*{{buff|Standing [[grab]] animation sped up slightly.}}
*{{buff|Standing [[grab]] animation sped up slightly.}}
*{{buff|All [[throw]]s were sped up. [[Down throw]] also has decreased knockback scaling and sends enemies at a more favorable angle for follow-ups, while in ''Brawl'' it sent them diagonally away from Lucas.}}
*{{buff|All [[throw]]s were sped up. [[Down throw]] also has decreased knockback scaling and sends enemies at a more favorable angle for follow-ups, while in ''Brawl'' it sent them diagonally away from Lucas.}}
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*{{nerf|Up aerial now deals just 9% damage, no longer being a reliable KO move.}}
*{{nerf|Up aerial now deals just 9% damage, no longer being a reliable KO move.}}
*{{nerf|[[Up smash]] has a slightly faster startup, but drastically less range and power.}}
*{{nerf|[[Up smash]] has a slightly faster startup, but drastically less range and power.}}
*{{nerf|[[PK Thunder]] is now noticeably shorter, and PK Thunder 2 only deals at most 33% damage. PK Thunder 2 no longer reliably links into itself, reducing its KO potential greatly.}}
*{{nerf|[[PK Thunder]] is now noticeably shorter, and PK Thunder 2's maximum damage was decreased. PK Thunder 2 no longer reliably links into itself, reducing its KO potential greatly.}}
*{{nerf|PSI Magnet is less effective at edgeguarding.}}
*{{nerf|PSI Magnet is less effective at edgeguarding, and its absorbing hitbox's radius was reduced.}}
*{{nerf|Down throw's greatly decreased knockback scaling no longer makes it a KO move.}}
*{{change|Lucas now uses PSI instead of kicking for his [[jab]], which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms.}}
*{{change|Lucas now uses PSI instead of kicking for his [[jab]], which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms.}}
*{{change|[[Down tilt]] has more ending lag, but is a [[meteor smash]] and has stronger knockback, acting much like Zelda's d-tilt.}}
*{{change|[[Down tilt]] has more ending lag, but is a [[meteor smash]] and has stronger knockback, acting much like Zelda's d-tilt.}}
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*{{change|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], allowing situational [[mindgame]]s.}}
*{{change|When using Lucas's up [[taunt]], holding the input will actually make him [[trip]], allowing situational [[mindgame]]s.}}


Cosmetic-wise, Lucas is given an alternate costume based on a segment in ''MOTHER 3'' where Lucas is mistook for the Pigmasks' general, the Masked Man, and passes as him for a while.
Cosmetic-wise, Lucas is given an alternate costume based on a segment in ''{{s|wikibound|Mother 3}}'' where Lucas is mistook for the Pigmasks' general, the Masked Man, and passes as him for a while.


==Moveset==
==Moveset==
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|-
|-
!Neutral attack
!Neutral attack
| || 3% per jab ||
| || 2 hits of 3% (6% total) ||
|-
|-
!Forward tilt
!Forward tilt
| || 11% (sweetspot) 9% (sourspot) ||
| || 11% (sweetspot), 9% (sourspot) ||
|-
|-
!Up tilt
!Up tilt
| || 10% (sweetspot) 8% (sourspot) ||
| || 10% (sweetspot), 8% (sourspot) ||
|-
|-
!Down tilt
!Down tilt
| || 8% (tip) 7% (body) ||
| || 8% (tip), 7% (body) ||
<!--Crawl attack-->
<!--Crawl attack-->
|-
|-
!Dash attack
!Dash attack
| || 10% (clean) 7% (late) ||
| || 10% (clean), 7% (late) ||
|-
|-
!Forward smash
!Forward smash
| || {{ChargedSmashDmgSSBM|16}}{{ChargedSmashDmgSSBM|24}} (through offense up)   ||
| || {{ChargedSmashDmgSSBM|16}} ({{ChargedSmashDmgSSBM|24}} through Offense Up) ||
|-
|-
!Up smash
!Up smash
| || {{ChargedSmashDmgSSBM|21}}{{ChargedSmashDmgSSBM|32}} (through offense up)   ||
| || {{ChargedSmashDmgSSBM|21}} ({{ChargedSmashDmgSSBM|32}} through Offense Up) ||
|-
|-
!Down smash
!Down smash
| || {{ChargedSmashDmgSSBM|17}}{{ChargedSmashDmgSSBM|26}} (through offense up) ||
| || {{ChargedSmashDmgSSBM|17}} per hit ({{ChargedSmashDmgSSBM|26}} through Offense Up) ||
|-
|-
!Neutral aerial
!Neutral aerial
| || 2% (hits 1-4) 6% (5th hit) ||
| || 4 hits of 2%, then 6% (14% total) ||
|-
|-
!Forward aerial
!Forward aerial
| || 13% (clean) 10% (late) ||
| || 12%-13% (sweetspot), 10% (sourspot) ||
|-
|-
!Back aerial
!Back aerial
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|-
|-
!Down aerial
!Down aerial
| || 5% (3 hits) ||
| || 3 hits of 5% (15% total) ||
|-
|-
!Grab aerial  
!Grab aerial  
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|-
|-
!Grab
!Grab
| || 0% ||
| || - ||
|-
|-
!Pummel
!Pummel
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|-
|-
!Neutral special
!Neutral special
| Offense Up || 10% ||
| Offense Up || 10% (spark) || When the special button is held, Lucas begins to channel psychic power, complete with a weak [[wind]] effect. After a few seconds, Lucas' hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. A partial charge cannot be held - it must be completed all at once. While Offense Up is charged, Lucas can also press the special button to produce an spark-like attack around himself with little to no startup. Hitting with a smash attack or the spark will allow Lucas to keep the charge, whereas missing will deplete the charge.
|-
|-
!Side special
!Side special
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|-
|-
!Up special
!Up special
| PK Thunder || 10% (head) 1% (tail) 33% if all hits connect (pk thunder 2) ||
| PK Thunder || Bolt: 10% (head), 1% (tail); PK Thunder 2: 33% if all hits connect||
|-
|-
!Down special
!Down special
| PSI Magnet || 8% ||
| PSI Magnet || 2% each hit ||
|-
|-
!Final Smash
!Final Smash
| PK Starstorm || 14% ||
| PK Starstorm || 14% each star ||
|}
|}



Revision as of 14:24, February 9, 2014

Stub.png
Lucas
in Project M and Project+
Lucas SSBB.jpg
EarthboundSymbol.svg
Universe EarthBound
Base game appearance Brawl
Moveset inspiration Lucas (SSBB)
Alternate costume Masked Man Lucas
Lucas (SSBB)

Lucas is a playable character in the Brawl mod Project M.

Attributes

Lucas' alternate costume.

Changes from Brawl to PM

Lucas was heavily buffed from Brawl to Project M in his offensive game but slightly nerfed in his defensive game, as he now has much more options to combo, but less options to recover.

  • Buff Lucas can now double jump cancel with the same mechanics as Ness, making his combo game deadlier.
  • Buff Lucas has gained a long wavedash thanks to Project M's new physics, greatly bolstering his approach and positioning.
  • Buff Lucas's additional lag from a grounded grab release has been removed.
  • Buff Dash attack is much faster and is now cancelable, giving Lucas a very fast and long-ranged DACUS.
  • Buff Up tilt is now a flash kick in an arc-like fashion, which has more range and utility than his previous up tilt, and is a fantastic lead-up into combos or a down aerial.
  • Buff Neutral aerial links more fluidly and has less hits, while still dealing consistent damage.
  • Buff Forward and back aerial deal slightly more damage.
  • Buff Back aerial is slightly easier to sweetspot and spikes, making it a more reliable offstage finisher and edgeguarding option.
  • Buff Up aerial was given more juggling potential.
  • Buff Down aerial now only hits three times, but it no longer changes Lucas's momentum, is much faster, has a strong downwards trajectory on the third hit, and links into subsequent hits more fluidly. This makes it have more utility in combos, either as a starter or finisher.
  • Buff Zair now has a damaging hitbox, and is also generally better for recovering, as it can be used after an air dodge and ignores edge-hoggers thanks to Project M's new tether recovery mechanics.
  • Buff Down smash has much less starting and ending lag; its second hit is now optional, performed by pressing the attack button again. This allows Lucas to either get a quick smash attack in with a single hit, or punish crouch cancelers and pressure shields with a double hit, while before Lucas was forced to stay in place for a long time due to the attack's long duration.
  • Buff PK Freeze is replaced with a new special move called "Offense Up"; a charging move with storable charge similar to Giant Punch or Needle Storm, which increases the power of Lucas smash attacks' in addition to giving him a surrounding spark attack and keeping the charge when one of these attacks connects. This new addition over the generally competitively non-viable PK Freeze is considered a buff as it can allow stronger Lucas players to gain many quick and efficient KOs.
  • Buff PK Fire (now using the graphic of PK Freeze) has slightly decreased damage, but contains more hitlag and less knockback, and cancels upon landing, giving Lucas better follow-ups.
  • Buff PSI Magnet is now jump-cancelable, and it can now deal damage consecutively for the entire duration. Its release hitbox now sends up and over Lucas' head, improving its combo potential.
  • Buff Standing grab animation sped up slightly.
  • Buff All throws were sped up. Down throw also has decreased knockback scaling and sends enemies at a more favorable angle for follow-ups, while in Brawl it sent them diagonally away from Lucas.
  • Nerf Double jump travels slightly less distance, and can no longer Zap Jump.
  • Nerf Down tilt can no longer infinite.
  • Nerf Up aerial now deals just 9% damage, no longer being a reliable KO move.
  • Nerf Up smash has a slightly faster startup, but drastically less range and power.
  • Nerf PK Thunder is now noticeably shorter, and PK Thunder 2's maximum damage was decreased. PK Thunder 2 no longer reliably links into itself, reducing its KO potential greatly.
  • Nerf PSI Magnet is less effective at edgeguarding, and its absorbing hitbox's radius was reduced.
  • Nerf Down throw's greatly decreased knockback scaling no longer makes it a KO move.
  • Change Lucas now uses PSI instead of kicking for his jab, which links better for combos, but is in itself a poorer move as he only attacks twice; both attacks contain sourspots on his arms.
  • Change Down tilt has more ending lag, but is a meteor smash and has stronger knockback, acting much like Zelda's d-tilt.
  • Change Up throw now uses freezing graphics instead of PSI graphics.
  • Change When using Lucas's up taunt, holding the input will actually make him trip, allowing situational mindgames.

Cosmetic-wise, Lucas is given an alternate costume based on a segment in Mother 3 where Lucas is mistook for the Pigmasks' general, the Masked Man, and passes as him for a while.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 2 hits of 3% (6% total)
Forward tilt 11% (sweetspot), 9% (sourspot)
Up tilt 10% (sweetspot), 8% (sourspot)
Down tilt 8% (tip), 7% (body)
Dash attack 10% (clean), 7% (late)
Forward smash 16% (24% through Offense Up)
Up smash 21% (32% through Offense Up)
Down smash 17% per hit (26% through Offense Up)
Neutral aerial 4 hits of 2%, then 6% (14% total)
Forward aerial 12%-13% (sweetspot), 10% (sourspot)
Back aerial 15%
Up aerial 9%
Down aerial 3 hits of 5% (15% total)
Grab aerial 8%
Grab -
Pummel 3%
Forward throw 10%
Back throw 10%
Up throw 12%
Down throw 7%
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Offense Up 10% (spark) When the special button is held, Lucas begins to channel psychic power, complete with a weak wind effect. After a few seconds, Lucas' hands glow with power and the next smash attack that he performs deals greater damage, shield damage, and knockback. A partial charge cannot be held - it must be completed all at once. While Offense Up is charged, Lucas can also press the special button to produce an spark-like attack around himself with little to no startup. Hitting with a smash attack or the spark will allow Lucas to keep the charge, whereas missing will deplete the charge.
Side special PK Freeze 5%
Up special PK Thunder Bolt: 10% (head), 1% (tail); PK Thunder 2: 33% if all hits connect
Down special PSI Magnet 2% each hit
Final Smash PK Starstorm 14% each star

In competitive play

Notable players

External links