Sonic (PM): Difference between revisions
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*{{buff|[[Forward aerial]] is now a front-flip kick, based on the Sonic Eagle from ''Sonic Battle''. It deals slightly less damage than his previous forward air, but has much more utility, covering a wider area in front of Sonic and [[meteor smash]]ing at the heel of his foot, which when combined with his enhanced [[air speed]] gives Sonic a deadly [[Ken Combo]].}} | *{{buff|[[Forward aerial]] is now a front-flip kick, based on the Sonic Eagle from ''Sonic Battle''. It deals slightly less damage than his previous forward air, but has much more utility, covering a wider area in front of Sonic and [[meteor smash]]ing at the heel of his foot, which when combined with his enhanced [[air speed]] gives Sonic a deadly [[Ken Combo]].}} | ||
*{{buff|[[Up aerial]] links better, and the sweetspot at the tips of his shoes can yield early KOs.}} | *{{buff|[[Up aerial]] links better, and the sweetspot at the tips of his shoes can yield early KOs.}} | ||
*{{buff|[[Down aerial]] has faster startup, and is now better at starting aerial combos when [[L-cancel]]ed.}} | *{{buff|[[Down aerial]] has significantly faster startup, and is now better at starting aerial combos when [[L-cancel]]ed.}} | ||
*{{buff|[[Homing Attack]] has much faster startup and fires straight at the opponent.}} | *{{buff|[[Homing Attack]] has much faster startup and fires straight at the opponent, now homing on them much more consistently in addition to [[juggling]] them at medium percentages.}} | ||
*{{buff|[[Side special]] is now Somersault: a fast-starting spin attack with a variable height jump depending on how long is the special button held. Pressing the attack button turns the attack into a sliding kick similar to that of the ''Sonic Adventure'' games. Both attacks cancel upon falling off a ledge. This gives Sonic a new multi-hitting quick attack to efficiently rack up damage and then launch foes, rather than a move almost identical to his [[down special]].}} | *{{buff|[[Side special]] is now Somersault: a fast-starting spin attack with a variable height jump depending on how long is the special button held. Pressing the attack button turns the attack into a sliding kick similar to that of the ''Sonic Adventure'' games. Both attacks cancel upon falling off a ledge. This gives Sonic a new multi-hitting quick attack to efficiently rack up damage and then launch foes, rather than a move almost identical to his [[down special]]. It also sweetspots ledges when used in midair, improving Sonic's horizontal [[recovery]].}} | ||
*{{buff|Down special is still his [[Spin Charge]], but has gained most of the nuances the original [[Spin Dash]] had while retaining all of its own properties. It can additionally damage opponents when being charged.}} | *{{buff|Down special is still his [[Spin Charge]], but has gained most of the nuances the original [[Spin Dash]] had while retaining all of its own properties. It can additionally damage opponents when being charged.}} | ||
*{{buff|[[Down throw]] is faster, giving the opponent less time to [[DI]].}} | *{{buff|[[Down throw]] is faster, giving the opponent less time to [[DI]].}} | ||
*{{nerf|Homing Attack has a slightly decreased detection radius, and gives less distance when there is no opponent in range.}} | |||
*{{nerf|[[Spring Jump]] gives slightly less vertical distance, and Sonic can no longer [[air dodge]] after performing the move.}} | *{{nerf|[[Spring Jump]] gives slightly less vertical distance, and Sonic can no longer [[air dodge]] after performing the move.}} | ||
*{{nerf|[[Spin Charge]] can no longer be held indefinitely.}} | *{{nerf|[[Spin Charge]] can no longer be held indefinitely.}} |
Revision as of 01:41, February 8, 2014
Sonic in Project M and Project+ | |
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File:SJS sonic.png | |
Universe | Sonic the Hedgehog |
Base game appearance | Brawl |
Sonic is a playable character in the Brawl mod Project M.
Attributes
Changes from Brawl to PM
- The new physics and the re-introduction of wavedashing give Sonic much more options, improving his already outstanding mobility and allowing some moves to flow much better into each other.
- General power for retained moves increased, most notably on his forward smash and up smash.
- Forward tilt is now a single hit, while still dealing the same damage.
- Up smash has much less ending lag and only has two hitboxes; the first is weak, while the second is much stronger and produces more knockback, making the move harder to avoid and improving its KO potential.
- Down smash changed to a multi-hitting "break-dance" move reminiscent of the Heavy Attack from Sonic Battle. It acts similar to the original, but deals higher damage with much more knockback and can punish shielding or crouch canceling foes.
- Neutral aerial has a larger hitbox.
- Forward aerial is now a front-flip kick, based on the Sonic Eagle from Sonic Battle. It deals slightly less damage than his previous forward air, but has much more utility, covering a wider area in front of Sonic and meteor smashing at the heel of his foot, which when combined with his enhanced air speed gives Sonic a deadly Ken Combo.
- Up aerial links better, and the sweetspot at the tips of his shoes can yield early KOs.
- Down aerial has significantly faster startup, and is now better at starting aerial combos when L-canceled.
- Homing Attack has much faster startup and fires straight at the opponent, now homing on them much more consistently in addition to juggling them at medium percentages.
- Side special is now Somersault: a fast-starting spin attack with a variable height jump depending on how long is the special button held. Pressing the attack button turns the attack into a sliding kick similar to that of the Sonic Adventure games. Both attacks cancel upon falling off a ledge. This gives Sonic a new multi-hitting quick attack to efficiently rack up damage and then launch foes, rather than a move almost identical to his down special. It also sweetspots ledges when used in midair, improving Sonic's horizontal recovery.
- Down special is still his Spin Charge, but has gained most of the nuances the original Spin Dash had while retaining all of its own properties. It can additionally damage opponents when being charged.
- Down throw is faster, giving the opponent less time to DI.
- Homing Attack has a slightly decreased detection radius, and gives less distance when there is no opponent in range.
- Spring Jump gives slightly less vertical distance, and Sonic can no longer air dodge after performing the move.
- Spin Charge can no longer be held indefinitely.
- Up tilt is now a foot uppercut with a single hitbox instead of a double high kick, which deals less damage but acts better as a launcher. It is based upon the Sonic Up Draft move from Sonic Battle.
- Pressing the attack button during the startup of Homing Attack lets Sonic use the Blast Attack, which is a faster Homing Attack with less ending lag, though it has less range and doesn't track the opponent.
- Up throw deals less damage, hampering its use as a damage racking move but following-up better into other attacks.
- Sweetspots of neutral aerial and up smash now have a slash effect, and the former has a new look inspired by Sonic 3.
- Sonic now strikes a pose after successfully hitting with a Homing Attack.
- Falling animation after using Spring Jump is now identical to his helpless animation, though without the black overlay. Sonic now additionally spins horizontally during the rising portion of the move.
- Up taunt now features a horizontal spin and finger wag.
In terms of cosmetics, Sonic has received completely new costumes that fully change the color of his hair and shoes, making his team colors more obvious.
Moveset
Up to date as of version 3.02.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Punch, Punch, Kick | 3%, 3% then 4% (10% total) | A simple one-two followed by a kick. |
Forward tilt | Horse Kick | 11%, 12% (angled up), 10% (angled down) | Sonic turns around before kicking both feet out. Can be angled up or down. |
Up tilt | Sonic Up Draft | 11% | Sonic kicks back and flip backwards. Sonic only hits with his left foot. |
Down tilt | Leg Throw | 6% | Sonic throws his leg out and spins around with it, giving him great reach. |
Dash attack | Spin Attack | 8% | Sonic curls into a ball to rush at any opponent in front of him. |
Forward smash | Windup Punch | 16% | Sonic winds up his fist. When he releases it, he shouts "Go!" |
Up smash | Razor Spin | 2% then 14% (16% total) | Sonic curls low and jumps in a ball. |
Down smash | Heavy Attack | 15% (first sweep), 12% (second sweep) | Sonic spins his legs around in a circle twice. |
Neutral aerial | Air Spin | 15% (center), 11% (sides), 8% (late hit), 5% (very late hit) | Sonic curls up and spins around to generate a sharp "shield" around him akin to Sonic 3. Useful to send opponents flying and a good combo finisher. |
Forward aerial | Sonic Eagle | 11% (foot), 9% (leg) | Sonic flips forward and sends his heel out. Works similar to Mario's forward aerial. |
Back aerial | Turn Kick | 16% (foot), 12% (leg) | Sonic turns around to kick behind him. Fairly strong in knockback and growth. |
Up aerial | Windmill Kick | 4% then 10% (legs) or 11% (feet) | Sonic twists his body upward with his legs out. |
Down aerial | Stomp Dive | 10% (early hit), 9% (fall) | Sonic shifts himself down with one foot out. |
Grab | |||
Pummel | Hedgehog Knee | 3% | Sonic knees the opponent. |
Forward throw | Foot Launch | 3% then 6% (9% total) | Sonic kicks the opponent forward. |
Back throw | Flip Throw | 8% | Sonic flips backwards several times and then sends them away with his feet. |
Up throw | Head Poke | 3% then 5% (8% total) | Sonic tosses the opponent up and spikes his hair out. |
Down throw | Double Spin | 4 hits, 8% total | Sonic lays the opponent on the ground to spin on top of them. |
Floor attack (front) | Spin Stand | 6% | |
Floor attack (back) | Floor Sweep | 6% | |
Floor attack (trip) | Trip Sweep | 5% | |
Edge attack (fast) | Climb Dash | 8% | |
Edge attack (slow) | Edge Kick | 4% then 8% (12% total) | |
Neutral special | Homing Attack/Blast Attack | 8% | Sonic hovers in midair before chasing a single opponent close to him. |
Side special | Somersault | 4%, then 5 hits of 1% (uncharged), or 4%, 3%, then 5 hits of 1% (charged). Slide kick: 9% clean, 6% late | Sonic leaps slightly while in a ball, spinning until he lands. Can be linked into a kick or canceled by jumping. |
Up special | Spring Jump | 4% | A spring is summoned to give him a boost. All momentum is reset when used. Acts as a projectile in mid-air. |
Down special | Spin Charge | 1% (hits when charging), 11%-4% (dash), 4% (jump) | Sonic curls himself into a ball. He can charge up for a bit to fly farther. |
Final Smash | Super Sonic | 13% (body), 18% (head) | With several emeralds in hand, Sonic uses their power and flies around. |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |