Mario (PM): Difference between revisions
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*{{change|Mario Tornado has star graphics, in a reference to the Star Spin from ''{{s|mariowiki|Super Mario Galaxy}}''.}} | *{{change|Mario Tornado has star graphics, in a reference to the Star Spin from ''{{s|mariowiki|Super Mario Galaxy}}''.}} | ||
*{{change|New down [[taunt]] that acts like Dr. Mario's from ''Melee''.}} | *{{change|New down [[taunt]] that acts like Dr. Mario's from ''Melee''.}} | ||
*{{change|[[Fireball]]s | *{{change|Mario uses SFXs from ''Melee'' for certain moves, such as his [[Fireball]]s.}} | ||
===Dr. Mario=== | ===Dr. Mario=== |
Revision as of 15:31, January 30, 2014
Mario in Project M and Project+ | |
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File:SJS mario.png | |
Universe | Mario |
Base game appearance | Brawl |
Moveset inspiration | Mario (SSBM), Dr. Mario (SSBM) |
Alternate costume | Dr. Mario |
Mario is a playable character in the Brawl mod Project M, hailing from the self-titled Super Mario games. He is designed to be a mix of the best attributes of both his Melee version and Dr. Mario.
Attributes
Mario is average in most respects and very well rounded. He has a straightforward combo game that can transition well from the ground to the air, many options out of his throws, reliable approach options, and a solid ranged games with his fireballs and cape. While Mario is not the master of any one field, he is capable in all of them. Other characters may outclass him in speed or power, but Mario's overall well rounded set of attributes grants him versatility and the ability to take on most opponents.
Mario is endowed with a practical set of aerial attacks. His neutral aerial and down aerial serve as approaching tools, up and back can combo or gimp respectively, and his forward aerial is a great finisher. He is also capable off stage. His cape, quick aerials, and surprisingly good recovery allow him to head off stage and finish off opponents attempting returns of their own. On stage, Mario can be as much of a threat. His grab allows for chain throws, can lead into his deadly aerial combos, or can put the opponent off stage to set up a gimp. He can zone or approach with his fireballs, and has great finishers in his forward and up smash.
Changes from Melee to PM
Mario was overall buffed from Melee to Project M, while still possessing balanced stats and average power attacks. Mario himself is now a slight mix between him and Dr. Mario, with increased air speed, and moves like forward aerial and up smash acting like Dr. Mario's.
- Greater air speed matching that of Dr. Mario, improving Mario's midair approach.
- Beginning of forward aerial acts like Dr. Mario's, dealing more damage with strong diagonal knockback, while the late hit acts like the original attack, greatly strengthening its use for approaching and making it more reliable as a forward air.
- Back aerial still possesses its former power, but it now has a semi-spike angle like Dr. Mario's, being more useful at gimping recoveries.
- Down aerial deals more damage.
- If up smash hits late, it becomes more powerful and spikes grounded foes (also akin to Dr. Mario's), comboing better into aerial attacks.
- Fireballs have less ending lag, so they are quicker for repeated use. They also act more like Megavitamins, being stronger and having a bouncier trajectory.
- Super Jump Punch can be cancelled by a wall jump at any time it is touching the wall, expanding recovery more easily on stages like Yoshi's Story and Hyrule Castle. It also hits less times while still dealing the same damage, making easier to rack up damage with it.
- Mario Tornado creates more vertical distance, aiding Mario's recovery.
- Super Jump Punch can only be cancelled once, in the Super Jump Punch wall jump technique, until landing or grabbing a ledge.
- Mario Tornado has star graphics, in a reference to the Star Spin from Super Mario Galaxy.
- New down taunt that acts like Dr. Mario's from Melee.
- Mario uses SFXs from Melee for certain moves, such as his Fireballs.
Dr. Mario
Dr. Mario appears as Mario's alternate costume. Players may switch between Mario and Dr. Mario costumes, similarly to Wario's alternate costume sets for his Wario Land and WarioWare appearances. When wearing a Dr. Mario costume, Mario's Fireballs in his neutral special and down taunt change to Megavitamins, and his forward smash also comes to have an electrical effect, though there is no difference in gameplay other than these effects and aesthetics.
Revisions
2.1
- Adjusted Mario's tornado mashing to gain height
- Added Dr. Mario taunt to Mario, except instead of a pill he uses a fireball. It replaces Mario's Down-taunt
2.5b
- Mario's Up-B walljump no longer has additional walljump decay
- Mario's Down-B no longer plummets when used directly after hitstun
- Mario's Up-B can no longer be walljumped out of infinitely when touching a wall at the start of Up-B, leaving just the single use unconditional method of walljumping out of it
- Mario's Down-Throw increased slightly in knockback growth
- Mario's aerial Side-B vertical momentum was adjusted
- Mario's Jump has the "hoo" sound effect added
2.6b
- Down-Tilt can be interrupted sooner
- Down-Tilt base knockback slightly increased, knockback growth slightly decreased, toe part of the leg sends at a straight up angle and each part more inwards on the leg sending at lower angles
- Down-Tilt lower leg portion given short invulnerability frames during when the attack is out
- Neutral-B projectile no longer degrades in hitstun, size, or knockback as it bounces. Now uses a consistent set of hitstun, size, and knockback values
- Neutral-B can be interrupted sooner
- Side-B doesn't reverse controls/momentum for as long
- Standing-Grab box shifted outward slightly for more range
- Up-Smash functions like Melee Mario's Up Smash at the beginning but then changes back to Doctor Mario's Up Smash vs grounded opponents as he brings his head down in the front--Vs aerial opponents it is still Mario's Up Smash
- Forward-Aerial has a tweaked flash graphical effect over the fist
- Down-Aerial lowest hitbox placement adjusted more towards the center
- Neutral-B projectile slightly increased in damage, knockback growth slightly decreased to compensate
3.0
- Forward-Smash hitlag modifier has been reduced slightly to be normalized.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
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Neutral attack | Combo 64 | 3%, 2% then 5% (10% total) | Punches twice and kicks with right foot. |
Forward tilt | Plumber / Dr. Kick | 9% | Kicks straight forward. Can be angled; deals more damage if angled upwards, and less if angled downwards. |
Up tilt | Glove Uppercut | 8% | Punches straight upward. |
Down tilt | Leg Sweep / Reflex Test | 9% clean, 8% late | Sweeps leg low to the ground. |
Dash attack | Slope Slide | 9% clean, 8% late | Slides forward with leg extended. |
Forward smash | Fire Glove / Defibrillator | 18% (sweetspot), 14% (sourspot) | Extends palm forward with a blast of fire (electricity in Dr. Mario's case) coming from his hand. Can be angled; becomes stronger if angled upwards. |
Up smash | Lead Headbutt / Ear, Nose and Throat | 15% (early), 16% (late) | Headbutts upward. |
Down smash | Breakdance / Surgical Sweep | 17% (front), 15% (back) | Breakdance kick. |
Neutral aerial | Plumber's Boot / Dr. Kick | 12% (sweetspot) | Extends leg forward. A standard sex kick. |
Forward aerial | Odd-Job Hook | 17% (clean), 15% (late) | Punches in front of him. Is a hybrid of both Dr. Mario's, and Mario's respective forward aerials in Melee. Contacting the opponent with Mario's fist during the earlier frames will result in Dr. Mario's version, playing the role of a powerful vertical finisher. The latter works as Mario's forward aerial, a basic meteor smash, which can set up aerial follow ups if used on grounded opponents. A brutish but versatile tool. |
Back aerial | Drop Kick | 11% | Kicks backwards with both feet. |
Up aerial | Bicycle Kick | 11% | Kicks upwards. |
Down aerial | Drill Kick / Bone Drill | 17% total | Spins around, hitting the opponent multiple times. |
Grab | Grab | — | Grabs the opponent. |
Pummel | Clutch Headbutt / Eye Exam | 3% | Headbutts the opponent. |
Forward throw | Heave-Ho / Routine Physical | 9% | Spins once and throws opponent forward. |
Back throw | Airplane Swing / Traction | 12% | Spins around three times and swings the opponent backwards. |
Up throw | Mario Launch/Check Up | 8% | Throws opponent upwards. |
Down throw | Down the Drain / Hospital Bed | 6% | Throws opponents down to the floor. |
Floor attack (front) | Double Punch | 6% | Punches to both sides. |
Floor attack (back) | Sweep Kick | 6% | Kicks in a circle, then gets up. |
Floor attack (trip) | Double Kick | 5% | Kicks backward and forward. |
Edge attack (fast) | Quick Kick | 8% | Does a somersault and kicks with both feet. |
Edge attack (slow) | Slow Kick | 10% | Slowly gets up and kicks with one leg. |
Neutral special | Fireball / Megavitamins | 8% | Shoots a fireball (or a pill) from his hand as a projectile. Bounces after hitting a surface, with its speed and duration decreasing per bounce. |
Side special | Cape / Super Sheet | 8% | Flicks his cape forward. It reflects projectiles and turns opponents the other way, making it a useful edgeguarding technique, especially against linear recovery moves such as Fox Illusion. |
Up special | Super Jump Punch | 12% maximum | Jumps upward, fist extended, at a diagonal angle, spawning 2D coin sprites when hitting opponents. Can be slightly angled sideways. |
Down special | Mario/Dr. Tornado | 13% total | Spins around hitting the opponent multiple times. Mario can rise with the move by mashing the special button, though this can only be used once before reaching the ground. |
Final Smash | Mario Finale | 2% each hit | Mario fires two giant fireballs that intertwine with each other and engulf the stage, hitting consecutively. Oddly enough, this doesn't change when he's Dr. Mario. |
In competitive play
Notable players
Palette swaps
Recolors |
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File:Mario recolors.png |
Alternatives |
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File:Mario alternatives.png |
Trivia
- The "RSBE-01" written on the Megavitamins of the Dr. Mario render is a reference to Brawl's NTSC game identification code.
- Brawl Mario's "Wario" recolor was removed to give Doctor Mario room for his black color, making him the only character from Brawl to "lose" a recolor.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |