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Infinite Super Scope glitch: Difference between revisions
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Contrary to the name, the infinite Super Scope glitch does not give the Super Scope truly infinite ammo; rather, it gives it a ridiculously large number of shots to the Super Scope, giving the idea of infinite ammo. | Contrary to the name, the infinite Super Scope glitch does not give the Super Scope truly infinite ammo; rather, it gives it a ridiculously large number of shots to the Super Scope, giving the idea of infinite ammo. | ||
== | ==How to perform== | ||
#Fire 15 individual shots from the Super Scope. (5 sets of 3 shots seems to be easiest, as just tapping the fire button once always results in a volley of three shots) | #Fire 15 individual shots from the Super Scope. (5 sets of 3 shots seems to be easiest, as just tapping the fire button once always results in a volley of three shots) | ||
#Fire two fully charged shots from the Super Scope. | #Fire two fully charged shots from the Super Scope. |
Revision as of 23:23, January 29, 2014
The infinite Super Scope glitch is a glitch in Super Smash Bros. Melee that allows players to shoot the Super Scope a seemingly infinite number of times, including charged shots.
Contrary to the name, the infinite Super Scope glitch does not give the Super Scope truly infinite ammo; rather, it gives it a ridiculously large number of shots to the Super Scope, giving the idea of infinite ammo.
How to perform
- Fire 15 individual shots from the Super Scope. (5 sets of 3 shots seems to be easiest, as just tapping the fire button once always results in a volley of three shots)
- Fire two fully charged shots from the Super Scope.
- Finally, charge one more shot and have someone attack the player before they fire. #If you miss up you will get nothing but air coming out the the Super Scope and have to start with a new Super Scope and repet The steps
Explanation
From a programming standpoint, a coding oversight could be to blame for this glitch.
- The 15 individual shots, plus the two fully charged shots, bring the Super Scope's ammo to nearly zero.
- Charging a shot deducts ammo from the reserve. Overcharging drives the number below 0.
- If the game is not properly programmed, instead of remaining below 0, the ammo count will rollover to an extremely high value (for example, 65,535).
- The character gets attacked and the shot is never fired. The ammo remains extremely high.
Thus, if the game does not realize there has been a rollover, the Super Scope will receive far more ammo than a player can count - a seemingly infinite amount.
The infinite Super Scope glitch is most well-known as being a necessary step in completing the black hole glitch.
Video
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