Project M

Sheik (PM): Difference between revisions

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===Changes from ''Melee'' to PM===
===Changes from ''Melee'' to PM===
*{{buff|Retains crawl and wall cling from ''Brawl''.}}
*{{buff|Retains crawl and wall cling from ''Brawl''.}}
*{{buff|[[Chain Jacket glitch]] from ''Brawl'' has not been removed.}}
*{{buff|''Brawl'' mechanics have blessed the [[Chain]] with the drag maneuver, which allows the hitboxes to refresh very quickly when the chain is maneuvered with a repeated 2323_2121 motion with the chain flat along the ground. This can deal a great amount of damage in very little time, especially if the opponent dare attempts to [[crouch cancel]] their way out of it.}}
*{{buff|''Brawl'' mechanics have blessed the [[Chain]] with the drag maneuver, which allows the hitboxes to refresh very quickly when the chain is maneuvered with a repeated 2323_2121 motion with the chain flat along the ground. This can deal a great amount of damage in very little time, especially if the opponent dare attempts to [[crouch cancel]] their way out of it.}}
*{{buff|Down throw's animation happens much faster.}}
*{{buff|Down throw's animation happens much faster.}}

Revision as of 18:36, January 27, 2014

Stub.png
For the original version of Sheik which this mod's Sheik was based off of gameplay-wise, see Sheik (SSBM).
For the unmodded version of Sheik, see Sheik (SSBB).
Sheik
in Project M and Project+
File:SJS sheik.png
ZeldaSymbol.svg
Universe The Legend of Zelda
Base game appearance Brawl
Sheik (SSBB)

Sheik is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

  • Buff Retains crawl and wall cling from Brawl.
  • Buff Brawl mechanics have blessed the Chain with the drag maneuver, which allows the hitboxes to refresh very quickly when the chain is maneuvered with a repeated 2323_2121 motion with the chain flat along the ground. This can deal a great amount of damage in very little time, especially if the opponent dare attempts to crouch cancel their way out of it.
  • Buff Down throw's animation happens much faster.
  • Buff Vanish has stronger knockback and damage, being even stronger than in Brawl.
  • Nerf Needles can no longer block disproportionaly stronger projectiles, but can still be hit out of the air, done by removing the Needles' hurtboxes and allowing the hitboxes to clang.
  • Nerf Unlike in Melee, the Chain's hitboxes are unable to clank out projectiles. The electric tipper hit also cannot hit aerial targets, so the effective range is reduced somewhat against opponents in the air.
  • Nerf Down throw has been altered to have an angle between her PAL d-throw and her NTSC d-throw. This makes it easier to DI out of the move's trajectory, depriving Sheik of guaranteed follow-ups that she had in the NTSC version of Melee.

Revisions

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Slicing Blade, Cutting Blade, Piercing Blade 4% --> 3% --> 1% Two jab combo then infinite
Forward tilt Wheel Kick 7%
Up tilt Bow Form 8% --> 4% Eight going up the four coming down
Down tilt Crouching Sweep 8%
Crawl attack 8%
Dash attack Gale Form 10% (clean) 7% (late) Two hitboxes inside each other, the 10 has priority.
Forward smash Double Snake 6% --> 9% First and second hitbox
Up smash Razor Wing 17%--> 13% A hit box is made on the hands(17) ~7 frames after releasing the charge.
Down smash Windmill 13% --> 10%--> 10% Hitbox on leg, then twice on feet.
Neutral aerial Falling Leaves 14% (clean) 9% (late) Waits two frames, creates 14 hitbox for two frames then turns it into lighter version (9)
Forward aerial Hatchet 13% Creates hitbox after 4 frames, hitbox stays for 3.
Back aerial Flying Swallow [14%-10%]>[10%-6%] Hitbox deteriorates (like nAir). Note: Foot:14 Leg:10 Other foot (the lower one): 8
Up aerial Vortex Form 12% (clean) 9% (late) First hitbox (on frame 3) is 12 damage, deteriorated hitbox is 9
Down aerial Butcher Bird 11% Hitbox (on frame 14) does 11 damage.
Grab
Pummel Forearm 3%
Forward throw Battering Ram 10%
Back throw Backlash 8%
Up throw Standing Crane 8%
Down throw Guillotine 8%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 9%
Neutral special Needle Storm 3% - 18%
Side special Chain 5% (release) 3% (swing)
Up special Vanish 15%
Down special Transform 0%
Final Smash Light Arrow 48%

In competitive play

Notable players

External links