Smash Stack: Difference between revisions
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The name of the exploit implies its function. By getting the [[Wii]] to load a custom stage file that's bigger than the block of memory reserved to hold it, due to the code not checking to see whether the stage file is too large, a [[wikipedia:stack smash|stack smash]] occurs. Due to the way the exploit works, the subject stage file must be the only custom stage on both the SD card and on the Wii itself (including the default ones and any daily downloads), or the game will likely crash. Once the game is quit or the console is turned off, all traces of the hack disappear, though the method can be used to install things such as the Homebrew Channel. | The name of the exploit implies its function. By getting the [[Wii]] to load a custom stage file that's bigger than the block of memory reserved to hold it, due to the code not checking to see whether the stage file is too large, a [[wikipedia:stack smash|stack smash]] occurs. Due to the way the exploit works, the subject stage file must be the only custom stage on both the SD card and on the Wii itself (including the default ones and any daily downloads), or the game will likely crash. Once the game is quit or the console is turned off, all traces of the hack disappear, though the method can be used to install things such as the Homebrew Channel. | ||
Unlike most other Wii hacks involving stack smashes, which tend to involve editing save file data, the Smash Stack is entirely self-contained within ''Brawl''{{'}}s code and so is incredibly difficult for Nintendo to patch; | Unlike most other Wii hacks involving stack smashes, which tend to involve editing save file data, the Smash Stack is entirely self-contained within ''Brawl''{{'}}s code and so is incredibly difficult for Nintendo to patch; the Smash Stack continues to work to this day, and the method even works when the [[Wii U]] runs in Wii mode. | ||
==Video== | ==Video== |
Revision as of 18:17, January 27, 2014
Smash Stack is the name for the exploit that allows one to use Super Smash Bros. Brawl's Stage Builder to modify otherwise-protected system memory, allowing the usage of hacks without specialized hardware.
The name of the exploit implies its function. By getting the Wii to load a custom stage file that's bigger than the block of memory reserved to hold it, due to the code not checking to see whether the stage file is too large, a stack smash occurs. Due to the way the exploit works, the subject stage file must be the only custom stage on both the SD card and on the Wii itself (including the default ones and any daily downloads), or the game will likely crash. Once the game is quit or the console is turned off, all traces of the hack disappear, though the method can be used to install things such as the Homebrew Channel.
Unlike most other Wii hacks involving stack smashes, which tend to involve editing save file data, the Smash Stack is entirely self-contained within Brawl's code and so is incredibly difficult for Nintendo to patch; the Smash Stack continues to work to this day, and the method even works when the Wii U runs in Wii mode.
Video
<youtube>e34rKsHYU84</youtube>