Project M

Samus (PM): Difference between revisions

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===Changes from ''Melee'' to PM===
===Changes from ''Melee'' to PM===
*{{buff|[[Rolling]] is significantly faster, and it uses a conventional side-step animation.}}
*{{buff|[[Rolling]] is significantly faster, and it uses a conventional side-step animation.}}
*{{buff|Can now crawl, with a similar animation to her old roll, and gains a new crawl attack based off of the boost ball from ''Metroid Prime''.}}
*{{buff|Can now [[crawl]], with a similar animation to her old roll, and gains a new crawl attack based off of the boost ball from ''Metroid Prime''.}}
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}}
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}}
*{{buff|Retains the [[super wavedash]]. The window of time allowed to perform the technique has been increased from one frame to two frames.}}
*{{buff|Retains the [[super wavedash]], and its window of time to perform has been aditionally increased from one [[frame]] to two frames.}}
*{{buff|[[Charge Shot]] can now be charged while airborne.}}
*{{buff|[[Charge Shot]] can now be charged while airborne.}}
*{{buff|[[Grapple Beam]] has shorter reach, but is much faster in both start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.}}
*{{buff|[[Grapple Beam]] has shorter reach, but is much faster in both start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.}}
*{{nerf|Can no longer use the [[extended grapple]].}}
*{{nerf|Can no longer use the [[extended grapple]].}}
*{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}}
*{{change|Forward smash now has a flame effect, akin to ''[[Super Smash Bros. 4]]''.}}
*{{change|Samus can no longer change into {{PM|Zero Suit Samus}} in mid-match with her taunts.}}
*{{change|Up [[taunt]] replaced with her ''Melee'' taunt.}}
*{{change|Jumps, Charge Shot and [[Screw Attack]] use their sound effects from ''Melee''.}}


==Revisions==
==Revisions==

Revision as of 13:34, January 27, 2014

Stub.png
For the original version of Samus which this mod's Samus was based off of gameplay-wise, see Samus (SSBM).
For the unmodded version of Samus, see Samus (SSBB).
Samus
in Project M and Project+
File:SJS samus.png
MetroidSymbol.svg
Universe Metroid
Base game appearance Brawl
Samus (SSBB)

Samus is a playable character in the Brawl mod Project M.

Attributes

Changes from Melee to PM

  • Buff Rolling is significantly faster, and it uses a conventional side-step animation.
  • Buff Can now crawl, with a similar animation to her old roll, and gains a new crawl attack based off of the boost ball from Metroid Prime.
  • Buff Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and Missiles. Taunt canceling this will still result in a beam switch. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.
  • Buff Retains the super wavedash, and its window of time to perform has been aditionally increased from one frame to two frames.
  • Buff Charge Shot can now be charged while airborne.
  • Buff Grapple Beam has shorter reach, but is much faster in both start-up and ending lag, similar to Link's Clawshot. Dash grab retains its speed unchanged but it now has the same range as the standing grab.
  • Nerf Can no longer use the extended grapple.
  • Change Forward smash now has a flame effect, akin to Super Smash Bros. 4.
  • Change Samus can no longer change into Zero Suit Samus in mid-match with her taunts.
  • Change Up taunt replaced with her Melee taunt.
  • Change Jumps, Charge Shot and Screw Attack use their sound effects from Melee.

Revisions

3.01

  • Samus can drift properly after aerial charge shot

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Straight, Cannon Hammer
Forward tilt Spin Kick
Up tilt Heel Kick
Down tilt Earth Blaster / Ice Breaker
Crawl attack Boost Ball
Dash attack Shoulder Tackle
Forward smash Cannon Lunge
Up smash Cover Fire / Cold Bash
Down smash Spinning Leg Sweep
Neutral aerial Chozo Kick
Forward aerial Aerial Fire / Conditioner
Back aerial Flying Back Kick
Up aerial Drill Kick
Down aerial Meteor Cannon
Grab aerial Grapple Beam
Grab Beam Drag
Pummel Chozo Chop
Forward throw Beam Throw
Back throw Reverse Beam Throw
Up throw Beam Launch
Down throw Beam Slam
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Charge Shot
Side special Missile
Up special Screw Attack
Down special Bomb
Final Smash Zero Laser


Palette swaps

Recolors
File:Samus recolors.png


External links