Pikachu (PM): Difference between revisions
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==Revisions== | ==Revisions== | ||
===2.5b=== | |||
* Up-Smash and Neutral-Air's sound effects adjusted | |||
* Forward-Throw has electric graphical hit effects restored | |||
* Up-Throw matched to Melee | |||
* Up-B minimum and maximum distances increased to match Melee | |||
===2.6b=== | |||
* Full jump sound effect doesn't occur right at the start of the jump | |||
* Neutral-Aerial weak hit knockback values have been fixed | |||
* Forward-Aerial received slightly more horizontal range with new graphical effects to match that range | |||
* Down-Aerial has an added burst graphic to the impact | |||
* Up-B startup slightly reduced and can grab edges | |||
* Up-B delay between dashes is a little longer | |||
* Up-B goes maximum distance upward when stick input is below the amount needed to change direction | |||
* Up-B air mobility and air friction adjusted during the move and when in Special Fall | |||
* Up-B preserves momentum at the end of the dashes and when going into the ending | |||
* Up-B ending animation stretch does not push Pikachu as much away from walls | |||
* Fixed a bug where QACing out of Up-B into a platform and dropping through could result in Special Landing well after going into Fall | |||
* Using Up-B into the ground uses the ground Up-B ending animation instead of Special Landing's | |||
===3.0=== | |||
* Skull Bash can now grab ledges, reinstated from Brawl | |||
* Quick Attack's animation stretches less and his tail is now intangible during travel | |||
* Quick Attack Cancel tweaked to compensate for the SCD bugfix | |||
==Moveset== | ==Moveset== |
Revision as of 09:30, January 12, 2014
Pikachu in Project M and Project+ | |
---|---|
Universe | Pokémon |
Base game appearance | Brawl |
Pikachu is a playable character in the Brawl mod Project M.
Attributes
Changes from Melee to PM
Pikachu was buffed from Melee to Project M overall, due to the new options that give it additional leverage against top-tiered characters.
- Last hit of forward aerial retains its Brawl power, and the hits now also link better.
- Back aerial is now its Smash 64 kick, which has combo potential and KO/edgeguarding strengths that its previous back aerial did not.
- Down smash's hits now link better each into other.
- Grab range from Melee increased.
- Skull Bash can now grab ledges, like in Brawl.
- During a Quick Attack, enemies cannot hit Pikachu's tail.
- Retains wall jump from Brawl, allowing for a slightly better situational recovery on stages such as Yoshi's Story. Also retains crawl.
- Retains QAC from Brawl, greatly improving Pikachu's approach and defensive options, especially with the new physics. QAC also allows some new options, such as wavelanding out of a QAC.
In terms of cosmetics, Pikachu has received an additional costume where it wears its blue party hat costume from Melee and 64. He also got a pirate hat, which was put into the same slot as the Dr. Mario skin was for Mario and the Mr. L skin for Luigi.
Revisions
2.5b
- Up-Smash and Neutral-Air's sound effects adjusted
- Forward-Throw has electric graphical hit effects restored
- Up-Throw matched to Melee
- Up-B minimum and maximum distances increased to match Melee
2.6b
- Full jump sound effect doesn't occur right at the start of the jump
- Neutral-Aerial weak hit knockback values have been fixed
- Forward-Aerial received slightly more horizontal range with new graphical effects to match that range
- Down-Aerial has an added burst graphic to the impact
- Up-B startup slightly reduced and can grab edges
- Up-B delay between dashes is a little longer
- Up-B goes maximum distance upward when stick input is below the amount needed to change direction
- Up-B air mobility and air friction adjusted during the move and when in Special Fall
- Up-B preserves momentum at the end of the dashes and when going into the ending
- Up-B ending animation stretch does not push Pikachu as much away from walls
- Fixed a bug where QACing out of Up-B into a platform and dropping through could result in Special Landing well after going into Fall
- Using Up-B into the ground uses the ground Up-B ending animation instead of Special Landing's
3.0
- Skull Bash can now grab ledges, reinstated from Brawl
- Quick Attack's animation stretches less and his tail is now intangible during travel
- Quick Attack Cancel tweaked to compensate for the SCD bugfix
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Headbutt | ||
Forward tilt | Pika Kick | ||
Up tilt | Tail Smack | ||
Down tilt | Tail Sweep | ||
Dash attack | Running Headbutt | ||
Forward smash | Thundershock | ||
Up smash | Tail Somersault | ||
Down smash | Electric Flower | ||
Neutral aerial | Pika Roll | ||
Forward aerial | Electric Drill | ||
Back aerial | Back Kick | 16% | Pikachu does a back kick while airborne, doing great horizontal knockback. |
Up aerial | Tail Chop | ||
Down aerial | Electric Screw | ||
Grab | — | ||
Pummel | Electric Shock | ||
Forward throw | Electrocution | ||
Back throw | Submission | ||
Up throw | Electric Skull | ||
Down throw | Electric Slam | ||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | Thunder Jolt | ||
Side special | Skull Bash | ||
Up special | Quick Attack | ||
Down special | Thunder | ||
Final Smash | Volt Tackle |
In competitive play
Notable players
Palette swaps
Recolors |
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File:Pikachu recolors.png |
Alternative |
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File:Pikachu alternative.png |
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |