Zelda (PM): Difference between revisions
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m (→Changes from Melee to PM: ew) |
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==Moveset== | ==Moveset== | ||
Up to date as of | Up to date as of version 3.0. | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 45: | Line 45: | ||
|- | |- | ||
!Neutral attack | !Neutral attack | ||
| || || | | Short Flash || || | ||
|- | |- | ||
!Forward tilt | !Forward tilt | ||
| || || | | Mystic Swipe || || | ||
|- | |- | ||
!Up tilt | !Up tilt | ||
| || || | | Protective Sweep || || | ||
|- | |- | ||
!Down tilt | !Down tilt | ||
| || || | | Trip || || | ||
|- | |- | ||
!Dash attack | !Dash attack | ||
| || || | | Magical Push || || | ||
|- | |- | ||
!Forward smash | !Forward smash | ||
| || || | | Shining Palm || || | ||
|- | |- | ||
!Up smash | !Up smash | ||
| || || | | Power Sweep || || | ||
|- | |- | ||
!Down smash | !Down smash | ||
| || || | | Compass Spin || || | ||
|- | |- | ||
!Neutral aerial | !Neutral aerial | ||
| || || | | Magic Spin || || | ||
|- | |- | ||
!Forward aerial | !Forward aerial | ||
| || || | | Lightning Kick || || | ||
|- | |- | ||
!Back aerial | !Back aerial | ||
| || || | | Reverse Lightning Kick || || | ||
|- | |- | ||
!Up aerial | !Up aerial | ||
| || || | | Condensed Blast || || | ||
|- | |- | ||
!Down aerial | !Down aerial | ||
| || || | | Meteor Heel || || | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
!Grab | !Grab | ||
| ||—|| | | Magical Hold ||—|| | ||
|- | |- | ||
!Pummel | !Pummel | ||
| || || | | Hex || || | ||
|- | |- | ||
!Forward throw | !Forward throw | ||
| || || | | Levitation || || | ||
|- | |- | ||
!Back throw | !Back throw | ||
| || || | | Reverse Levitation || || | ||
|- | |- | ||
!Up throw | !Up throw | ||
| || || | | Levitation Launch || || | ||
|- | |- | ||
!Down throw | !Down throw | ||
| || || | | Plasma Beat || || | ||
|- | |- | ||
!Floor attack (front) | !Floor attack (front) | ||
Line 120: | Line 118: | ||
|- | |- | ||
!Neutral special | !Neutral special | ||
| || || | | Nayru's Love || || | ||
|- | |- | ||
!Side special | !Side special | ||
| || || | | Din's Fire || || | ||
|- | |- | ||
!Up special | !Up special | ||
| || || | | Farore's Wind || || | ||
|- | |- | ||
!Down special | !Down special | ||
| || || | | Transform || || | ||
|- | |- | ||
!Final Smash | !Final Smash | ||
| || || | | Light Arrow || || | ||
|} | |} | ||
Revision as of 21:56, December 18, 2013
Zelda in Project M and Project+ | |
---|---|
Universe | The Legend of Zelda |
Base game appearance | Brawl |
Zelda is a playable character in the Brawl mod Project M.
Attributes
Similar to Bowser, Zelda was one of the most buffed characters from Melee and Brawl to Project M, making her a reliable fighter without need of Sheik. General buffs include better KO power for her magic moves, as well as increased combo potential for weak moves, plus her special moves are more efficient and can be canceled earlier.
Changes from Melee to PM
- Neutral aerial's multiple hits link into each other much better (an improvement that is also seen on the rest of her moveset) and the hitboxes are larger.
- Zelda's Lightning Kicks have two sweetspots: a larger Melee sized one that is weaker than in Melee but still deals good knockback and damage, and Brawl sized sweetspots that are extremely powerful. They deal 18% and 22% damage, respectively. They also have an electric flub sourspot (15%) and a body hitbox sourspot (8%), so the move is still effective at either damaging or KOing no matter where it hits.
- Up aerial has an early hitbox at the base of her fingertips which deals 3% electric damage and links into her up air sweetspot. The explosion also deals 18% if it hits at the center (3% more).
- Down aerial has also been made to sweetspot on grounded opponents in addition to aerial opponents. While sourspot deals stronger damage, sweetspot is significantly stronger than in Brawl, and both are more powerful on aerial foes.
- Nayru's Love is land cancelable after the attack frames end, and while the ground version has no such cancel, it posseses improved invulnerability.
- Din's Fire no longer enforces helplessness.
- Farore's Wind can air dodge to interrupt teleporting from the ground, giving Zelda the ability to waveland or pseudo-wavedash any time during the duration of the move. The disappearing hitbox also has its Melee power.
- Can act out of Transform sooner, like Sheik.
- Pummel now does 4% damage (1% more) per use, racking up damage better.
- Up throw can now be used to chaingrab opponents.
- Down throw is stronger, dealing 16% damage (6% more).
- Up air has a sourspot at the bottom that deals 12% damage (3% less).
- Up throw has weaker damage (9%) and knockback.
- Din's Fire functions significantly differently. Upon releasing a fireball, instead of quickly exploding it stops and hangs in the air for several seconds before exploding. Touching a suspended fireball does 8% damage. Using the move again resets the timer on fireballs that already exist (up to three can exist at once). In addition to these changes, the control of fireballs is massively increased to the point where fireballs can almost loop in circles. After the fireballs are suspended for too long, they explode (like the original attack), possesing wide hitboxes that deal 12% damage each with strong knockback.
- Most magic attacks were given additional sparkles, denoting their increased strength.
- Sidestep has a magic effect.
- Down taunt now emits the "Puzzle Solved" jingle.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Short Flash | ||
Forward tilt | Mystic Swipe | ||
Up tilt | Protective Sweep | ||
Down tilt | Trip | ||
Dash attack | Magical Push | ||
Forward smash | Shining Palm | ||
Up smash | Power Sweep | ||
Down smash | Compass Spin | ||
Neutral aerial | Magic Spin | ||
Forward aerial | Lightning Kick | ||
Back aerial | Reverse Lightning Kick | ||
Up aerial | Condensed Blast | ||
Down aerial | Meteor Heel | ||
Grab | Magical Hold | — | |
Pummel | Hex | ||
Forward throw | Levitation | ||
Back throw | Reverse Levitation | ||
Up throw | Levitation Launch | ||
Down throw | Plasma Beat | ||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | Nayru's Love | ||
Side special | Din's Fire | ||
Up special | Farore's Wind | ||
Down special | Transform | ||
Final Smash | Light Arrow |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |