Project M

Ness (PM): Difference between revisions

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==Attributes==
==Attributes==
[[File:Pajama_Ness.png|thumbnail|Ness' alternate costume.]]


===Changes from ''Melee'' to PM===
===Changes from ''Melee'' to PM===
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===Pajama Ness===
===Pajama Ness===
Ness' Alternate Costume is him wearing his striped blue pajamas he has been seen wearing in the beginning of his origin game, ''[[Earthbound]]''.
Ness' Alternate Costume is him wearing his striped blue pajamas he has been seen wearing in the beginning of his origin game, ''[[Earthbound]]''.
[[File:Pajama_Ness.png|thumbnail|Ness' Alternate Costume]]


==Moveset==
==Moveset==

Revision as of 14:29, December 17, 2013

Stub.png
For the original version of Ness which this mod's Ness was based off of gameplay-wise, see Ness (SSBM).
For the unmodded version of Ness, see Ness (SSBB).
Ness
in Project M and Project+
Ness SSBB.jpg
EarthboundSymbol.svg
Universe EarthBound
Base game appearance Brawl
Alternate costume Pajama Ness
Ness (SSBB)

Ness is a playable character in the Brawl mod Project M.

Attributes

Ness' alternate costume.

Changes from Melee to PM

  • Buff Ness retains his double jump cancel ability, though it is now optional; just pressing and then releasing the jump button when attacking will cause him to DJC, while holding the jump button causes him to perform a rising aerial, just like characters who cannot use this technique. Special moves will always DJC.
  • Buff Midair jump speed increased.
  • Buff Neutral aerial initiates slightly faster.
  • Buff Up aerial and the sweetspot of back aerial were given more KO power.
  • Buff Down aerial reverted to Smash 64 speed, which almost removes its startup lag entirely.
  • Buff Up smash is much faster and deals better damage and knockback, being more reliable at juggling and KOing.
  • Buff Down smash covers more distance and also deals better damage and knockback, serving as a powerful on-stage edge-guarding tool.
  • Buff Both up and down smashes can now be held even when near an edge.
  • Buff PK Flash moves farther and faster, greatly improving its use as an edgeguarding move. It also no longer enforces helplessness.
  • Buff PK Fire's flame effect activates even on shields, and has Brawl power. It also keeps forward momentum when used in midair.
  • Buff PK Fire can 'Fobble' (Completely cancel the knockback of other hitboxes that hit within a 3 frame window of one of the PK Fire's repeating hitboxes) due to Project M's new knockback engine.
  • Buff PK Thunder 2 travels much farther and keeps its hitbox throughout the move.
  • Buff Ness can jump out of PSI Magnet, similar to with Reflector. When absorbing a projectile, he can also cancel the move to go into the ending animation afterwards, preventing rapid-fire projectiles such as Fox's Blaster from trapping him into the move indefinitely.
  • Buff PSI Magnet can now deal damage consecutively; it has a primary hitbox that inflicts 4% damage with diagonal knockback, then repeated ones that deal 2% with no knockback and turn idle foes around.
  • Buff Dash grab range from Melee increased.
  • Nerf Yoyo/Jacket glitch no longer exists.
  • Nerf Down tilt now has a more vertical angle, removing its infinite capabilities.
  • Nerf PK Flash, though retaining its powerful knockback, is smaller and deals much less damage.
  • Change Forward smash's sourspot produces the "wooden bat" SFX from Brawl, while sweetspot displays a ping sound like in Melee and Smash 64.
  • Change Revamped on-screen appearance: the vortex of Teleport now appears as well, similar to in Melee's opening.
  • Change Ness now has a secret taunt: he poses at the screen and a "photo" flash is displayed, based on the iconic Fuzzy Pickles moments in his origin game, EarthBound.

Pajama Ness

Ness' Alternate Costume is him wearing his striped blue pajamas he has been seen wearing in the beginning of his origin game, Earthbound.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Jab Combo Jab 1: 3%, Jab 2: 2%, Jab 3: 4% Ness does a series of jabs and kicks.
Forward tilt Short Kick 12/11/10% Ness kicks out his foot forward.
Up tilt Push Up 7% Ness extends his arms quickly upwards.
Down tilt Squat Kick 3% Ness kicks his foot out slightly. Short ranged attack.
Dash attack PK Brainshock 5% clean, 4% late Ness runs forward and creates electricity from his hands. The 3 disjointed hitboxes send opponents in random directions.
Forward smash Cracked Bat Blow 18% uncharged (sourspot), 20% uncharged (sweetspot); 22% charged (sourspot), 32% charged (sweetspot) Ness takes out his trusty cracked bat and swings it at his opponents. This move can be charged and has a sweetspot.
Up smash Around the World 5 hits of 2%, no increase by charging. Ness takes out his yoyo and swings it above him. Cannot be used to perform a Yo-yo glitch.
Down smash Walk the Dog 6 hits of 12%, no increase by charging. Ness takes out his yo-yo and swings it across the floor.
Neutral aerial Ness Spin 11% Ness spins around with his arms stretched out.
Forward aerial Flying PK Brainshock 5 hits of 3% Ness uses his disjoined dask attack in the air.
Back aerial PK Skechers 15% (sweetspot), 10% (sourspot) Ness extends his feet outward.
Up aerial Headbutt 13% Ness uses his noggin to hit an opponent.
Down aerial Meteor Kick 14% Ness kicks downward. This is a meteor kick.
Glide attack
Grab Grab Ness has the fastest gtab hitbox in the game.
Pummel Pummel 3% Ness hits a grabbed opponent.
Forward throw PK Love 11% Ness throws an opponent forwards.
Back throw PSI Farewell 11% Ness throws an opponent backwards. This is also Ness' strongest throw.
Up throw PK Pizza Toss 10% Ness throws an opponent upwards.
Down throw PSI Rockin' 9% Ness throws an opponent downwards and pummels them with PK Fire.
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special PK Flash 14-22% Commonly mistaken as PK Pulse or PK Cross, Ness's PK Flash is a chargeable move that can be devastating when used correctly due to its massive knockback.
Side special PK Fire 3% (Repeating Hitbox) Ness crates fire from his hands and shoots it forward. When used in the air, he shorts his PK Fire angled downwards.
Up special PK Thunder PKT1: 8%, PKT2: 15%-25% PK Thunder is a controllable projectile created from Ness' head. If Ness hit's himself with the projectile, he will be fly the angle he was hit with the PK Thunder. During this phase of Ness' PK Thunder, known commonly as PKT2 Ness has an active hitbox that he can send foes flying with.
Down special PSI Magnet 4% (Initial), 2% (Repeating Hitbox) PSI Magnet can also absorb energy such as Ivysaur's solar beam and Falco's lasers, but can't absorb non-energy projectiles like Link's boomerang and arrows.
Final Smash PK Starstorm 20% for each star. Ness calls down a rain of stars from the sky and yells "PK Starstorm."

In competitive play

Notable players

External links