Ness (PM): Difference between revisions
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!Forward throw | !Forward throw | ||
|PK Love || || Ness throws an opponent forwards. | |PK Love ||11% || Ness throws an opponent forwards. | ||
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!Back throw | !Back throw | ||
|PSI Farewell || || Ness throws an opponent backwards. This is also Ness' strongest throw. | |PSI Farewell ||11% || Ness throws an opponent backwards. This is also Ness' strongest throw. | ||
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!Up throw | !Up throw | ||
|PK Pizza Toss || || Ness throws an opponent upwards. | |PK Pizza Toss ||10% || Ness throws an opponent upwards. | ||
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!Down throw | !Down throw | ||
|PSI Rockin' || || Ness throws an opponent downwards and pummels them with PK Fire. | |PSI Rockin' ||9% || Ness throws an opponent downwards and pummels them with PK Fire. | ||
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!Floor attack (front) | !Floor attack (front) | ||
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!Neutral special | !Neutral special | ||
|PK Flash || || Commonly mistaken as PK Pulse or PK Cross, Ness's PK Flash is a chargeable move that can be devastating when used correctly due to it's massive knockback. | |PK Flash ||14-22% || Commonly mistaken as PK Pulse or PK Cross, Ness's PK Flash is a chargeable move that can be devastating when used correctly due to it's massive knockback. | ||
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!Side special | !Side special |
Revision as of 07:40, December 17, 2013
Ness in Project M and Project+ | |
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Universe | EarthBound |
Base game appearance | Brawl |
Alternate costume | Pajama Ness |
Ness is a playable character in the Brawl mod Project M.
Attributes
Changes from Melee to PM
- Ness can double jump cancel again, though it is now optional; just pressing and then releasing the jump button when attacking will cause him to DJC, while holding the jump button causes him to perform a rising aerial, just like characters who cannot use this technique. Special moves will always DJC.
- Midair jump speed increased.
- Neutral aerial initiates slightly faster.
- Up aerial and the sweetspot of back aerial were given more KO power.
- Down aerial reverted to Smash 64 speed, which almost removes its startup lag entirely.
- Up smash is much faster and deals better damage and knockback, being more reliable at juggling and KOing.
- Down smash covers more distance and also deals better damage and knockback, serving as a powerful on-stage edge-guarding tool.
- Both up and down smashes can now be held even when near an edge.
- PK Flash moves farther and faster, greatly improving its use as an edgeguarding move. It also no longer enforces helplessness.
- PK Fire's flame effect activates even on shields, and has Brawl power. It also keeps forward momentum when used in midair.
- PK Fire can 'Fobble' (Completely cancel the knockback of other hitboxes that hit within a 3 frame window of one of the PK Fire's repeating hitboxes) due to Project M's new knockback engine.
- PK Thunder 2 travels much farther and keeps its hitbox throughout the move.
- Ness can jump out of PSI Magnet, similar to with Reflector. When absorbing a projectile, he can also cancel the move to go into the ending animation afterwards, preventing rapid-fire projectiles such as Fox's Blaster from trapping him into the move indefinitely.
- PSI Magnet can now deal damage consecutively; it has a primary hitbox that inflicts 4% damage with diagonal knockback, then repeated ones that deal 2% with no knockback and turn idle foes around.
- Dash grab range from Melee increased.
- Yoyo/Jacket glitch no longer exists.
- Down tilt now has a more vertical angle, removing its infinite capacities.
- PK Flash, though retaining its powerful knockback, is smaller and deals much less damage.
- Forward smash's sourspot produces the "wooden bat" SFX from Brawl, while sweetspot displays a ping sound like in Melee and Smash 64.
- Revamped on-screen appearance: the vortex of Teleport now appears as well, similar to in Melee's opening.
- Ness now has a secret taunt: he poses at the screen and a "photo" flash is displayed, based on the iconic Fuzzy Pickles moments in his origin game, Earthbound.
Pajama Ness
Ness' Alternate Costume is him wearing his striped blue pajamas he has been seen wearing in the beginning of his origin game, Earthbound.
Moveset
Up to date as of version 3.0.
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Jab Combo | Jab 1: 3%, Jab 2: 2%, Jab 3: 4% | Ness does a series of jabs and kicks. |
Forward tilt | Short Kick | 12/11/10% | Ness kicks out his foot forward. |
Up tilt | Push Up | 7% | Ness extends his arms quickly upwards. |
Down tilt | Squat Kick | 3% | Ness kicks his foot out slightly. Short ranged attack. |
Dash attack | PK Brainshock | 5% clean, 4% late | Ness runs forward and creates electricity from his hands. The 3 disjointed hitboxes send opponents in random directions. |
Forward smash | Cracked Bat Blow | 18% uncharged (sourspot), 20% uncharged (sweetspot); 22% charged (sourspot), 32% charged (sweetspot) | Ness takes out his trusty cracked bat and swings it at his opponents. This move can be charged and has a sweetspot. |
Up smash | Around the World | 5 hits of 2%, no increase by charging. | Ness takes out his yoyo and swings it above him. Cannot be used to perform a Yo-yo glitch. |
Down smash | Walk the Dog | 6 hits of 12%, no increase by charging. | Ness takes out his yo-yo and swings it across the floor. |
Neutral aerial | Ness Spin | 11% | Ness spins around with his arms stretched out. |
Forward aerial | Flying PK Brainshock | 5 hits of 3% | Ness uses his disjoined dask attack in the air. |
Back aerial | PK Skechers | 15% (sweetspot), 10% (sourspot) | Ness extends his feet outward. |
Up aerial | Headbutt | 13% | Ness uses his noggin to hit an opponent. |
Down aerial | Meteor Kick | 14% | Ness kicks downward. This is a meteor kick. |
Glide attack | |||
Grab | Grab | — | Ness has the fastest gtab hitbox in the game. |
Pummel | Pummel | 3% | Ness hits a grabbed opponent. |
Forward throw | PK Love | 11% | Ness throws an opponent forwards. |
Back throw | PSI Farewell | 11% | Ness throws an opponent backwards. This is also Ness' strongest throw. |
Up throw | PK Pizza Toss | 10% | Ness throws an opponent upwards. |
Down throw | PSI Rockin' | 9% | Ness throws an opponent downwards and pummels them with PK Fire. |
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | PK Flash | 14-22% | Commonly mistaken as PK Pulse or PK Cross, Ness's PK Flash is a chargeable move that can be devastating when used correctly due to it's massive knockback. |
Side special | PK Fire | 3% (Repeating Hitbox) | Ness crates fire from his hands and shoots it forward. When used in the air, he shorts his PK Fire angled downwards. |
Up special | PK Thunder | PKT1: 9%, PKT2: 15%-25% | PK Thunder is a controllable projectile created from Ness' head. If Ness hit's himself with the projectile, he will be fly the angle he was hit with the PK Thunder. During this phase of Ness' PK Thunder, known commonly as PKT2 Ness has an active hitbox that he can send foes flying with. |
Down special | PSI Magnet | 4% (Initial), 2% (Repeating Hitbox) | PSI Magnet can also absorb energy such as Ivysaur's solar beam and Falco's lasers, but can't absorb non-energy projectiles like Link's boomerang and arrows. |
Final Smash | PK Starstorm | 20% for each star. | Ness calls down a rain of stars from the sky and yells "PK Starstorm." |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |