Lucario (PM): Difference between revisions
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==Attributes== | ==Attributes== | ||
Lucario is effectively a completely different character in PM than it is in ''Brawl''. Its previous main attribute, that of [[aura]] increasing its damage output when it's at high percentages, has been completely removed and replaced with a system that mimics behaviour of traditional fighting games. | |||
Firstly, Lucario has command of a type of [[interruptibility]] termed a "magic series". There are two lists of attack types: "neutral/dash, tilt, smash, special" and "aerial, special". If Lucario hits a foe or a shield with an attack, it can immediately interrupt the attack's ending lag with any attack that's next in the list. The string can begin at any point and can skip over items in the middle, but cannot go backwards or link into itself. For example, connecting with a neutral attack allows Lucario to instantly use a tilt, smash attack, or special attack, while hitting with a smash will allow any special attack. This allows Lucario to string together up to 4 attacks extremely quickly. | |||
Secondly, every attack landed by Lucario gives it "aura points", equal to 1.2x the damage dealt (if a shield is it, 0.6x is earned instead). Upon accumulating 50 aura points in one stock, Lucario earns an "aura charge" that it can spend to amplify the power of a special move. Lucario can hold 2 charges (which takes just over 83% damage to build up), but loses all its points and charges if it is KO'd. | |||
With these two mechanics put together, Lucario's goal is to put together long combos to rack up damage and finish the opponent with a powered-up special move. | |||
===Changes from ''Brawl'' to PM=== | ===Changes from ''Brawl'' to PM=== | ||
*{{change|Aura mechanics revamped as described above.}} | |||
*{{buff|Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the ''Brawl'' up smash.}} | *{{buff|Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the ''Brawl'' up smash.}} | ||
*{{change|Neutral aerial is now a spinning hurricane kick that does 15% damage, and lingers after a strong initial hit.}} | *{{change|Neutral aerial is now a spinning hurricane kick that does 15% damage, and lingers after a strong initial hit.}} | ||
*{{buff|Each special move has a "super" version, utilized by having an aura charge ready and pressing both "attack" and "special attack".}} | |||
*{{nerf|[[Aura Sphere]] moves slower the more charged it is and has fewer charge levels.}} | |||
*{{buff|[[Force Palm]] can be used in a series and [[meteor smash]]es aerially-grabbed opponents.}} | |||
*{{buff|[[ExtremeSpeed]] deals slight damage and knockback with repeating hitboxes (up to 9%).}} | |||
*{{change|[[Double Team]] is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.}} | *{{change|[[Double Team]] is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.}} | ||
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!Neutral special | !Neutral special | ||
| || || | |Aura Sphere|| ||Has only five levels of charge, the final one being available for only two frames before full charge. The super version of this attack is an extremely large Aura Bomb that moves even slower than the normal fully charged version and does much greater knockback and damage (25%). It also has hitboxes around Lucario on startup. | ||
|- | |- | ||
!Side special | !Side special | ||
| || || | |Force Palm|| ||Acts as a meteor smash when grabbing an opponent in the air. The grounded super version gains knockback, and the aerial version will [[spike]] the opponent instead of meteor smashing them (as it sends them at a more diagonal angle). | ||
|- | |- | ||
!Up special | !Up special | ||
| || || | |ExtremeSpeed|| ||The super version cancels the move with a pelvic thrust that does 3% damage with slight knockback, which can be canceled into any action except another ExtremeSpeed. | ||
|- | |- | ||
!Down special | !Down special | ||
| || || | |Double Team|| || | ||
|- | |- | ||
!Final Smash | !Final Smash |
Revision as of 13:23, November 25, 2013
Lucario in Project M and Project+ | |
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Universe | Pokémon |
Base game appearance | Brawl |
Lucario is a playable character in the Brawl mod Project M.
Attributes
Lucario is effectively a completely different character in PM than it is in Brawl. Its previous main attribute, that of aura increasing its damage output when it's at high percentages, has been completely removed and replaced with a system that mimics behaviour of traditional fighting games.
Firstly, Lucario has command of a type of interruptibility termed a "magic series". There are two lists of attack types: "neutral/dash, tilt, smash, special" and "aerial, special". If Lucario hits a foe or a shield with an attack, it can immediately interrupt the attack's ending lag with any attack that's next in the list. The string can begin at any point and can skip over items in the middle, but cannot go backwards or link into itself. For example, connecting with a neutral attack allows Lucario to instantly use a tilt, smash attack, or special attack, while hitting with a smash will allow any special attack. This allows Lucario to string together up to 4 attacks extremely quickly.
Secondly, every attack landed by Lucario gives it "aura points", equal to 1.2x the damage dealt (if a shield is it, 0.6x is earned instead). Upon accumulating 50 aura points in one stock, Lucario earns an "aura charge" that it can spend to amplify the power of a special move. Lucario can hold 2 charges (which takes just over 83% damage to build up), but loses all its points and charges if it is KO'd.
With these two mechanics put together, Lucario's goal is to put together long combos to rack up damage and finish the opponent with a powered-up special move.
Changes from Brawl to PM
- Aura mechanics revamped as described above.
- Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the Brawl up smash.
- Neutral aerial is now a spinning hurricane kick that does 15% damage, and lingers after a strong initial hit.
- Each special move has a "super" version, utilized by having an aura charge ready and pressing both "attack" and "special attack".
- Aura Sphere moves slower the more charged it is and has fewer charge levels.
- Force Palm can be used in a series and meteor smashes aerially-grabbed opponents.
- ExtremeSpeed deals slight damage and knockback with repeating hitboxes (up to 9%).
- Double Team is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Grab | — | ||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | Aura Sphere | Has only five levels of charge, the final one being available for only two frames before full charge. The super version of this attack is an extremely large Aura Bomb that moves even slower than the normal fully charged version and does much greater knockback and damage (25%). It also has hitboxes around Lucario on startup. | |
Side special | Force Palm | Acts as a meteor smash when grabbing an opponent in the air. The grounded super version gains knockback, and the aerial version will spike the opponent instead of meteor smashing them (as it sends them at a more diagonal angle). | |
Up special | ExtremeSpeed | The super version cancels the move with a pelvic thrust that does 3% damage with slight knockback, which can be canceled into any action except another ExtremeSpeed. | |
Down special | Double Team | ||
Final Smash |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |