Lucario (PM): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 20: | Line 20: | ||
===Changes from ''Brawl'' to PM=== | ===Changes from ''Brawl'' to PM=== | ||
*{{buff|Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the ''Brawl'' up smash.}} | *{{buff|Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the ''Brawl'' up smash.}} | ||
*{{buff|[[Force Palm]] functions as a grab that can be used in a magic series. In the air it will also grab, but will instead [[meteor smash]] the opponent. The grounded super version gains knockback, and the aerial version will [[spike]] the opponent instead of meteor smashing them (as it sends them at a more diagonal angle). It overall has more versatility and usefulness than the ''Brawl'' Force Palm.}} | |||
*{{buff|[[ExtremeSpeed]] deals slight damage and knockback with repeating hitboxes (up to 9%). The super version cancels the move with a pelvic thrust that does 3% damage with slight knockback, which can be canceled into any action except another ExtremeSpeed.}} | *{{buff|[[ExtremeSpeed]] deals slight damage and knockback with repeating hitboxes (up to 9%). The super version cancels the move with a pelvic thrust that does 3% damage with slight knockback, which can be canceled into any action except another ExtremeSpeed.}} | ||
*{{nerf|[[Aura Sphere]] moves slower the more charged it is and only has four charge levels.}} | *{{nerf|[[Aura Sphere]] moves slower the more charged it is and only has four charge levels.}} | ||
Line 28: | Line 29: | ||
**{{change|Dealing damage gives Lucario "aura points" equal to 1.2x the damage dealt (half that if shielded). Accumulating 50 points gives Lucario an "aura charge". Aura charges are used by pressing the attack button during a special move in order to use a super version of that move. Lucario can hold 2 aura charges and loses all charges and points when it is KO'd.}} | **{{change|Dealing damage gives Lucario "aura points" equal to 1.2x the damage dealt (half that if shielded). Accumulating 50 points gives Lucario an "aura charge". Aura charges are used by pressing the attack button during a special move in order to use a super version of that move. Lucario can hold 2 aura charges and loses all charges and points when it is KO'd.}} | ||
*{{change|Neutral aerial is now a spinning hurricane kick that does 15% damage, and lingers after a strong initial hit.}} | *{{change|Neutral aerial is now a spinning hurricane kick that does 15% damage, and lingers after a strong initial hit.}} | ||
*{{change|[[Double Team]] is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.}} | *{{change|[[Double Team]] is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.}} | ||
Revision as of 11:20, November 25, 2013
Lucario in Project M and Project+ | |
---|---|
Universe | Pokémon |
Base game appearance | Brawl |
Lucario is a playable character in the Brawl mod Project M.
Attributes
Changes from Brawl to PM
- Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the Brawl up smash.
- Force Palm functions as a grab that can be used in a magic series. In the air it will also grab, but will instead meteor smash the opponent. The grounded super version gains knockback, and the aerial version will spike the opponent instead of meteor smashing them (as it sends them at a more diagonal angle). It overall has more versatility and usefulness than the Brawl Force Palm.
- ExtremeSpeed deals slight damage and knockback with repeating hitboxes (up to 9%). The super version cancels the move with a pelvic thrust that does 3% damage with slight knockback, which can be canceled into any action except another ExtremeSpeed.
- Aura Sphere moves slower the more charged it is and only has four charge levels.
- A "fifth level" of charge can be used by launching the projectile two frames before it is fully charged. The super version of this attack is an extremely large Aura Bomb that moves even slower than the normal fully charged version and does much greater knockback and damage (25%). It also has hitboxes around Lucario on startup.
- All of Brawl's aura mechanics have been removed, so current percentage no longer has an effect on damage or projectile size.
- Lucario has been altered to act more like a traditional fighting game character in two main ways.
- Connecting with moves allows Lucario to immediately cancel it into another move of a specific type. This forms a "magic series" of moves that can be strung together very quickly. The two series are Jab/Dash → Tilt → Smash → Special and Aerial → Special.
- Dealing damage gives Lucario "aura points" equal to 1.2x the damage dealt (half that if shielded). Accumulating 50 points gives Lucario an "aura charge". Aura charges are used by pressing the attack button during a special move in order to use a super version of that move. Lucario can hold 2 aura charges and loses all charges and points when it is KO'd.
- Neutral aerial is now a spinning hurricane kick that does 15% damage, and lingers after a strong initial hit.
- Double Team is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Grab | — | ||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | |||
Side special | |||
Up special | |||
Down special | |||
Final Smash |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |