Project M

Lucario (PM): Difference between revisions

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===Changes from ''Brawl'' to PM===
===Changes from ''Brawl'' to PM===
*{{buff|Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the ''Brawl'' up smash.}}
*{{buff|Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the ''Brawl'' up smash.}}
*{{buff|[[Force Palm]] functions as a grab that can be used in a magic series. In the air it will also grab, but will instead [[meteor smash]] the opponent. The grounded super version gains knockback, and the aerial version will [[spike]] the opponent instead of meteor smashing them (as it sends them at a more diagonal angle). It overall has more versatility and usefulness than the ''Brawl'' Force Palm.}}
*{{buff|[[ExtremeSpeed]] deals slight damage and knockback with repeating hitboxes (up to 9%). The super version cancels the move with a pelvic thrust that does 3% damage with slight knockback, which can be canceled into any action except another ExtremeSpeed.}}
*{{buff|[[ExtremeSpeed]] deals slight damage and knockback with repeating hitboxes (up to 9%). The super version cancels the move with a pelvic thrust that does 3% damage with slight knockback, which can be canceled into any action except another ExtremeSpeed.}}
*{{nerf|[[Aura Sphere]] moves slower the more charged it is and only has four charge levels.}}
*{{nerf|[[Aura Sphere]] moves slower the more charged it is and only has four charge levels.}}
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**{{change|Dealing damage gives Lucario "aura points" equal to 1.2x the damage dealt (half that if shielded). Accumulating 50 points gives Lucario an "aura charge". Aura charges are used by pressing the attack button during a special move in order to use a super version of that move. Lucario can hold 2 aura charges and loses all charges and points when it is KO'd.}}
**{{change|Dealing damage gives Lucario "aura points" equal to 1.2x the damage dealt (half that if shielded). Accumulating 50 points gives Lucario an "aura charge". Aura charges are used by pressing the attack button during a special move in order to use a super version of that move. Lucario can hold 2 aura charges and loses all charges and points when it is KO'd.}}
*{{change|Neutral aerial is now a spinning hurricane kick that does 15% damage, and lingers after a strong initial hit.}}
*{{change|Neutral aerial is now a spinning hurricane kick that does 15% damage, and lingers after a strong initial hit.}}
*{{buff|[[Force Palm]] functions as a grab that can be used in a magic series. In the air it will also grab, but will instead [[meteor smash]] the opponent. The grounded super version gains knockback, and the aerial version will [[spike]] the opponent instead of meteor smashing them (as it sends at a more diagonal angle).}}
*{{change|[[Double Team]] is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.}}
*{{change|[[Double Team]] is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.}}



Revision as of 11:20, November 25, 2013

Stub.png
For the unmodded version of Lucario, see Lucario (SSBB).
Lucario
in Project M and Project+
Lucario SSBB.jpg
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
Lucario (SSBB)

Lucario is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

  • Buff Up smash is now a leaping uppercut with repeating hitboxes leading to a strong final hit. It deals up to 19% damage, and can be jump canceled on hit and turned around during start-up. It has overall much more utility than the Brawl up smash.
  • Buff Force Palm functions as a grab that can be used in a magic series. In the air it will also grab, but will instead meteor smash the opponent. The grounded super version gains knockback, and the aerial version will spike the opponent instead of meteor smashing them (as it sends them at a more diagonal angle). It overall has more versatility and usefulness than the Brawl Force Palm.
  • Buff ExtremeSpeed deals slight damage and knockback with repeating hitboxes (up to 9%). The super version cancels the move with a pelvic thrust that does 3% damage with slight knockback, which can be canceled into any action except another ExtremeSpeed.
  • Nerf Aura Sphere moves slower the more charged it is and only has four charge levels.
    • Buff A "fifth level" of charge can be used by launching the projectile two frames before it is fully charged. The super version of this attack is an extremely large Aura Bomb that moves even slower than the normal fully charged version and does much greater knockback and damage (25%). It also has hitboxes around Lucario on startup.
  • Change All of Brawl's aura mechanics have been removed, so current percentage no longer has an effect on damage or projectile size.
  • Change Lucario has been altered to act more like a traditional fighting game character in two main ways.
    • Change Connecting with moves allows Lucario to immediately cancel it into another move of a specific type. This forms a "magic series" of moves that can be strung together very quickly. The two series are Jab/Dash → Tilt → Smash → Special and Aerial → Special.
    • Change Dealing damage gives Lucario "aura points" equal to 1.2x the damage dealt (half that if shielded). Accumulating 50 points gives Lucario an "aura charge". Aura charges are used by pressing the attack button during a special move in order to use a super version of that move. Lucario can hold 2 aura charges and loses all charges and points when it is KO'd.
  • Change Neutral aerial is now a spinning hurricane kick that does 15% damage, and lingers after a strong initial hit.
  • Change Double Team is no longer a counter. It is now a short dash which grants invincibility. While in the air, Lucario will dash diagonally downwards. It can be canceled by any normal attack at the cost of one aura charge.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash

In competitive play

Notable players

External links