Pikachu (SSBM)/Up aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Pikachu Up Aerial Hitbox Melee.gif|thumb|The hitbox of Pikachu's uair.]]
[[File:Pikachu Up Aerial Hitbox Melee.gif|thumb|The hitbox of Pikachu's uair.]]
Pikachu does a flip while swinging its tail in an arc above itself, dealing 4% damage. The move is extremely quick and has low knockback, making it an excellent move for [[juggling]] and [[spacing]]. It has a [[disjointed]] [[hitbox]] as well, increasing its spacing capabilities. If the middle of the move hits, the opponent will instead be sent down on a [[semi-spike]] trajectory, which is useful for [[gimp]]ing and can be deadly against characters with poor recoveries if spaced correctly. The move can [[edgeguard]] reliably even at lower percentages. The move is essential in certain [[matchup]]s, particularly against {{SSBM|Jigglypuff}}, who is floaty and has limited options for attacking below itself, making it vulnerable to the move's juggling ability.
Pikachu does a flip while swinging its tail in an arc above itself. The move is extremely quick and has low knockback, making it an excellent move for [[juggling]] and [[spacing]]. It has a [[disjointed]] [[hitbox]] as well, increasing its spacing capabilities. If the middle of the move hits, the opponent will instead be sent down on a [[semi-spike]] trajectory, which is useful for [[gimp]]ing and can be deadly against characters with poor recoveries if spaced correctly. The move can [[edgeguard]] reliably even at lower percentages. The move is essential in certain [[matchup]]s, particularly against {{SSBM|Jigglypuff}}, who is floaty and has limited options for attacking below itself, making it vulnerable to the move's juggling ability.


{{competitive expertise}}
{{competitive expertise}}