Super Smash Bros. Brawl

Wario Waft: Difference between revisions

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{{incomplete|Literal Japanese translation needed}}
{{incomplete|Literal Japanese translation needed}}
The '''Wario Waft''' ({{ja|ワリオっぺ}}, ''Wario tsu pe''), commonly known as the '''Fart''', is {{SSBB|Wario}}'s [[down special move]], which makes use of his flatulence to attack opponents. It becomes more powerful as time passes, ranging from a tiny "poot" to a massive explosion (which has high knockback and damage). As half charged it's his fastest and strongest KO move, activating in only 3 frames when half charged, incredibly fast for a very powerful move. It was first revealed in ''[[Super Smash Bros. Brawl]]'s'' first trailer, where the move created a large explosion, complete with a mushroom cloud completely different to the current one, making people believe that this move was going to be his [[Final Smash]]. It seems that the move cannot have such power in the actual game. When the attack is fully charged, Wario will flash orange. This takes almost 2 full minutes (About 1 minute and 50 seconds). Wario Waft is the only other chargeable attack whose charge is retained even after the user is KO'd, the other one being [[Oil Panic]].
The '''Wario Waft''' ({{ja|ワリオっぺ}}, ''Warioppe''), commonly known as the '''Fart''', is {{SSBB|Wario}}'s [[down special move]], which makes use of his flatulence to attack opponents. It becomes more powerful as time passes, ranging from a tiny "poot" to a massive explosion (which has high knockback and damage). As half charged it's his fastest and strongest KO move, activating in only 3 frames when half charged, incredibly fast for a very powerful move. It was first revealed in ''[[Super Smash Bros. Brawl]]'s'' first trailer, where the move created a large explosion, complete with a mushroom cloud completely different to the current one, making people believe that this move was going to be his [[Final Smash]]. It seems that the move cannot have such power in the actual game. When the attack is fully charged, Wario will flash orange. This takes almost 2 full minutes (About 1 minute and 50 seconds). Wario Waft is the only other chargeable attack whose charge is retained even after the user is KO'd, the other one being [[Oil Panic]].


A fully charged Wario Waft from normal Wario does 42% damage (40% plus 2% for being [[fresh]]). He also flies into the air a distance that is nearly unrivaled by any recovery move. However, it's possible to [[self-destruct]] if Wario flies across the top [[blast line]] from performing this move fully charged. While he's [[Wario-Man]], the Wario Waft can do 50% damage if fully charged, and even if it isn't charged up, it has unimaginable power, and is a [[One-Hit KO]]. Even if Wario doesn't connect with a fully-charged blast, he can still run into characters while being launched for approximately half damage and strong vertical knockback. It can be set up by an up throw, and also has some use in edgeguarding. A fully charged Wario Waft also has [[launch resistance]].  
A fully charged Wario Waft from normal Wario does 42% damage (40% plus 2% for being [[fresh]]). He also flies into the air a distance that is nearly unrivaled by any recovery move. However, it's possible to [[self-destruct]] if Wario flies across the top [[blast line]] from performing this move fully charged. While he's [[Wario-Man]], the Wario Waft can do 50% damage if fully charged, and even if it isn't charged up, it has unimaginable power, and is a [[One-Hit KO]]. Even if Wario doesn't connect with a fully-charged blast, he can still run into characters while being launched for approximately half damage and strong vertical knockback. It can be set up by an up throw, and also has some use in edgeguarding. A fully charged Wario Waft also has [[launch resistance]].  

Revision as of 18:38, November 1, 2013

Wario Waft
Wariowaft.jpg
Wario unleashing a fully charged Wario Waft.
User Wario
Universe Wario
Article on Super Mario Wiki Wario Waft
An icon for denoting incomplete things.

The Wario Waft (ワリオっぺ, Warioppe), commonly known as the Fart, is Wario's down special move, which makes use of his flatulence to attack opponents. It becomes more powerful as time passes, ranging from a tiny "poot" to a massive explosion (which has high knockback and damage). As half charged it's his fastest and strongest KO move, activating in only 3 frames when half charged, incredibly fast for a very powerful move. It was first revealed in Super Smash Bros. Brawl's first trailer, where the move created a large explosion, complete with a mushroom cloud completely different to the current one, making people believe that this move was going to be his Final Smash. It seems that the move cannot have such power in the actual game. When the attack is fully charged, Wario will flash orange. This takes almost 2 full minutes (About 1 minute and 50 seconds). Wario Waft is the only other chargeable attack whose charge is retained even after the user is KO'd, the other one being Oil Panic.

A fully charged Wario Waft from normal Wario does 42% damage (40% plus 2% for being fresh). He also flies into the air a distance that is nearly unrivaled by any recovery move. However, it's possible to self-destruct if Wario flies across the top blast line from performing this move fully charged. While he's Wario-Man, the Wario Waft can do 50% damage if fully charged, and even if it isn't charged up, it has unimaginable power, and is a One-Hit KO. Even if Wario doesn't connect with a fully-charged blast, he can still run into characters while being launched for approximately half damage and strong vertical knockback. It can be set up by an up throw, and also has some use in edgeguarding. A fully charged Wario Waft also has launch resistance.

A graph of how much damage the Wario Waft does based on its charge. The gold line represents the damage dealt as Wario, and the pink line represents the damage dealt as Wario-Man. Click for full-size version.

Wario's weakest "poot" knocks foes off their feet. If performed as Wario-Man, it stuns opponents. Either way, it does no damage.

Example damages

Time to charge Damage Percent that can KO
0:00 0%
0:15 10% 288%
0:30 11% 259%
0:45 12% 239%
1:00 21% 119%
1:05 22% 112%
1:10 23% 106%
1:15 24% 101%
1:20 25% 96%
1:25 26% 91%
1:30 27% 85%
1:35 28% 81%
1:40 29% 77%
1:45 30% 73%
1:50 40% 125%

Origin

The move is loosely based on a minigame in WarioWare: Smooth Moves where Wario farts briefly but it doesn't create an explosion. Wario also farts in the game Mario Strikers Charged as his super ability. However, Mario Strikers Charged was announced after Brawl, yet released a year before Brawl was released. It's possible that his move in Mario Strikers Charged comes from this game, or vice versa. The only difference is that the gas in Mario Strikers Charged is green and only explodes when it touches fire such as the lava in the Lava Pit or Bowser's Fire Storm super ability.

Brawl Manual description

"Punish foes with a fart. Don't use it for a while to build the fart's power."

Gallery

Trivia

  • The Wario Waft begins charging once Wario enters the stage. Since the characters in a match enter the stage at different times, this can give a slight (though realistically negligible) advantage to the Wario that enters first in a ditto match.
  • In the first Brawl trailer, Wario farts, creating a huge mushroom-shaped cloud before the faces of several shocked Smashers. This was initially believed to be Wario's Final Smash. It's possible that it was planned to be one before it was decided to be made into Wario's down special move.
  • If one looks carefully when Wario has a fully charged fart ready, the player can see that his belly sticks a bit out of his shirt (only when he is in his biker outfit), and this happens in the Brawl trailer.
  • As seen on the above graph, Wario-Man gets to higher charge levels (except the last) faster than regular Wario does. However, this does not actually speed up the charging process; the two forms simply use different formulas when calculating what charge level the move is at.