Fox (SSBB)/Back aerial: Difference between revisions
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==Overview== | ==Overview== | ||
Fox does a moderately slow kick behind himself. Deals 15% damage. It is rather powerful, being capable of KO'ing reliably under 150%, and is useful for [[edgeguarding]]. If the move is [[sweetspot]]ted, it hits opponents on a [[semi-spike]] trajectory, and is one of the strongest semi-spikes in ''Brawl''. However, its short [[range]] and short-lasting [[hitbox]] hinders its effectiveness, especially for [[spacing]]. It also has high [[ending lag]], making it somewhat risky to use offstage. If [[sourspot]]ted, it instead hits opponents at the [[Sakurai angle]]. | Fox does a moderately slow kick behind himself. Deals 15% damage. It is rather powerful, being capable of KO'ing reliably under 150%, and is useful for [[edgeguarding]]. If the move is [[sweetspot]]ted, it hits opponents on a [[semi-spike]] trajectory, and is one of the strongest semi-spikes in ''Brawl''. However, its short [[range]] and short-lasting [[hitbox]] hinders its effectiveness, especially for [[spacing]]. It also has high [[ending lag]], making it somewhat risky to use offstage. Despite its high ending lag, however, it has little [[landing lag]] (similar to {{mvsub|Lucario|SSBB|neutral aerial|poss=y}}), making it a safe move to use in a [[short hop fast fall]] or [[RAR]]. If [[sourspot]]ted, it instead hits opponents at the [[Sakurai angle]]. | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 11:27, October 26, 2013
Overview
Fox does a moderately slow kick behind himself. Deals 15% damage. It is rather powerful, being capable of KO'ing reliably under 150%, and is useful for edgeguarding. If the move is sweetspotted, it hits opponents on a semi-spike trajectory, and is one of the strongest semi-spikes in Brawl. However, its short range and short-lasting hitbox hinders its effectiveness, especially for spacing. It also has high ending lag, making it somewhat risky to use offstage. Despite its high ending lag, however, it has little landing lag (similar to Lucario's neutral aerial), making it a safe move to use in a short hop fast fall or RAR. If sourspotted, it instead hits opponents at the Sakurai angle.