Approach: Difference between revisions
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An '''approach''' is the method a player uses to get close enough to their opponent to land an attack. The simplest (and least safe) forms of approach are simply [[walking]] or [[dashing]] up to the opponent. With the exception of walking, dashing and jumping, [[approach attack]]s are the most common form of approach. | An '''approach''' is the method a player uses to get close enough to their opponent to land an attack. The simplest (and least safe) forms of approach are simply [[walking]] or [[dashing]] up to the opponent. With the exception of walking, dashing and jumping, [[approach attack]]s are the most common form of approach. For example, [[SSBB|Meta Knight]] has poor walking speed, a bad dash attack, and the third worst [[air speed]], greatly limiting his approach options. However, he can use his [[Mach Tornado]] or [[Drill Rush]] to approach while having high [[priority]] over other attacks. | ||
==Types of approaches== | ==Types of approaches== | ||
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*Certain [[projectile]]s while [[short hop]]ping. | *Certain [[projectile]]s while [[short hop]]ping. | ||
*Long range attacks that move the [[character]] a.k.a. approach attacks | *Long range attacks that move the [[character]] a.k.a. approach attacks | ||
==Disrupting== | |||
Most characters have a way of stopping approaches while constantly damaging the enemy,such as [[Falco]], who can use his [[Blaster|lasers]] to stop most attacks and slightly damage the enemy. He can also [[SHDL]] to do more damage. | |||
'''Note: Generally many of the above are combined to form a complex approach.''' | '''Note: Generally many of the above are combined to form a complex approach.''' | ||
{{stub}} | {{stub}} | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} |
Revision as of 11:57, October 26, 2013
An approach is the method a player uses to get close enough to their opponent to land an attack. The simplest (and least safe) forms of approach are simply walking or dashing up to the opponent. With the exception of walking, dashing and jumping, approach attacks are the most common form of approach. For example, Meta Knight has poor walking speed, a bad dash attack, and the third worst air speed, greatly limiting his approach options. However, he can use his Mach Tornado or Drill Rush to approach while having high priority over other attacks.
Types of approaches
- Walking
- The most basic form of approach, simply tilting the control stick slightly in the direction desired.
- Dashing
- A faster version of walking that can be used to preform a dash attack; slightly more unpredictable than walking.
- Jumping/Gliding
- Foxtrotting
- Short hop laser while gradually moving forward
- SHFFLing forward
- Wavedashing
- Floating with Peach
- Dash dancing
- Certain projectiles while short hopping.
- Long range attacks that move the character a.k.a. approach attacks
Disrupting
Most characters have a way of stopping approaches while constantly damaging the enemy,such as Falco, who can use his lasers to stop most attacks and slightly damage the enemy. He can also SHDL to do more damage.
Note: Generally many of the above are combined to form a complex approach.