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(→Overview: Even with this setup, I'm adamant this move remains complete shit. Seriously it boggles me how bad to you have to be (if you're not MK) to get hit by this move.) |
(I'd argue that the setup prevents Marth from being another character that gets eaten up by MK. Also, grammar.) |
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==Overview== | ==Overview== | ||
Marth does a forward to backward downward sword slash. When [[tipper|tipped]], it is a [[meteor smash]] with high base [[knockback]]. However, the sweetspot is significantly smaller than [[Marth (SSBM)/Down aerial|the sweetspot in]] ''[[Super Smash Bros. Melee|Melee]]'' and as such the move is drastically less useful overall. The end of the swing is slightly easier to tip with, so a RAR may help sweetspot it. With very low start-up (6 frames), it is | Marth does a forward to backward downward sword slash. When [[tipper|tipped]], it is a [[meteor smash]] with high base [[knockback]]. However, the sweetspot is significantly smaller than [[Marth (SSBM)/Down aerial|the sweetspot in]] ''[[Super Smash Bros. Melee|Melee]]'' and as such the move is drastically less useful overall. The end of the swing is slightly easier to tip with, so a RAR may help sweetspot it. With very low start-up (6 frames), it is the second fastest meteor smash in the game ({{SSBB|Falco}}'s and {{SSBB|Fox}}'s down aerials are faster by one frame). It is a risky [[edgeguarding]] move, however, as it has very high ending and landing lag and the sweetspot cannot be consistently landed, especially on more competent players. Potential setups exist, but most are highly unreliable; one setup in particular, landing the sweetspot out of a grab release, is notable for being reliable and feasible in competitive play - on {{SSBB|Meta Knight}} only. The move does 12% at the base and 14% when tipped. | ||
==Vertical spacing== | ==Vertical spacing== | ||
'''Vertical spacing''' (using a footstool to setup the move) is also a method of sweetspotting the attack, though this is unreliable, because of the insanely difficult read needed to land the footstool.[[File:SSBB Marth Footstool Spike to Stage Spike.gif|thumb|Marth [[edgeguarding]] using a forward aerial to the footstool spike, then a [[stage spike]] to [[punish]] the opponent's [[meteor cancel]]. | '''Vertical spacing''' (using a footstool to setup the move) is also a method of sweetspotting the attack, though this is unreliable, because of the insanely difficult read needed to land the footstool.[[File:SSBB Marth Footstool Spike to Stage Spike.gif|thumb|Marth [[edgeguarding]] using a forward aerial to the footstool spike, then a [[stage spike]] to [[punish]] the opponent's [[meteor cancel]]. To perform it, Marth must short hop a [[footstool jump]] and immediately perform a [[down aerial]] while facing the same direction as his opponent. This will allow the [[sweet spot (hitbox)|tip of his sword]] to hit and [[meteor smash]] the opponent. | ||
To perform it, Marth must short hop a [[footstool jump]] and immediately perform a [[down aerial]] while facing the same direction as his opponent. This will allow the [[sweet spot (hitbox)|tip of his sword]] to hit and [[meteor smash]] the opponent. | |||
Some [[character]]s are difficult or impossible to vertical space, as their falling speeds are too great. It is impossible to vertical space on {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Ike}}, Marth, {{SSBB|Ivysaur}}, {{SSBB|Ganondorf}}, {{SSBB|Pikachu}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Sheik}}, {{SSBB|Sonic}}, and {{SSBB|Wario}}. However, it still works by footstool jump 2 times or more for a tipped down aerial to hit. It works best on small, light characters, such as {{SSBB|Kirby}}, {{SSBB|Meta Knight}}, and {{SSBB|Jigglypuff}}, but even {{SSBB|Bowser}} can be vertical spaced with little difficulty. | Some [[character]]s are difficult or impossible to vertical space, as their falling speeds are too great. It is impossible to vertical space on {{SSBB|Donkey Kong}}, {{SSBB|Diddy Kong}}, {{SSBB|Captain Falcon}}, {{SSBB|Ike}}, Marth, {{SSBB|Ivysaur}}, {{SSBB|Ganondorf}}, {{SSBB|Pikachu}}, {{SSBB|Peach}}, {{SSBB|Zelda}}, {{SSBB|Sheik}}, {{SSBB|Sonic}}, and {{SSBB|Wario}}. However, it still works by footstool jump 2 times or more for a tipped down aerial to hit. It works best on small, light characters, such as {{SSBB|Kirby}}, {{SSBB|Meta Knight}}, and {{SSBB|Jigglypuff}}, but even {{SSBB|Bowser}} can be vertical spaced with little difficulty. |