Marth (SSBM)/Up tilt: Difference between revisions
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[[File:Marth Up Tilt Hitbox Melee.gif|thumb|Hitbox duration of Marth's u-tilt.]] | [[File:Marth Up Tilt Hitbox Melee.gif|thumb|Hitbox duration of Marth's u-tilt.]] | ||
[[Image:Utilt with text.png|thumb|right|Relevant data condensed in a single image]] | [[Image:Utilt with text.png|thumb|right|Relevant data condensed in a single image]] | ||
Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. Its speed and large vertical [[disjointed]] [[hitbox]] allows Marth to extend his already potent stage control on to low platforms, particularly the ones on [[Pokémon Stadium]], [[Yoshi's Story]], and {{SSBM|Battlefield}}. Against fastfallers, Marth will use his up tilt in his up throw [[chain grab]] to either [[combo]] into a regrab or transition into a string of aerials. Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of dancing blade. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like [[Dream Land]], where Marth often has difficulty KOing [[floaty]] characters. | Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. Its speed and large vertical [[disjointed]] [[hitbox]] allows Marth to extend his already potent stage control on to low platforms, particularly the ones on [[Pokémon Stadium]], [[Yoshi's Story]], and {{SSBM|Battlefield}}. Against fastfallers, Marth will use his up tilt in his up throw [[chain grab]] to either [[combo]] into a regrab or transition into a string of aerials. Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of dancing blade. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like [[Dream Land]], where Marth often has difficulty KOing [[floaty]] characters. The move can additionally aid Marth's {{mvsub|Marth|SSBM|up throw}} [[chaingrab]] on [[fastfaller]]s, being able to lead into either a regrab or a {{mvsub|Marth|SSBM|forward smash}}. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 09:24, October 12, 2013
Overview
Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. Its speed and large vertical disjointed hitbox allows Marth to extend his already potent stage control on to low platforms, particularly the ones on Pokémon Stadium, Yoshi's Story, and Battlefield. Against fastfallers, Marth will use his up tilt in his up throw chain grab to either combo into a regrab or transition into a string of aerials. Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of dancing blade. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like Dream Land, where Marth often has difficulty KOing floaty characters. The move can additionally aid Marth's up throw chaingrab on fastfallers, being able to lead into either a regrab or a forward smash.
Hitboxes
Timing
Early hit | 6-8 |
---|---|
Clean hit | 9-12 |
Interruptible | 32 |
Animation length | 39 |