Super Smash Bros. Melee

Fox (SSBM)/Neutral special: Difference between revisions

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[[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]]
[[File:Fox Neutral Special Hitbox Melee.gif|thumb|The hitbox of Fox's Blaster, used on the ground.]]
[[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]]
[[File:Fox Neutral Special Hitbox Aerial Melee.gif|thumb|The hitbox of Fox's Blaster, used in the air.]]
Fox's [[Blaster]] can fire red lasers at opponents that damages them for 1%-3% per shot. The effects of the shots have changed from the original ''[[Super Smash Bros.]]'', having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no knockback or hitstun, making it unable to stop approaches. However, players can still make use of its long range to [[camp]], potentially racking up damage from a distance and can follow up with other moves. Fox can also perform a [[short hop laser]] and a short hop double laser so he can draw his blaster quicker and for less ending lag.
Fox's '''[[Blaster]]''' can fire red lasers at opponents that damages them for 1%-3% per shot. The effects of the shots have changed from the original ''[[Super Smash Bros.]]'', having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no [[hitstun]] or ability to [[flinch]] opponents, making it unable to stop [[approach]]es. However, players can still make use of its long range to [[camp]], potentially racking up damage from a distance. Fox can also perform the [[short hop laser]] technique so he can draw his blaster quicker and reduce the [[ending lag]]; he can also move around slightly while doing so. Other similar techniques include [[short hop double laser]], [[ledgehopped double laser]], and [[wavelanded laser]].


{{technical data}}
{{technical data}}

Revision as of 14:23, October 9, 2013

Overview

The hitbox of Fox's Blaster, used on the ground.
The hitbox of Fox's Blaster, used in the air.

Fox's Blaster can fire red lasers at opponents that damages them for 1%-3% per shot. The effects of the shots have changed from the original Super Smash Bros., having a faster firing rate and an increased traveling speed of the lasers, but the blaster has no hitstun or ability to flinch opponents, making it unable to stop approaches. However, players can still make use of its long range to camp, potentially racking up damage from a distance. Fox can also perform the short hop laser technique so he can draw his blaster quicker and reduce the ending lag; he can also move around slightly while doing so. Other similar techniques include short hop double laser, ledgehopped double laser, and wavelanded laser.


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Attack data

  • Total number of frames: 36
  • Laser comes out: frame 10
  • Repeated shots available: every 10 frames
  • Total number of frames laser lasts for: 34
  • Autocancel: upon landing

Similar moves