Marth (SSBM)/Forward smash: Difference between revisions
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[[File:Fsmash_lighten_mode.png|thumb|All 4 hitbox frames together]] | [[File:Fsmash_lighten_mode.png|thumb|All 4 hitbox frames together]] | ||
Marth does a overhead slash, doing 14% at the base, and a high 20% at the tip with very high base knockback (the 2nd highest among forward | Marth does a overhead slash, doing 14% at the base, and a high 20% at the tip with very high base knockback (the 2nd highest among [[forward smash]]es, only after {{mvsub|Pichu|SSBM|forward smash|alt=Pichu}}'s), but with lower knockback scaling. This attack is fast with great vertical and horizontal [[reach]], and high power when tipped, with a tipped forward smash being capable of reliably KOing under 100%, and can even KO under 75% in certain situations. Additionally, the [[tipper]] is not that difficult to land when [[space]]d properly, with its rather large [[hitbox]] size. All of this combined with its ability to [[edgeguard]] opponents rather easily makes this one of best forward smashes in ''Melee''. However, if the move is not [[sweet spot]]ted, it deals much lower damage with moderate knockback, and can have difficulty KOing under 150%. Also, since this move has a large amount of [[ending lag]], the move is very [[punish]]able if whiffed and/or not spaced properly. Nonetheless, it remains as Marth`s main KO move (other than his {{mvsub|Marth|SSBM|down aerial}}), being Marth's strongest attack in terms of damage outside a charged [[Shield Breaker]], while having the [[startup]] and reach to be easily landable. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 16:06, September 29, 2013
Overview
Marth does a overhead slash, doing 14% at the base, and a high 20% at the tip with very high base knockback (the 2nd highest among forward smashes, only after Pichu's), but with lower knockback scaling. This attack is fast with great vertical and horizontal reach, and high power when tipped, with a tipped forward smash being capable of reliably KOing under 100%, and can even KO under 75% in certain situations. Additionally, the tipper is not that difficult to land when spaced properly, with its rather large hitbox size. All of this combined with its ability to edgeguard opponents rather easily makes this one of best forward smashes in Melee. However, if the move is not sweet spotted, it deals much lower damage with moderate knockback, and can have difficulty KOing under 150%. Also, since this move has a large amount of ending lag, the move is very punishable if whiffed and/or not spaced properly. Nonetheless, it remains as Marth`s main KO move (other than his down aerial), being Marth's strongest attack in terms of damage outside a charged Shield Breaker, while having the startup and reach to be easily landable.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | Template:DamageWhenCharged | 0 | 60 | 70 | 0 | 0.015624 | 76 | 0.0 | 0.0 | 0.0 | Slash | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 60 | 70 | 0 | 0.0124992 | 71 | 0.0 | 0.0 | 0.0 | Slash | ||||||
2 | 0 | Template:DamageWhenCharged | 0 | 60 | 70 | 0 | 0.0140616 | 4 | 0.0 | 0.0 | 0.0 | Slash | ||||||
3 | 0 | Template:DamageWhenCharged | 0 | 80 | 70 | 0 | 0.015624 | 76 | 0.0203112 | 0.0 | 0.0 | Burn |
Timing
Charges between | 3-4 |
---|---|
Hitbox | 10-13 |
Interruptible | 48 |
Animation length | 49 |
Trivia
Marth's fsmash is the second strongest at 0% damage (only Pichu's fsmash has more knockback due to an even higher base knockback of 90), but only the 8th strongest at 100% damage. This is due to the rather low knockback growth on Marth forward smash. His has only 70 while most other characters have 100.