Mario (SSBB)/Forward tilt: Difference between revisions
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{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
==Overview== | ==Overview== | ||
[[File:MarioSSBBFTilt(angledside).png|thumb|Hitbox of Mario's f-tilt.]] | |||
While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not that useful, and it pales in comparison to most other [[forward tilt]]s. | While very fast in [[start-up]] and [[ending lag]], the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] attack, though with its low [[damage]] output and [[knockback]], and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the [[stage]]. Overall, while it's not a terrible move, it's not that useful, and it pales in comparison to most other [[forward tilt]]s. | ||
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Gallery== | |||
<center> | |||
<gallery> | |||
File:MarioSSBBFTilt(angledup).png|Hitbox of the move when angled up. | |||
File:MarioSSBBFTilt(angleddown).png|Hitbox of the move when angled down. | |||
</gallery> | |||
</center> | |||
[[Category:Forward tilts]] | [[Category:Forward tilts]] | ||
[[Category:Mario (SSBB)]] | [[Category:Mario (SSBB)]] | ||
[[Category:Normal attacks]] | |||
[[Category:Foot attacks]] |
Revision as of 14:39, September 19, 2013
Overview
While very fast in start-up and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish attack, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%, and the increase in base knockback is far from enough to make it useful for hitting opponents off the stage. Overall, while it's not a terrible move, it's not that useful, and it pales in comparison to most other forward tilts.
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Angled side, angled up | 1036 | 23.687 | 199.01% | 218.01% | 244.40% |
Angled down | 1197 | 23.687 | 192.22% | 211.21% | 237.60% |
Hitboxes
Timing
Hitbox | 5-7 |
---|---|
Interruptible | 25 |
Animation length | 32 |