Dr. Mario (SSBM)/Forward smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Dr Mario Forward Smash Hitbox Melee.gif|thumb|The hitbox of Dr. Mario's f-smash.]] | [[File:Dr Mario Forward Smash Hitbox Melee.gif|thumb|The hitbox of Dr. Mario's f-smash.]] | ||
Dr. Mario launches his palm forward. Unlike {{mvsub|Mario|SSBM|forward smash|alt=Mario's}}, it produces an [[electric]] effect, has no [[sourspot]], has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. However, the short range limits its effectiveness against some characters, especially those with [[disjointed]] hitboxes such as {{SSBM|Marth}}. | |||
Dr. Mario launches his palm forward. Unlike | |||
{{competitive expertise}} | {{competitive expertise}} | ||
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{{FrameIconLegend|lag=y|charge=y|hitbox=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y}} | ||
==Gallery== | |||
<center> | |||
<gallery> | |||
File:Dr Mario Forward Smash Hitbox Angled Up Melee.gif|Hitbox of the move when angled up. | |||
File:Dr Mario Forward Smash Hitbox Angled Down Melee.gif|Hitbox of the move when angled down. | |||
</gallery> | |||
</center> | |||
[[Category:Dr. Mario (SSBM)]] | [[Category:Dr. Mario (SSBM)]] | ||
[[Category:Forward smashes]] | [[Category:Forward smashes]] |
Revision as of 14:35, September 19, 2013
Overview
Dr. Mario launches his palm forward. Unlike Mario's, it produces an electric effect, has no sourspot, has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. However, the short range limits its effectiveness against some characters, especially those with disjointed hitboxes such as Marth.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Angled up | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 30 | 97 | 0 | 0.0140616 | 0 | 0.0 | 0.03906 | 0.0343728 | Burn | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 30 | 97 | 0 | 0.007812 | 6 | 0.0 | 0.0 | 0.0 | Burn | ||||||
2 | 0 | Template:DamageWhenCharged | 0 | 30 | 97 | 0 | 0.007812 | 29 | 0.0 | 0.0 | 0.0 | Burn | ||||||
Angled side | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 30 | 97 | 0 | 0.0140616 | 0 | 0.0 | 0.0296856 | 0.0374976 | Burn | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 30 | 97 | 0 | 0.007812 | 6 | 0.0 | 0.0 | 0.0 | Burn | ||||||
2 | 0 | Template:DamageWhenCharged | 0 | 30 | 97 | 0 | 0.007812 | 29 | 0.0 | 0.0 | 0.0 | Burn | ||||||
Angled down | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 30 | 97 | 0 | 0.0140616 | 0 | 0.0 | 0.0171864 | 0.0359352 | Burn | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 30 | 97 | 0 | 0.007812 | 6 | 0.0 | 0.0 | 0.0 | Burn | ||||||
2 | 0 | Template:DamageWhenCharged | 0 | 30 | 97 | 0 | 0.007812 | 29 | 0.0 | 0.0 | 0.0 | Burn |
Timing
Charge interval | 5-6 |
---|---|
Hitboxes | 12-16 |
Animation length | 41 |
Interruptible | 42 |