Super Smash Bros. Melee

Dr. Mario (SSBM)/Forward smash: Difference between revisions

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==Overview==
==Overview==
[[File:Dr Mario Forward Smash Hitbox Melee.gif|thumb|The hitbox of Dr. Mario's f-smash.]]
[[File:Dr Mario Forward Smash Hitbox Melee.gif|thumb|The hitbox of Dr. Mario's f-smash.]]
[[File:Dr Mario Forward Smash Hitbox Angled Up Melee.gif|thumb|Angled up]]
Dr. Mario launches his palm forward. Unlike {{mvsub|Mario|SSBM|forward smash|alt=Mario's}}, it produces an [[electric]] effect, has no [[sourspot]], has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. However, the short range limits its effectiveness against some characters, especially those with [[disjointed]] hitboxes such as {{SSBM|Marth}}.
[[File:Dr Mario Forward Smash Hitbox Angled Down Melee.gif|thumb|Angled down]]
Dr. Mario launches his palm forward. Unlike [[Mario (SSBM)/Forward smash|Mario's]], it produces an [[electric]] effect, has no [[sourspot]], has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. However, the short range limits its effectiveness against some characters, especially those with [[disjointed]] hitboxes such as {{SSBM|Marth}}.


{{competitive expertise}}
{{competitive expertise}}
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{{FrameIconLegend|lag=y|charge=y|hitbox=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y}}
==Gallery==
<center>
<gallery>
File:Dr Mario Forward Smash Hitbox Angled Up Melee.gif|Hitbox of the move when angled up.
File:Dr Mario Forward Smash Hitbox Angled Down Melee.gif|Hitbox of the move when angled down.
</gallery>
</center>


[[Category:Dr. Mario (SSBM)]]
[[Category:Dr. Mario (SSBM)]]
[[Category:Forward smashes]]
[[Category:Forward smashes]]

Revision as of 14:35, September 19, 2013

Overview

The hitbox of Dr. Mario's f-smash.

Dr. Mario launches his palm forward. Unlike Mario's, it produces an electric effect, has no sourspot, has shorter range, and is much more powerful. It can reliably KO at just under 100%, making it a good finisher. However, the short range limits its effectiveness against some characters, especially those with disjointed hitboxes such as Marth.


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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Angled up
0 0 Template:DamageWhenCharged 0 Sakurai angle 30 97 0 0.0140616 0 0.0 0.03906 0.0343728 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 Template:DamageWhenCharged 0 Sakurai angle 30 97 0 0.007812 6 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
2 0 Template:DamageWhenCharged 0 Sakurai angle 30 97 0 0.007812 29 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
Angled side
0 0 Template:DamageWhenCharged 0 Sakurai angle 30 97 0 0.0140616 0 0.0 0.0296856 0.0374976 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 Template:DamageWhenCharged 0 Sakurai angle 30 97 0 0.007812 6 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
2 0 Template:DamageWhenCharged 0 Sakurai angle 30 97 0 0.007812 29 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
Angled down
0 0 Template:DamageWhenCharged 0 Sakurai angle 30 97 0 0.0140616 0 0.0 0.0171864 0.0359352 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 Template:DamageWhenCharged 0 Sakurai angle 30 97 0 0.007812 6 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
2 0 Template:DamageWhenCharged 0 Sakurai angle 30 97 0 0.007812 29 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn

Timing

Charge interval 5-6
Hitboxes 12-16
Animation length 41
Interruptible 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox

Gallery