Crouching: Difference between revisions
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[[Image:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]] | [[Image:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]] | ||
'''Crouching''' (or '''Squat''' internally in ''Brawl''), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[control stick]] or [[d-pad]] when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]] and can be used to [[crouch cancelling|crouch cancel]] enemy attacks. A crouching character can also [[crawl]], if the character has the ability. To get up again, stop holding down on the control stick or d-pad. | '''Crouching''' (or '''Squat''' internally in ''Brawl''), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[control stick]] or [[d-pad]] when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]] and can be used to [[crouch cancelling|crouch cancel]] enemy attacks. A crouching character can also [[crawl]], if the character has the ability. To get up again, stop holding down on the control stick or d-pad. | ||
How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they crouch so low (such as [[Kirby]], [[Jigglypuff]], [[Snake (SSBB)|Snake]], and [[Sheik]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight (SSBB)|Meta Knight]] and [[Bowser]]). | How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they crouch so low (such as [[Kirby]], [[Jigglypuff]], [[Snake (SSBB)|Snake]], and [[Sheik]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight (SSBB)|Meta Knight]] and [[Bowser]]). | ||
==Gallery== | |||
<gallery> | |||
File:Mario Crouch SSBM.gif|{{SSBM|Mario}} crouching in ''Melee'' | |||
File:Mario Crouch hold SSBM.gif|Mario holding his crouch in ''Melee'' | |||
File:Kirby Crouch Hurtbox Smash 64.gif|Crouching decreases the size of hurtboxes. Shown here is {{SSB|Kirby}}'s hurtbox when he crouches in ''[[Smash 64]]''. | |||
</gallery> | |||
[[Category: Game Controls]] | [[Category: Game Controls]] |
Revision as of 05:09, September 2, 2013
- "Duck" redirects here. For the sticker in Brawl, see List of stickers (Others).
Crouching (or Squat internally in Brawl), often simply called ducking, is a ground-based position achieved by holding down on the control stick or d-pad when standing. Crouching shortens the character's damageable collision bubble and can be used to crouch cancel enemy attacks. A crouching character can also crawl, if the character has the ability. To get up again, stop holding down on the control stick or d-pad.
How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they crouch so low (such as Kirby, Jigglypuff, Snake, and Sheik). Other characters, however, barely lower themselves at all by crouching (such as Meta Knight and Bowser).
Gallery
Mario crouching in Melee