User:Ac2k/Sandbox: Difference between revisions

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I'll be using this sandbox to put some random stuff, saved drafts on articles, etc.
I'll be using this sandbox to put some random stuff, saved drafts on articles, etc.
==Rewrite [[Kirby (SSBB)#Attributes]]==
:''I plan on rewriting the Kirby article to make it better. Please comment on the [[User talk:Ac2k/Sandbox|the talk page]].
Kirby is a small, [[lightweight]] character. His small size allows him to avoid many attacks (his initial [[dashing]] animation can go underneath {{SSBB|Pit}}'s [[Palutena's Arrow]]). He is also able to [[crouch]] underneath attacks, which can be used to his advantage against tall characters such as {{SSBB|R.O.B.}} and {{SSBB|Ganondorf}}. He has poor mobility, including the 25th fastest [[walking]] speed, the 28th fastest [[dash]]ing speed, the second lowest [[jump]]ing height, a slow [[air speed]], and a slow [[falling speed]]. His light weight is both advantageous and disadvantageous; he is less vulnerable to [[chain throw]]s (including {{SSBB|King Dedede}}'s [[down throw]]), but he also gets launches farther when hit, making him easier to KO. He also has poor [[momentum canceling]] abilities, with slow falling speeds, and his fastest aerial attack, his [[up aerial]], is only slightly shorter than his [[air dodge]]. His momentum canceling abilities, combined with his light weight, give him one of the worst survivabilities in the game. However, he makes up for this with one of the longest-reaching and safest [[recovery|recoveries]], with five midair [[jump]]s and [[Final Cutter]] to help him return to the stage. This makes him a good choice for beginners to learn with. His multiple jumps also give him good [[edgeguarding]] potential. Kirby has long reach in his attacks, with many [[disjointed hitbox]]es, and a strong [[combo]] ability, with his [[forward throw]], [[forward tilt]], [[up tilt]], and [[up aerial]] all being great damage rackers and setups. He also has high [[KO]] power, with his [[smash attack]]s, [[back aerial]], [[Hammer]], and [[Stone]] all being finishers. Kirby lacks a solid projectile, and his only projectile, the wave produced from Final Cutter, is slow and predictable. This complicates matchups against characters with solid projectiles, such as {{SSBB|Falco}} and {{SSBB|Pit}}.
One of Kirby's strong aspects is his ground game. All of his ground attack have long range, start quickly, and end quickly as well. His forward tilt is a versatile ground attack that is good for [[spacing]], and leads into itself at low percents. His up tilt is one of the fastest up tilts in the game, has disproportionately long range, and is a good [[juggling|juggler]] and setup move at low percents. His [[down tilt]] has a chance to [[trip]] opponents, creating additional setups. His [[forward smash]] delivers huge knockback and has low startup [[lag]] for such a powerful attack. It is considered his best KO move, along with his back aerial. His [[up smash]] is also a powerful finisher. However, it has a sweetspot behind Kirby that cannot reliably KO. His [[down smash]] covers both sides, and delivers powerful vertical knockback. It also delivers horizontal knockback at the tips of his feet, making it good for edgeguarding.
Kirby also has a strong [[grab]] and [[throw]] game as well. He has a fast grab with above average range. His [[pummel]] is very quick and good for refreshing stale moves. His [[forward throw]] can lead to combos that can deal over 40%, depending on the weight and falling speed of the character. His [[back throw]] is useful for getting opponents off of the stage, and his [[up throw]] can even KO at high percents. Kirby's [[down throw]] is a good damage-racker, and is able to [[chain throw]] [[fastfaller]]s at low percents. However, its ending lag hinders its combo potential, though it is still decent.
Kirby's [[special move]]s have varying degrees of usefulness. His [[neutral special move]], [[Inhale]], gives him the unique ability to [[copy ability (SSBB)|copy]] the neutral special moves of his opponents. He can use this to cover some of his weak areas, such as a lack of a solid projectile. Kirby can also perform [[Kirbycide]] by walking off the stage with the opponent in his mouth. He can also spit out characters with poor recoveries below the stage, where the opponent is unlikely to recover, and Kirby, with his good recovery, can easily get back onto the stage. His [[side special move]], [[Hammer]], is a powerful attack and good finisher, but it has high startup lag. When used in the air, the first hit has less startup lag, and the second hit is a powerful [[semi-spike]], making it a good edgeguarding tool. His [[up special move]], [[Final Cutter]], is useful during [[recovery]], and produces a shockwave upon landing, creating his only normal projectile. However, it can be [[edgehog]]ged rather easily, it is too slow to be used effectively for [[camping]], and experienced players will be able to dodge the wave without much difficulty. When Kirby descends from Final Cutter, a [[meteor smash]] hitbox is produced, making it useful for edgeguarding from above. Kirby can also perform "[[Sacrificial KO|Cuttercide]]" by using Final Cutter in midair and bringing down an opponent, where both players will usually die. His [[down special move]], [[Stone]], is powerful and can KO at high percents and leaves him invulnerable to attacks, but it has high ending lag, is predictable, and an opponent can [[punish]] him with a grab. It is useful as a surprise KO move, and on stages with [[swim|water]], where he can easily land a hit on swimming opponents.
One of Kirby's main flaws is his poor aerial game. His best aerial attack by far is his [[back aerial]], one of his most versatile attacks. It has low startup and ending lag, is a good edgeguarding tool, can be used for [[Wall of Pain]] techniques, and can KO at high percents. But outside of his back aerial, his aerial attacks suffer from a combination of high startup and ending lag, poor knockback, and poor range. His [[forward aerial]] is good for countering [[approach]]es. However, all three hits will sometimes not lead into each other, depending on the opponent's position, and can be [[SDI]]'ed out of. It also has poor knockback, and the back aerial is considered superior for most uses. His [[up aerial]] is a decent juggler and has good combo potential, but its power was [[nerf]]ed from ''Melee''; it can no longer KO reliably under 150% unless near the upper [[blast line]]. It also has noticeable, albeit small, startup lag. His [[down aerial]] is a meteor smash, and is useful for "dragging down" opponents recovering vertically, and Kirby can easily recover. However, it has high startup lag, and is weak for a meteor smash, so it's not very effective if Kirby does not land many hits. His [[neutral aerial]] is his worst aerial and is often considered one of the worst aerial attacks in ''Brawl''. It has incredibly high ending lag, mediocre knockback, and poor range. The ending lag makes it impractical for offstage use. However, it is not completely useless; it has no [[landing lag]], and can be used as a air-to-ground transition, and can potentially be used as a setup for tilt attacks. Kirby can also use his Side Special Move, Hammer, as an aerial attack, and it has powerful knocback, and the second hit is a semi-spike, making it useful for edgeguarding. However, it leaves Kirby vulnerable if he misses. Kirby's poor air game, combined with his slow falling speed, makes him prone to aerial juggling, and complicates matchups against characters with powerful aerial games, such as {{SSBB|Meta Knight}}, and characters with good juggling abilities, such as {{SSBB|Zero Suit Samus}}.
Overall, Kirby has relatively few weaknesses, and a competent player can overcome some of these, such as his poor aerial attacks, and cover them with Kirby's strengths. His great combo abilities, combined with his high KO power and back aerial, make him a powerful opponent.
==Tier position chart (SSBB)==
''I'm currently working on a tier position chart for use in [[List of SSBB tier lists (NTSC)]]. I might do one later for SSBM if I have the chance. You can edit this if you want, if you know how to edit tables without messing this up. Use the above link for references, and changes of at least 4 positions, current rank, and overall change appear '''bold'''.''
{|class="wikitable sortable"
!Character
!data-sort-type="number"|1st position
!data-sort-type="number"|Change
!data-sort-type="number"|2nd position
!data-sort-type="number"|Change
!data-sort-type="number"|3rd position
!data-sort-type="number"|Change
!data-sort-type="number"|4th position
!data-sort-type="number"|Change
!data-sort-type="number"|5th position
!data-sort-type="number"|Change
!data-sort-type="number"|6th position
!data-sort-type="number"|Change
!data-sort-type="number"|7th position
!data-sort-type="number"|Change
!data-sort-type="number"|8th (current) position
!data-sort-type="number"|Highest
!data-sort-type="number"|Difference
!data-sort-type="number"|Lowest
!data-sort-type="number"|Overall change
|-
|{{SSBB|Meta Knight}}||1||±0||1||±0||1||±0||1||±0||1||±0||1||±0||1||±0||'''1'''||1||0||1||'''±0'''
|-
|{{SSBB|Ice Climbers}}||13||-2||15||'''+4'''||11||'''+6'''||5||-2||7||±0||7||+3||4||+2||'''2'''||2||13||15||'''+11'''
|-
|{{SSBB|Olimar}}||18||'''+8'''||10-11||±0||10||±0||10||+2||8||±0||8||'''+6'''||2||-1||'''3'''||2||16||18||'''+15'''
|-
|{{SSBB|Diddy Kong}}||11||'''+4'''||7||+2||5||+2||3||±0||3||+1||2||-1||3||-1||'''4'''||2||9||11||'''+7'''
|-
|{{SSBB|Marth}}||7||+1||6||-1||7||+1||6||±0||6||+1||5||-2||7||+2||'''5'''||5||3||7||'''+2'''
|-
|{{SSBB|Snake}}||2||±0||2||±0||2||±0||2||±0||2||-1||3||-2||5||-1||'''6'''||2||4||6||'''-4'''
|-
|{{SSBB|Falco}}||5||+2||3||-1||4||±0||4||±0||4||±0||4||-2||6||-1||'''7'''||3||4||7||'''-2'''
|-
|{{SSBB|Pikachu}}||12||±0||12||+3||9||±0||9||±0||9||±0||9||+1||8||±0||'''8'''||8||4||12||'''+4'''
|-
|{{SSBB|Zero Suit Samus}}||21||'''+5'''||16||+1||15||±0||15||+2||13||+1||12||+2||10||+1||'''9'''||9||12||21||'''+12'''
|-
|{{SSBB|Wario}}||8||±0||8||'''+5'''||3||'''-4'''||7||+2||5||-1||6||-3||9||-1||'''10'''||3||7||10||'''-2'''
|-
|{{SSBB|Lucario}}||9||-1||10-11||'''-4'''||14||+3||11||-1||12||+2||10||-1||11||±0||'''11'''||9||5||14||'''-2'''
|-
|{{SSBB|King Dedede}}||3||-1||4||-2||6||-2||8||-2||10||-1||11||-1||12||±0||'''12'''||3||9||12||'''-9'''
|-
|{{SSBB|Toon Link}}||17||±0||17||+1||16||+2||14||±0||14||±0||14||+1||13||±0||'''13'''||13||4||17||'''+4'''
|-
|{{SSBB|Wolf}}||16||'''-4'''||20||-2||22||±0||22||±0||22||'''+6'''||16||+2||14||±0||'''14'''||14||8||22||'''+2'''
|-
|{{SSBB|Fox}}||19||'''-5'''||24||+3||21||+1||20||'''+4'''||16||+1||15||-1||16||+1||'''15'''||15||9||24||'''+5'''
|-
|{{SSBB|Mr. Game & Watch}}||4||-1||5||-3||8||'''-4'''||12||+1||11||-2||13||-2||15||-1||'''16'''||4||12||16||'''-12'''
|-
|{{SSBB|Pit}}||15||-3||18||+1||17||'''+4'''||13|||'''-5'''||18||-3||21||+3||18||+1||'''17'''||13||8||21||'''-2'''
|-
|{{SSBB|R.O.B.}}||6||-3||9||-3||12||'''-5'''||17||±0||17||-3||20||+1||19||+1||'''18'''||6||14||20||'''-12'''
|-
|{{SSBB|Peach}}||24||'''+5'''||19||±0||19||±0||19||±0||19||+2||17||±0||17||-2||'''19'''||17||7||24||'''+5'''
|-
|{{SSBB|Kirby}}||14||+1||13||±0||13||-3||16||+1||15||'''-4'''||19||-1||20||±0||'''20'''||13||7||20||'''-6'''
|-
|{{SSBB|Donkey Kong}}||10||'''-4'''||14||'''-4'''||18||±0||18||-2||20||+2||18||'''-5'''||23||+2||'''21'''||10||13||23||'''-11'''
|-
|{{SSBB|Sonic}}||33||+2||31||'''+8'''||23||-2||25||+1||24||+2||22||±0||22||±0||'''22'''||22||11||33||'''+11'''
|-
|{{SSBB|Ike}}||25||-1||26||-2||28||-1||29||'''+4'''||25||+2||23||-1||24||+1||'''23'''||23||6||29||'''+2'''
|-
|{{SSBB|Zelda/Sheik}}||-||N/A||-||N/A||-||N/A||-||N/A||23||-1||24||+3||21||-3||'''24'''||21||3||24||'''-1'''
|-
|{{SSBB|Sheik}}||26||+1||25||+1||24||+1||23||-3||26||±0||26||+1||25||±0||'''25'''||23||3||26||'''+1'''
|-
|{{SSBB|Ness}}||28||±0||28-29||-3||31||'''+5'''||26-27||-1||27||±0||27||±0||27||+1||'''26'''||26||5||31||'''+2'''
|-
|{{SSBB|Yoshi}}||32||-1||33||+1||32||+2||30||+1||29||+1||28||+2||26||-1||'''27'''||26||7||33||'''+5'''
|-
|{{SSBB|Luigi}}||23||+2||21||+1||20||-1||21||±0||21||'''-4'''||25||'''-4'''||29||+1||'''28'''||20||9||29||'''-5'''
|-
|{{SSBB|Pokémon Trainer}}||30||-2||32||'''+5'''||27||+3||24||'''-4'''||28||-1||29||+1||28||-1||'''29'''||24||8||32||'''+1'''
|-
|{{SSBB|Lucas}}||27||-1||28-29||-1||29||+1||28||-2||30||±0||30||±0||30||±0||'''30'''||27||3||30||'''-3'''
|-
|{{SSBB|Mario}}||29||+2||27||-3||30||-1||31||±0||31||±0||31||±0||31||±0||'''31'''||27||4||31||'''-2'''
|-
|{{SSBB|Samus}}||31||+1||30||-3||33||±0||33||-1||34||+1||33||+1||32||±0||'''32'''||30||4||34||'''-1'''
|-
|{{SSBB|Bowser}}||22||-1||23||-2||25||-1||26-27||'''-6'''||32||±0||32||-1||33||±0||'''33'''||22||11||33||'''-11'''
|-
|{{SSBB|Captain Falcon}}||37||±0||37||+2||35||+3||32||-1||33||-1||34||±0||34||±0||'''34'''||32||5||37||'''+3'''
|-
|{{SSBB|Link}}||36||+2||34||-2||36||±0||36||±0||36||+1||35||-1||36||+1||'''35'''||34||2||36||'''+1'''
|-
|{{SSBB|Jigglypuff}}||34||-1||35||+1||34||±0||34||-1||35||-1||36||+1||35||-1||'''36'''||34||2||36||'''-2'''
|-
|{{SSBB|Zelda}}||20||-2||22||'''-4'''||26||'''-9'''||35||-2||37||±0||37||±0||37||±0||'''37'''||20||17||37||'''-17'''
|-
|{{SSBB|Ganondorf}}||35||-1||36||-1||37||±0||37||-1||38||±0||38||±0||38||±0||'''38'''||35||3||38||'''-3'''
|}

Revision as of 09:01, August 23, 2013

I'll be using this sandbox to put some random stuff, saved drafts on articles, etc.