Super Smash Bros. Melee

Sheik (SSBM)/Forward aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Sheik Forward Aerial Hitbox Melee.gif|thumb|The hitbox of Sheik's forward aerial.]]
[[File:Sheik Forward Aerial Hitbox Melee.gif|thumb|The hitbox of Sheik's forward aerial.]]
Sheik does a quick swipe in front of herself. It semi-spikes with high knockback, being a great finisher, and very deadly against characters offstage, especially those with poor recovery like {{SSBM|Falco}} and {{SSBM|Dr.Mario}}. It can be combo'd into with moves such as f-tilt or dash attack, and is Sheik's second most powerful move (behind her sweetspotted u-smash).
Sheik does a quick swipe in front of herself. It semi-spikes with high knockback, being a great finisher, and very deadly against characters offstage, especially those with poor recovery like {{SSBM|Falco}} and {{SSBM|Dr. Mario}}. It can be combo'd into with moves such as f-tilt or dash attack, and is Sheik's second most powerful move (behind her sweetspotted u-smash).


{{competitive expertise}}
{{competitive expertise}}

Revision as of 12:43, August 12, 2013

Overview

The hitbox of Sheik's forward aerial.

Sheik does a quick swipe in front of herself. It semi-spikes with high knockback, being a great finisher, and very deadly against characters offstage, especially those with poor recovery like Falco and Dr. Mario. It can be combo'd into with moves such as f-tilt or dash attack, and is Sheik's second most powerful move (behind her sweetspotted u-smash).


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Attack data

Animation length 33
Hits on frames 5-7
Autocancel frames Before 4, after 11
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png


Landing lag

Animation length 16
Animation length when L-cancelled 8 frames
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png


Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel