Super Smash Bros. Brawl

Wolf Flash: Difference between revisions

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'''Wolf Flash''' ({{ja|ウルフフラッシュ}} ''Urufufurasshu'') is {{SSBB|Wolf}}'s [[side special move]]. It appears to work the same way as [[Fox]]'s or [[Falco]]'s side special move. However, the attack sends Wolf upward around 35 degrees and if Wolf Flash is cancelled by pressing the button for a [[special move]], it sends Wolf further. Wolf quickly dashes at the opponent, leaving a trail of purple mist behind him. The attack appears to be weaker than [[Falco Phantasm]], although it deals the same amount of damage as [[Fox Illusion]], doing only minor damage (normally 3%). The trial behind Wolf deals negligible knockback (KOs at around 700%). However, when there's an enemy at the spot where Wolf stops, the attack is electrified and deals considerable damage while stunning the enemy, as well as doing a [[meteor smash]] or causing high [[knockback]] (10% if hit at the end, 15% if Wolf ends in the character model of his foe, 18% should one land both the beginning [[hitbox]] and the final hitbox).
'''Wolf Flash''' ({{ja|ウルフフラッシュ}} ''Urufufurasshu'') is {{SSBB|Wolf}}'s [[side special move]]. It appears to work the same way as [[Fox]]'s or [[Falco]]'s side special move. However, the attack sends Wolf upward around 35 degrees and if Wolf Flash is cancelled by pressing the button for a [[special move]], it sends Wolf further. Wolf quickly dashes at the opponent, leaving a trail of purple mist behind him. The attack appears to be weaker than [[Falco Phantasm]], although it deals the same amount of damage as [[Fox Illusion]], doing only minor damage (normally 3%). The trail behind Wolf deals negligible knockback (KOs at around 700%). However, when there's an enemy at the spot where Wolf stops, the attack is electrified and deals considerable damage while stunning the enemy, as well as doing a [[meteor smash]] or causing high [[knockback]] (10% if hit at the end, 15% if Wolf ends in the character model of his foe, 18% should one land both the beginning [[hitbox]] and the final hitbox).


Wolf Flash has two cancel frames. This removes the [[sweetspot]] of the attack but greatly increases the horizontal reach of the move for recovery.
Wolf Flash has two cancel frames. This removes the [[sweetspot]] of the attack but greatly increases the horizontal reach of the move for recovery.

Revision as of 16:04, August 8, 2013

Wolf Flash
Wolf Flash
The Wolf Flash being used in Brawl.
User Wolf
Universe Star Fox
Article on Lylat Wiki Boost

Wolf Flash (ウルフフラッシュ Urufufurasshu) is Wolf's side special move. It appears to work the same way as Fox's or Falco's side special move. However, the attack sends Wolf upward around 35 degrees and if Wolf Flash is cancelled by pressing the button for a special move, it sends Wolf further. Wolf quickly dashes at the opponent, leaving a trail of purple mist behind him. The attack appears to be weaker than Falco Phantasm, although it deals the same amount of damage as Fox Illusion, doing only minor damage (normally 3%). The trail behind Wolf deals negligible knockback (KOs at around 700%). However, when there's an enemy at the spot where Wolf stops, the attack is electrified and deals considerable damage while stunning the enemy, as well as doing a meteor smash or causing high knockback (10% if hit at the end, 15% if Wolf ends in the character model of his foe, 18% should one land both the beginning hitbox and the final hitbox).

Wolf Flash has two cancel frames. This removes the sweetspot of the attack but greatly increases the horizontal reach of the move for recovery.

Wolf Flash and ledges

Wolf Flash has characteristics that can cause a number of unusual outcomes when performed near ledges.

  • If Wolf uses Wolf Flash from a particular position in relation to a ledge, he can seemingly travel through a portion of the stage and land safely (if looked at in slow motion, Wolf isn't actually traveling through the stage, but hugging the ledge onto the stage). This technique is called "scarring", and can only be performed near certain ledges.
  • There is a variant of this strategy called semi-scarring, whereby the player uses Wolf Flash to propel Wolf toward a ledge, but holds down on the control stick. This prevents Wolf from immediately grabbing the ledge, and can sometimes cause him to travel through a small part of the edge of the stage.
  • Performing Wolf Flash from certain other positions in relation to a ledge can cause Wolf to drop from the ledge without grabbing it, or land close to the ledge onstage, in a standing position.

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