Super Smash Bros. Melee

Sheik (SSBM)/Down throw: Difference between revisions

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(New Page: {{ArticleIcons|ssbm=y}} ==Overview== Sheik punches the opponent to the ground, dealing 8% damage and launching them up to the side slightly. In the NTSC version of the game, it can eas...)
 
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[[Category:Sheik]]
[[Category:Sheik (SSBM)]]
[[Category:Down throws]]
[[Category:Down throws]]

Revision as of 11:07, July 26, 2013

Overview

Sheik punches the opponent to the ground, dealing 8% damage and launching them up to the side slightly. In the NTSC version of the game, it can easily chaingrab most characters (including Bowser, Donkey Kong, Ganondorf, Link, Mr. Game & Watch, Ness, Pichu, Pikachu, Roy, Sheik, and Young Link from as little as 0% to as high as 90%. Sheik hard counters most of these characters for this reason, as the move can be followed up with a sweetspotted u-smash at KO percentages. When compounded with an f-tilt, it can also chaingrab the Space Animals at or to high percentages. Against other characters, it can reliably tech-chase to high percentages. However, in the PAL version, the throw's knockback was increased and so it cannot reliably chaingrab - however, it is still possible to followup with a dash attack, which can lead into a fair for an edgeguard.


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