Captain Falcon (SSB)/Neutral special: Difference between revisions
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MHStarCraft (talk | contribs) (New Page: {{ArticleIcons|ssb=y}} ==Overview== Named the '''Falcon Punch''', Captain Falcon charges a powerful punch and throws it, with his fists engulfed in a flaming falcon shape, doing 24...) |
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==Overview== | ==Overview== | ||
[[File:Captain Falcon Neutral Special Hitbox Smash 64.gif|thumb|The hitbox of the Falcon Punch.]] | |||
Named the '''[[Falcon Punch]]''', Captain Falcon charges a powerful punch and throws it, with his fists engulfed in a flaming falcon shape, doing 24% damage and advances slightly forward. One of the most powerful moves in the game and has the highest [[priority]] out of his moves. In addition, the move is faster than it was in ''Melee'' and ''Brawl'', making ''Smash 64'' Falcon Punch deadly. It is best to use this move as a finisher to a combo. Captain Falcon can also use a Falcon Punch to gain him a little horizontal distance when recovering. | Named the '''[[Falcon Punch]]''', Captain Falcon charges a powerful punch and throws it, with his fists engulfed in a flaming falcon shape, doing 24% damage and advances slightly forward. One of the most powerful moves in the game and has the highest [[priority]] out of his moves. In addition, the move is faster than it was in ''Melee'' and ''Brawl'', making ''Smash 64'' Falcon Punch deadly. It is best to use this move as a finisher to a combo. Captain Falcon can also use a Falcon Punch to gain him a little horizontal distance when recovering. | ||
Revision as of 02:59, July 22, 2013
Overview
Named the Falcon Punch, Captain Falcon charges a powerful punch and throws it, with his fists engulfed in a flaming falcon shape, doing 24% damage and advances slightly forward. One of the most powerful moves in the game and has the highest priority out of his moves. In addition, the move is faster than it was in Melee and Brawl, making Smash 64 Falcon Punch deadly. It is best to use this move as a finisher to a combo. Captain Falcon can also use a Falcon Punch to gain him a little horizontal distance when recovering.