Super Smash Bros. Melee

Falco (SSBM)/Down aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Falco Down Aerial Hitbox Melee.gif|thumb|The hitbox of Falco's dair.]]
[[File:Falco Down Aerial Hitbox Melee.gif|thumb|The hitbox of Falco's dair.]]
Falco's down aerial is one of the most feared in the game, being a very fast and powerful [[spike]] that has no [[sourspot]], and having a spiking hitbox with a long duration (however, in the PAL version, the second half of the move produces weak horizontal knockback instead). It can easily be done out of a short hop. It is of extreme risk to use below the ledge, however, due to the combination of its long duration, Falco's very fast [[falling speed]], and Falco's terrible vertical recovery.
Falco's down air is the best spike in the game, having an extremely long duration of 20 frames and having sourspot hitboxes that still spike relatively powerfully. A candidate for the best aerial in the game, Falco's dair is vital to his success as a character, acting as a powerful approach, combo, tech chasing and edgeguarding option all at once. The move is Falco's most rewarding approach option; at low percents the move directly combos into his [[Falco (SSBM)/Down special|Shine]] and at higher percents combos into other aerials including itself.
 
Using this move in conjuction with the shine is known as Pillaring and is the basis for all of Falco's combos; the vertical knockback of shine directly combos into a down air which as a spike, links perfectly into another shine. This cycle of shines and down airs is expanded with a variety of other moves, most notably up tilt, nair, and bair. The possibilities opened up by Falco's dair are near unlimited and is one of the primary reasons why Falco is such an unforgiving character; in the hands of a competent player, this move can absolutely devastate every other character potentially netting KOs as early as 50%.


{{competitive expertise}}


==Hitboxes==
==Hitboxes==

Revision as of 17:23, July 21, 2013

Overview

The hitbox of Falco's dair.

Falco's down air is the best spike in the game, having an extremely long duration of 20 frames and having sourspot hitboxes that still spike relatively powerfully. A candidate for the best aerial in the game, Falco's dair is vital to his success as a character, acting as a powerful approach, combo, tech chasing and edgeguarding option all at once. The move is Falco's most rewarding approach option; at low percents the move directly combos into his Shine and at higher percents combos into other aerials including itself.

Using this move in conjuction with the shine is known as Pillaring and is the basis for all of Falco's combos; the vertical knockback of shine directly combos into a down air which as a spike, links perfectly into another shine. This cycle of shines and down airs is expanded with a variety of other moves, most notably up tilt, nair, and bair. The possibilities opened up by Falco's dair are near unlimited and is one of the primary reasons why Falco is such an unforgiving character; in the hands of a competent player, this move can absolutely devastate every other character potentially netting KOs as early as 50%.


Hitboxes

NTSC

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 12% 0 AngleIcon290spk.png 10 100 0 0.02062368 7 -0.00531216 0.005983992 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 12% 0 AngleIcon290spk.png 10 100 0 0.023951592 7 0.00398412 0.00398412 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 9% 0 AngleIcon290spk.png 20 100 0 0.02062368 7 -0.00531216 0.005983992 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 AngleIcon290spk.png 20 100 0 0.023951592 7 0.00398412 0.00398412 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

PAL

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 12% 0 AngleIcon290spk.png 10 100 0 0.02062368 7 -0.00531216 0.005983992 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 12% 0 AngleIcon290spk.png 10 100 0 0.023951592 7 0.00398412 0.00398412 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 9% 0 Sakurai angle 20 100 0 0.02062368 7 -0.00531216 0.005983992 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 Sakurai angle 20 100 0 0.023951592 7 0.00398412 0.00398412 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Attack

Initial autocancel 1-4
Clean hit 5-14
Late hit 15-24
Ending autocancel 30-
Animation length 49
Interruptible 60
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 18
L-cancelled animation length 9
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel