Marth (SSBM)/Up tilt: Difference between revisions
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[[Image:Utilt with text.png|thumb|right|Relevant data condensed in a single image]] | [[Image:Utilt with text.png|thumb|right|Relevant data condensed in a single image]] | ||
Marth swings his sword in a large arc above his head. | Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. It's speed and large vertical disjoint allows Marth to extend his already potent stage control on to low platforms, particularly the ones on Stadium, Yoshi's Story, and Battlefield. Against fastfallers, Marth will use his up tilt in his up throw chain grab to either combo into a regrab or transition into a string of aerials. Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of dancing blade. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like Dream Land, where Marth often has difficulty KOing floaty characters. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 16:53, July 21, 2013
Overview
Marth swings his sword in a large arc above his head. Marth's up tilt is an extremely versatile move. It's speed and large vertical disjoint allows Marth to extend his already potent stage control on to low platforms, particularly the ones on Stadium, Yoshi's Story, and Battlefield. Against fastfallers, Marth will use his up tilt in his up throw chain grab to either combo into a regrab or transition into a string of aerials. Marth's up tilt serves as his primary KO move on floaties, often set up with the first hit of dancing blade. The move has rather high knockback growth compared to some of Marth's other KOing moves and is thus especially good on large stages like Dream Land, where Marth often has difficulty KOing floaty characters.
Hitboxes
Timing
Early hit | 6-8 |
---|---|
Clean hit | 9-12 |
Interruptible | 32 |
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |