User:Conny/Sandbox: Difference between revisions
m (→Experiment: They're all medium sounds, whoops.) |
m (Fixed. Idk if Toomai is right about the last part, so, I'll just leave it like this.) |
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Snake's Down Tilt | Snake's Down Tilt | ||
{{BrawlHitboxTableHeader}} | {{BrawlHitboxTableHeader}} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 28: | Line 27: | ||
|slvl=M | |slvl=M | ||
|sfx=Thud | |sfx=Thud | ||
|x1= | |x1=t | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 44: | Line 43: | ||
|slvl=M | |slvl=M | ||
|sfx=Thud | |sfx=Thud | ||
|x1= | |x1=t | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 54: | Line 53: | ||
|fkv=0 | |fkv=0 | ||
|r=3.5 | |r=3.5 | ||
|bn= | |bn=65 | ||
|ypos=1.5 | |ypos=1.5 | ||
|type=Foot | |type=Foot | ||
Line 60: | Line 59: | ||
|slvl=M | |slvl=M | ||
|sfx=Thud | |sfx=Thud | ||
|x1= | |x1=t | ||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
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|fkv=0 | |fkv=0 | ||
|r=3.5 | |r=3.5 | ||
|bn= | |bn=65 | ||
|ypos=-3.0 | |ypos=-3.0 | ||
|type=Foot | |type=Foot | ||
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|slvl=M | |slvl=M | ||
|sfx=Thud | |sfx=Thud | ||
|x1= | |x1=t | ||
}} | }} | ||
|} | |} | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |42 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=8}} | ||
|} | |} |
Revision as of 17:35, July 11, 2013
Hex Editing is the internal hacking of Super Smash Bros. Melee and Super Smash Bros. Brawl. It’s more prominent in the former, as Brawl has many other programs that substitute for it, and are generally much easier to understand and edit.
Editing the internal structure of the game ISO and the dat files are very strict, with a wrong change in the variables or removing segments from the ISO could result in a damaged or corrupted ISO, rendering it unplayable under any conditions.
In Melee, it is known for creating custom color hacks for many textures, such as shields, Fox and Falco’s Blaster, and even random offsets such as Link’s sword. Melee also uses for different formats for editing. 98 ## ## ## (or “Matrix” format, called by some of the more experienced Melee hackers) is the most notable out of all, and uses the RG BY color code, which isn’t as common as the RR GG BB one. The 07 07 07 format is another, and uses the common RR GG BB. It allows changing to the transparency, and usually contains two value colors. The CF format, and are found in effect .dat files. These start with “CF”, with a random value following it. Finally, is the 42 48 format. This also uses the RR GG BB, but these, much like 07 07 07, also controls the transparency of the color.
Formats
Under construction
Experiment
Snake's Down Tilt
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 10% | 0 | 50 | 100 | 0 | 8.3333333333333E-5 | 66 | 0.0 | 0.00013333333333333 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||
1 | 0 | 10% | 0 | 50 | 110 | 0 | 6.6666666666667E-5 | 66 | 0.0 | 3.3333333333333E-5 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||
2 | 0 | 10% | 0 | 50 | 100 | 0 | 5.8333333333333E-5 | 65 | 0.0 | 2.5E-5 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified | ||||||||
3 | 0 | 10% | 0 | 50 | 100 | 0 | 5.8333333333333E-5 | 65 | 0.0 | -5.0E-5 | 0.0 | 1.0x | 1.0x | 0% | no flag data specified |
Interruptible | 35 |
---|---|
Animation length | 42 |