Super Smash Bros. Brawl

Meta Knight (SSBB)/Up special: Difference between revisions

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==Overview==
==Overview==
Meta Knight's up special, [[Shuttle Loop]], allows him to jump into the air a high vertical distance, go into a loop, and then glide forward. If he ends the glide early or does a glide attack, it will make him [[helpless]]. The Shuttle Loop does around 9% and has powerful knockback, making it a good finisher. Additionally, it sends opponents on a [[semi-spike]] trajectory, and since it has almost no start-up log and very strong base knockback, it is very deadly to the opponent, and almost guarantees a KO on some characters such as {{SSBB|Ike}}. However, doing it while not facing the stage is risky as the move makes him helpless. The initial upswing of the Shuttle Loop is mostly used at the end of Meta Knight's combos.
Meta Knight's up special, [[Shuttle Loop]], allows him to jump into the air a high vertical distance, go into a loop, and then glide forward. If he ends the glide early or does a glide attack, it will make him [[helpless]]. The Shuttle Loop does around 9% and has powerful knockback, making it a good finisher. Additionally, it sends opponents on a [[semi-spike]] trajectory, and since it has almost no start-up lag and very strong base knockback, it is very deadly to the opponent, and almost guarantees a KO on some characters such as {{SSBB|Ike}}. However, doing it while not facing the stage is risky as the move makes him helpless. The initial upswing of the Shuttle Loop is mostly used at the end of Meta Knight's combos.


{{technical data}}
{{technical data}}

Revision as of 05:44, July 8, 2013

Overview

Meta Knight's up special, Shuttle Loop, allows him to jump into the air a high vertical distance, go into a loop, and then glide forward. If he ends the glide early or does a glide attack, it will make him helpless. The Shuttle Loop does around 9% and has powerful knockback, making it a good finisher. Additionally, it sends opponents on a semi-spike trajectory, and since it has almost no start-up lag and very strong base knockback, it is very deadly to the opponent, and almost guarantees a KO on some characters such as Ike. However, doing it while not facing the stage is risky as the move makes him helpless. The initial upswing of the Shuttle Loop is mostly used at the end of Meta Knight's combos.


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