Super Smash Bros. Brawl

Meta Knight (SSBB)/Down smash: Difference between revisions

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==Overview==
==Overview==
Meta Knight slashes in front of him and then quickly slashes behind him. This is perhaps his best KO move due to its extremely high speed and reasonable knockback. One of the non-dragging down smashes which the back slash does more knockback than the front slash. First hit on frame 5-6, second hit on frame 10-11. It does more knockback if hit with the tip of the sword.
Meta Knight slashes in front of him and then quickly slashes behind him. This is perhaps his best KO move due to its extremely high speed and reasonable knockback. One of the non-dragging down smashes which the back slash is stronger than the front slash.
{{competitive expertise}}


{{technical data}}
==Hitboxes==
{{BrawlHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{BrawlHitboxTableRow
|id=0
|damage={{DamageWhenCharged|11}}
|angle=361
|bk=50
|ks=93
|fkv=0
|r=5.5
|bn=0
|ypos=3.0
|zpos=6.0
|clang=n
|type=Sword
|effect=Slash
|slvl=M
|sfx=Slash
|direct=y
|x1=n
}}
{{BrawlHitboxTableRow
|id=1
|damage={{DamageWhenCharged|11}}
|angle=361
|bk=50
|ks=93
|fkv=0
|r=5.2
|bn=0
|ypos=3.0
|zpos=11.0
|clang=n
|type=Sword
|effect=Slash
|slvl=M
|sfx=Slash
|direct=y
|x1=n
}}
{{BrawlHitboxTableRow
|id=2
|damage={{DamageWhenCharged|11}}
|angle=361
|bk=50
|ks=93
|fkv=0
|r=4.9
|bn=0
|ypos=3.0
|zpos=15.5
|clang=n
|type=Sword
|effect=Slash
|slvl=M
|sfx=Slash
|direct=y
|x1=n
}}
{{BrawlHitboxTableRow
|id=3
|damage={{DamageWhenCharged|11}}
|angle=361
|bk=50
|ks=93
|fkv=0
|r=4.6
|bn=0
|ypos=3.0
|zpos=20.0
|clang=n
|type=Sword
|effect=Slash
|slvl=M
|sfx=Slash
|direct=y
|x1=n
}}
{{HitboxTableTitle|Hit 2|24}}
{{BrawlHitboxTableRow
|id=0
|damage={{DamageWhenCharged|13}}
|angle=361
|bk=50
|ks=90
|fkv=0
|r=5.5
|bn=0
|ypos=3.0
|zpos=-6.0
|clang=n
|type=Sword
|effect=Slash
|slvl=L
|sfx=Slash
|direct=y
|x1=n
}}
{{BrawlHitboxTableRow
|id=1
|damage={{DamageWhenCharged|13}}
|angle=361
|bk=50
|ks=90
|fkv=0
|r=5.2
|bn=0
|ypos=3.0
|zpos=-11.0
|clang=n
|type=Sword
|effect=Slash
|slvl=L
|sfx=Slash
|direct=y
|x1=n
}}
{{BrawlHitboxTableRow
|id=2
|damage={{DamageWhenCharged|13}}
|angle=361
|bk=50
|ks=90
|fkv=0
|r=4.9
|bn=0
|ypos=3.0
|zpos=-15.5
|clang=n
|type=Sword
|effect=Slash
|slvl=L
|sfx=Slash
|direct=y
|x1=n
}}
{{BrawlHitboxTableRow
|id=3
|damage={{DamageWhenCharged|13}}
|angle=361
|bk=50
|ks=90
|fkv=0
|r=4.6
|bn=0
|ypos=3.0
|zpos=-20.0
|clang=n
|type=Sword
|effect=Slash
|slvl=L
|sfx=Slash
|direct=y
|x1=n
}}
|}
==Timing==
{|class="wikitable"
|-
!Charges between
|1-2
|-
!Hitboxes
|5-6, 10-11
|-
!Animation length
|34
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=1|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=23}}
|-
{{FrameStrip|t=Blank|c=34}}
|}
 
{{FrameIconLegend|lag=y|hitbox=y|charge=y}}


[[Category:Meta Knight]]
[[Category:Meta Knight]]
[[Category:Down smashes]]
[[Category:Down smashes]]

Revision as of 07:26, June 24, 2013

Overview

Meta Knight slashes in front of him and then quickly slashes behind him. This is perhaps his best KO move due to its extremely high speed and reasonable knockback. One of the non-dragging down smashes which the back slash is stronger than the front slash.

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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 Template:DamageWhenCharged 0 Sakurai angle 50 93 0 9.1666666666667E-5 0 0.0 5.0E-5 0.0001 1.0x 1.0x 0% no flag data specified
1 0 Template:DamageWhenCharged 0 Sakurai angle 50 93 0 8.6666666666667E-5 0 0.0 5.0E-5 0.00018333333333333 1.0x 1.0x 0% no flag data specified
2 0 Template:DamageWhenCharged 0 Sakurai angle 50 93 0 8.1666666666667E-5 0 0.0 5.0E-5 0.00025833333333333 1.0x 1.0x 0% no flag data specified
3 0 Template:DamageWhenCharged 0 Sakurai angle 50 93 0 7.6666666666667E-5 0 0.0 5.0E-5 0.00033333333333333 1.0x 1.0x 0% no flag data specified
Hit 2
0 0 Template:DamageWhenCharged 0 Sakurai angle 50 90 0 9.1666666666667E-5 0 0.0 5.0E-5 -0.0001 1.0x 1.0x 0% no flag data specified
1 0 Template:DamageWhenCharged 0 Sakurai angle 50 90 0 8.6666666666667E-5 0 0.0 5.0E-5 -0.00018333333333333 1.0x 1.0x 0% no flag data specified
2 0 Template:DamageWhenCharged 0 Sakurai angle 50 90 0 8.1666666666667E-5 0 0.0 5.0E-5 -0.00025833333333333 1.0x 1.0x 0% no flag data specified
3 0 Template:DamageWhenCharged 0 Sakurai angle 50 90 0 7.6666666666667E-5 0 0.0 5.0E-5 -0.00033333333333333 1.0x 1.0x 0% no flag data specified

Timing

Charges between 1-2
Hitboxes 5-6, 10-11
Animation length 34
FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox