Super Smash Bros. Brawl

Mario (SSBB)/Forward tilt: Difference between revisions

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m (Expanded overview, and done a test on how post hit data can be presented. How does it look?)
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{{ArticleIcons|ssbb=y}}
==Overview==
==Overview==
While very fast in startup and ending lag, the move's poor [[reach]] limits its capability as a [[space|spacing]] move. It mainly serves as a quick [[punish]] move, though its low damage output and knockback, with no followup potential, doesn't allow it to accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%.
While very fast in startup and ending lag, the move's poor [[reach]] limits its capability as a [[spacing]] move. It mainly serves as a quick [[punish]] move, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%.


===Post hit data===
===Post hit data===

Revision as of 08:39, June 19, 2013

Overview

While very fast in startup and ending lag, the move's poor reach limits its capability as a spacing move. It mainly serves as a quick punish move, though with its low damage output and knockback, and having no followup potential, it doesn't accomplish much when landed. It has slightly more base knockback when aimed down, though the move still won't have real KO potential under 200%.

Post hit data

Hitbox Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
Angled side, angled up 1036 23.687 199.01% 218.01% 244.40%
Angled down 1197 23.687 192.22% 211.21% 237.60%

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up, angled side
0 0 8% 0 Sakurai angle 8 100 0 8.3333333333333E-5 17 0.0 6.0E-5 0.0 1.0x 1.0x 0% no flag data specified
1 0 8% 0 Sakurai angle 8 100 0 6.6666666666667E-5 16 0.0 2.0E-5 0.0 1.0x 1.0x 0% no flag data specified
2 0 8% 0 Sakurai angle 8 100 0 5.0E-5 10 0.0 2.0E-5 -3.3333333333333E-5 1.0x 1.0x 0% no flag data specified
Angled down
0 0 8% 0 Sakurai angle 13 100 0 8.3333333333333E-5 17 0.0 6.0E-5 0.0 1.0x 1.0x 0% no flag data specified
1 0 8% 0 Sakurai angle 13 100 0 6.6666666666667E-5 16 0.0 2.0E-5 0.0 1.0x 1.0x 0% no flag data specified
2 0 8% 0 Sakurai angle 13 100 0 5.0E-5 10 0.0 2.0E-5 -3.3333333333333E-5 1.0x 1.0x 0% no flag data specified

Timing

Hitbox 5-7
Interruptible 25
Animation length 32
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible