Freezing: Difference between revisions
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[[Image:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack.]] | [[Image:MeleeFreezingAttack.png|thumb|250px|[[Blizzard]], a freezing attack.]] | ||
[[Image:Freeze Ice Climbers SSBB.png|thumb|right|250px|[[Blizzard]], used in Brawl.]] | [[Image:Freeze Ice Climbers SSBB.png|thumb|right|250px|[[Blizzard]], used in Brawl.]] | ||
There are a few attacks in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that cause the '''freezing''' effect, more easily described as the '''ice''' effect. Targets hit by these attacks will be [[frozen]] for an amount of time based on the [[knockback]] dealt, and in ''[[Super Smash Bros. Melee]]'' only, being hit by a freezing attack causes a variation of the [[Ping]] sound to play; high knockback-dealing attacks, such as the Freezie and Articuno's attack cause the actual ping sound. | There are a few attacks in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that cause the '''freezing''' effect, more easily described as the '''ice''' effect. Targets hit by these attacks will be [[frozen]] for an amount of time based on the [[knockback]] dealt, and in ''[[Super Smash Bros. Melee]]'' only, being hit by a freezing attack causes a variation of the [[Ping]] sound to play; high knockback-dealing attacks, such as the [[Freezie]] and [[Articuno]]'s attack cause the actual ping sound. | ||
Out of all the effects in ''[[Brawl]]'', freezing is one of the more useful in the [[Subspace Emissary]] - it deals extra damage to [[fire]]-based enemies and about half of the [[boss]]es, and is only specifically resisted by [[Glice]]s. However, it cannot cause non-Smasher enemies to freeze, and attacks using it are not only rare but almost exclusively [[Specials: Indirect]], which softens enemies' weakness to it; [[Judge]] is the only non-indirect freezing attack available in the Subspace Emissary, and it can only be used at random. | Out of all the effects in ''[[Brawl]]'', freezing is one of the more useful in the [[Subspace Emissary]] - it deals extra damage to [[fire]]-based enemies and about half of the [[boss]]es, and is only specifically resisted by [[Glice]]s. However, it cannot cause non-Smasher enemies to freeze, and attacks using it are not only rare but almost exclusively [[Specials: Indirect]], which softens enemies' weakness to it; [[Judge]] is the only non-indirect freezing attack available in the Subspace Emissary, and it can only be used at random. | ||
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**[[Articuno]] | **[[Articuno]] | ||
**[[Togepi]] (Powder Snow) | **[[Togepi]] (Powder Snow) | ||
**[[Suicune]] | **[[Suicune]] (''Melee'' only) | ||
==List of freezing attacks by enemies and bosses== | ==List of freezing attacks by enemies and bosses== |
Revision as of 23:10, May 24, 2013
There are a few attacks in the Super Smash Bros. series that cause the freezing effect, more easily described as the ice effect. Targets hit by these attacks will be frozen for an amount of time based on the knockback dealt, and in Super Smash Bros. Melee only, being hit by a freezing attack causes a variation of the Ping sound to play; high knockback-dealing attacks, such as the Freezie and Articuno's attack cause the actual ping sound.
Out of all the effects in Brawl, freezing is one of the more useful in the Subspace Emissary - it deals extra damage to fire-based enemies and about half of the bosses, and is only specifically resisted by Glices. However, it cannot cause non-Smasher enemies to freeze, and attacks using it are not only rare but almost exclusively Specials: Indirect, which softens enemies' weakness to it; Judge is the only non-indirect freezing attack available in the Subspace Emissary, and it can only be used at random.
List of freezing attacks by characters
- Giga Bowser - down smash
- Ice Climbers - Ice Shot, Blizzard, Iceberg
- Kirby - can copy Ice Shot and PK Freeze
- Lucas - PK Freeze
- Mr. Game & Watch - Judge (number 8)
List of freezing attacks by items
List of freezing attacks by enemies and bosses
- Glice
- Crazy Hand - Poke (third hit)
Trivia
- A page on the SSB64 website reveals that "ice" was a planned effect for hitboxes, but was cut. [1]