Template:MovesetTable: Difference between revisions
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|count={{{ftiltcount|1}}} | |count={{{ftiltcount|1}}} | ||
}} | }} | ||
{{MovesetTable/Smashes | |||
|angles={{{fsmashangles|1}}} | |||
|count={{{fsmashcount|1}}} | |||
}} | |||
{{MovesetTable/Aerials}} | |||
|}<noinclude> | |}<noinclude> | ||
==Usage== | ==Usage== | ||
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ftiltangles = number of angles for forward tilt, default 1 | ftiltangles = number of angles for forward tilt, default 1 | ||
ftiltcount = number of forward tilt parts, default 1 - don't use this if they all deal the same damage | ftiltcount = number of forward tilt parts, default 1 - don't use this if they all deal the same damage | ||
fsmashangles = number of angles for forward smash, default 1 | |||
fsmashcount = number of forward smash parts, default 1 - don't use this if they all deal the same damage | |||
</pre> | </pre> | ||
Then, preview the table and add the parameters displayed. | Then, preview the table and add the parameters displayed. | ||
===Notes=== | |||
*Neutral combos and f-tilt combos have a max count of 3; f-smashes a max count of 2. | |||
*F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error. | |||
*The rows for "grab aerial" and "glide attack" are hidden unless they are given a name via <code>zairname</code> and <code>glidename</code>. | |||
[[Category:Moveset tables]]</noinclude> | [[Category:Moveset tables]]</noinclude> |
Revision as of 13:47, May 10, 2013
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | {{{neutralname}}} | {{{neutral1dmg}}} | {{{neutraldesc}}} | |
{{{neutral2dmg}}} | ||||
Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} | |
Forward smash | {{{fsmashname}}} | {{{fsmashdmg}}} | {{{fsmashdesc}}} | |
Up smash | {{{usmashname}}} | {{{usmashdmg}}} | {{{usmashdesc}}} | |
Down smash | {{{dsmashname}}} | {{{dsmashdmg}}} | {{{dsmashdesc}}} | |
Neutral aerial | {{{nairname}}} | {{{nairdmg}}} | {{{nairdesc}}} | |
Forward aerial | {{{fairname}}} | {{{fairdmg}}} | {{{fairdesc}}} | |
Back aerial | {{{bairname}}} | {{{bairdmg}}} | {{{bairdesc}}} | |
Up aerial | {{{uairname}}} | {{{uairdmg}}} | {{{uairdesc}}} | |
Down aerial | {{{dairname}}} | {{{dairdmg}}} | {{{dairdesc}}} |
Usage
Basically, fill in the following fields:
neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Ganondorf is 1, Meta Knight is 0), default 2 neutralinf = "y" if character has neutral infinite, blank otherwise ftiltangles = number of angles for forward tilt, default 1 ftiltcount = number of forward tilt parts, default 1 - don't use this if they all deal the same damage fsmashangles = number of angles for forward smash, default 1 fsmashcount = number of forward smash parts, default 1 - don't use this if they all deal the same damage
Then, preview the table and add the parameters displayed.
Notes
- Neutral combos and f-tilt combos have a max count of 3; f-smashes a max count of 2.
- F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.
- The rows for "grab aerial" and "glide attack" are hidden unless they are given a name via
zairname
andglidename
.