Co-op mode: Difference between revisions
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'''Co-op mode''' is a [[Modes|mode]] in ''[[Super Smash Bros. Brawl]]'' where the player can get another player to help him or her with 1-Player [[modes]] over [[Wi-Fi Multiplayer|Wi-Fi]] or directly. Locally, a second player can join in at [[The Subspace Emissary]], [[All-Star Mode]], [[Boss Battles]], [[Target Test|Target Smash]], Home-Run Contest, and [[Multi-Man Brawl]]. Online, with friends, a second player can join at [[Home-Run Contest]] and [[Multi-Man Brawl]]. | '''Co-op mode''' is a [[Modes|mode]] in ''[[Super Smash Bros. Brawl]]'' where the player can get another player to help him or her with 1-Player [[modes]] over [[Wi-Fi Multiplayer|Wi-Fi]] or directly. Locally, a second player can join in at [[The Subspace Emissary]], [[All-Star Mode]], [[Boss Battles]], [[Target Test|Target Smash]], Home-Run Contest, and [[Multi-Man Brawl]]. Online, with friends, a second player can join at [[Home-Run Contest]] and [[Multi-Man Brawl]]. | ||
Revision as of 22:16, May 4, 2013
Co-op mode is a mode in Super Smash Bros. Brawl where the player can get another player to help him or her with 1-Player modes over Wi-Fi or directly. Locally, a second player can join in at The Subspace Emissary, All-Star Mode, Boss Battles, Target Smash, Home-Run Contest, and Multi-Man Brawl. Online, with friends, a second player can join at Home-Run Contest and Multi-Man Brawl.
Differences from single-player versions
Subspace Emissary
In many respects, the first player is the "lead", and the second player is a "helper", similar to the 2-player modes of Kirby Super Star. The first player chooses all the characters for the level except for one that is reserved for player 2. In stages where the camera shifts with the player, it will focus on player 1, who is also the only player who can open doors. Furthermore, if player 2 stays offscreen while the camera shifts, they are transported via a space jump to the first player. Player 2 can activate this at will by pressing the + or Start button, depending on the controller. Although player 1 chooses most of the characters, outside of each player's first pick, the remaining choices are "shared stock", in the sense that the first player to be knocked out will respawn as the next character on the stock. Note that if player 2 exhausts the stock, player 1 may still be alive and can continue to play through the level. However, should player 1 be KOed when there are no remaining stock, the game ends, regardless of player 2's status
All-Star Mode
If two players attempt to do All Star Mode, they will go though the normal format with a few minor changes:
- The final character fought, Olimar, will now be fought with another Olimar.
- Once one player has been KOed, the game will present the continue screen; because of this, both players must be alive to continue.
- Instead of having three Heart Containers, the players now have five, with the two extras appearing below the platforms that hold the original three.
- At the end of the event, you get a combined two-player score instead of two scores to be recorded onto both characters. However, you receive both trophies.
- Challenges involving the completion of All Star with multiple characters will not break during co-op.
Note that unlike Subspace Emissary, there is no clearly designated "lead" character, in the sense that player 1's role is no different than his or her companion other than that the ending theme will match player 1's character rather than player 2. Either player can activate the portal from the rest area, and either player's demise during a fight will trigger the continue screen.
Boss Battles
Co-op Boss Battles has a format very similar to that of 1-player Boss Battles, with a few of the same slight differences that All-Star mode has:
- If one player is KO'd, the other may not carry on by his or herself.
- There are five heart containers.
- There is only one final score rather than two to be recorded onto the characters.
Like All-Star mode, there is no distinction between the roles of each player. Either player's death will trigger the mode's end, and either player may activate the teleporter in the Rest Area.
Target Smash, Home-Run Contest, and Multi-Man Brawl
Target Smash, Multi-Man Brawl and Home-Run Contest follow the same format as in one-player mode, except for the fact that there are two people playing rather than one. Challenges for Target Smash and Home-Run Contest modes can be broken in co-op, although records for all three are saved separately. Like All-Star Mode and Boss Battles mode, there is no distinction between either players' roles, and either player being KOed will trigger a loss.