Teleport glitch: Difference between revisions
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:''This article is about the glitch in ''Super Smash Bros. Brawl.'' For the technique in ''[[Super Smash Bros]].'', see'' [[Teleport (SSB)]].'' | |||
[[File:Teleport glitch.jpg|right|thumb|200px|[[Lucas (SSBB)|Lucas]] still in a 'hanging' animation, dropped by the [[Drop Block]] and falls down.]] | [[File:Teleport glitch.jpg|right|thumb|200px|[[Lucas (SSBB)|Lucas]] still in a 'hanging' animation, dropped by the [[Drop Block]] and falls down.]] | ||
The '''Teleport glitch''' is a glitch in ''[[Super Smash Bros. Brawl]]'' that causes a [[character]] to detatch from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport. | The '''Teleport glitch''' is a glitch in ''[[Super Smash Bros. Brawl]]'' that causes a [[character]] to detatch from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport. |
Revision as of 09:52, April 13, 2013
- This article is about the glitch in Super Smash Bros. Brawl. For the technique in Super Smash Bros., see Teleport (SSB).
The Teleport glitch is a glitch in Super Smash Bros. Brawl that causes a character to detatch from a ledge, while remaining in the ledge-grabbing animation, and also allows the character to teleport.
This glitch can be performed by using any character in a custom built stage by placing a Drop Block above a ledge, and making the drop block falls down when one is clinging onto the ledge. The character should descend with the drop block, but still be in a hanging animation. If the player presses the shield button or the attack button, the character will be teleported to the most recently grabbed ledge, and do a roll or a ledge attack, dependant on the button pressed.