User:Ac2k/Changes for SSB4: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary |
(Added more) |
||
Line 17: | Line 17: | ||
*Remove Faux Super Armor. | *Remove Faux Super Armor. | ||
*The initiator of a grab-based Sacrificial KO move should win when both players are at one stock. | *The initiator of a grab-based Sacrificial KO move should win when both players are at one stock. | ||
*Characters should receive 6% instead of 3% when hit out of a throw. | |||
*Rapidly tapping the attack button should not continue a rapid jab. | |||
*Tapping downwards on the smash stick on Classic Controller should not initiate a fast fall down aerial. | |||
*Perform sliding down smashes and DACDS. | |||
==Single Player Mode== | ==Single Player Mode== | ||
*All characters should have unique target smash levels with no items. | *All characters should have unique target smash levels with no items. | ||
*Remove explosive items from Multi-Man Mode. | *Remove explosive items from Multi-Man Mode. | ||
*Remove all alternative storylines in the next Adventure Mode. | *Remove all alternative storylines in the next Adventure Mode. | ||
*Sandbag should be grabable in Home Run Contest. | |||
*In Home Run Contest, a barrier protecting the bag from flying to the left should | |||
==Multiplayer Mode== | ==Multiplayer Mode== | ||
*Allow stocked stamina battles (once a character runs out of HP, they should disappear and respawn on the platform). | *Allow stocked stamina battles (once a character runs out of HP, they should disappear and respawn on the platform). | ||
Line 27: | Line 33: | ||
*Allow replays over three minutes long to be saved. | *Allow replays over three minutes long to be saved. | ||
*Rotation should be able to be used for less than four controllers. | *Rotation should be able to be used for less than four controllers. | ||
==Ice Climbers== | ==Characters== | ||
*Add | ===Ice Climbers=== | ||
==Lucas== | *Add 10-20 frames of invincibility to the opponent after every throw. | ||
*Bring back the Melee hit with Ice Shot. | |||
*The Ice Climbers should be able to climb their own Iceberg. | |||
===King Dedede=== | |||
*Down tilt should no longer have set knockback, but be a chain throw at low percents. It should chain grab Jigglypuff until around 30%. | |||
*Only neutral attack and dash attack should throw Waddle Dees. | |||
*Waddle Dees should be unable to be eaten. | |||
*The last hit of dair should be a meteor smash. | |||
*Jet Hammer should have a longer lasting hitbox, less startup lag when uncharged, and give a horizontal boost when used in midair. | |||
===Lucas=== | |||
*Remove grab release problems. | *Remove grab release problems. | ||
==Ness== | ===Mario=== | ||
*Fireballs should have transcendent priority. | |||
*Improve tilts, in particular dtilt. | |||
*Sourspotted fair, bair, and/or dair should have KO power. | |||
===Ness=== | |||
Remove grab release problems. | Remove grab release problems. | ||
==Pokémon Trainer== | ==Pokémon Trainer== | ||
Get rid of Pokémon Trainer and have three individual Pokémon without stamina. | Get rid of Pokémon Trainer and have three individual Pokémon without stamina. | ||
==Samus== | ===Samus=== | ||
*Zero Laser should only transform to ZSS if the taunt button is held. | *Zero Laser should only transform to ZSS if the taunt button is held. | ||
==Sheik== | ===Sheik=== | ||
*Allow Sheik to be selected when using a random character. | *Allow Sheik to be selected when using a random character. | ||
==Snake== | ===Snake=== | ||
Make him lighter (about the same weight as Captain Falcon). | Make him lighter (about the same weight as Captain Falcon). | ||
==Wario== | ===Wario=== | ||
*Remove grab release problems. | *Remove grab release problems. | ||
==Zero Suit Samus== | ===Zero Suit Samus=== | ||
*Remove power suit pieces if she starts the match. | *Remove power suit pieces if she starts the match. | ||
*Allow Zero Suit Samus to be selected on the character selection screen. | *Allow Zero Suit Samus to be selected on the character selection screen. | ||
Line 49: | Line 68: | ||
*Power Suit Samus should only change back to Samus if the taunt button is held. | *Power Suit Samus should only change back to Samus if the taunt button is held. | ||
*Transform to Samus if the taunt buttons are rapidly pressed (like Samus to ZSS). | *Transform to Samus if the taunt buttons are rapidly pressed (like Samus to ZSS). | ||
==Items== | |||
===Fan=== | |||
*Decrease fanning speed, increase knockback, or remove completely. | |||
*Ice Climbers should at the exact same time when not desynched. | |||
*Fanning speed should be equal for all characters. |
Revision as of 20:19, April 2, 2013
A list of changes I'd like to see for the next Smash Bros. game.
General
- Keep all characters, and declone the semi-clones.
- Tether recoveries should not be able to be used until three seconds after grabbing the ledge, and no edge grab limit.
- Characters with tether grabs should be able to use their respective grabs as tether recoveries.
- Remove random tripping, but keep tripping in attacks (banana peels, etc.)
- Characters should not sink downwards in water unless in hitstun. (To prevent stalling using moves like Mr. GW's down aerial)
- Characters should lose all invincibility after letting go of a ledge.
- Allow stages from all three previous games to return (like the Mario Kart series).
- CPUs should never self-destruct when using a move on stage (Level 1 Yoshi using Egg Roll, Landmaster, etc.)
- Star/Screen KOs should grant the point for KOing as soon as the animation begins.
- Remove all infinite/0-death chain grabs/grab releases.
- All characters should have the exact same grab release animations (Wario, Ness/Lucas).
- Remove all stage sections that hinder certain characters' recovery (Frigate Orpheon, Green Hill Zone, etc.)
- Characters should be able to tech out of jab lock-type hits.
- Remove Faux Super Armor.
- The initiator of a grab-based Sacrificial KO move should win when both players are at one stock.
- Characters should receive 6% instead of 3% when hit out of a throw.
- Rapidly tapping the attack button should not continue a rapid jab.
- Tapping downwards on the smash stick on Classic Controller should not initiate a fast fall down aerial.
- Perform sliding down smashes and DACDS.
Single Player Mode
- All characters should have unique target smash levels with no items.
- Remove explosive items from Multi-Man Mode.
- Remove all alternative storylines in the next Adventure Mode.
- Sandbag should be grabable in Home Run Contest.
- In Home Run Contest, a barrier protecting the bag from flying to the left should
Multiplayer Mode
- Allow stocked stamina battles (once a character runs out of HP, they should disappear and respawn on the platform).
- Improve Spectator Mode on Wifi.
- Allow people to have friend requests and block players on With Anyone.
- Allow replays over three minutes long to be saved.
- Rotation should be able to be used for less than four controllers.
Characters
Ice Climbers
- Add 10-20 frames of invincibility to the opponent after every throw.
- Bring back the Melee hit with Ice Shot.
- The Ice Climbers should be able to climb their own Iceberg.
King Dedede
- Down tilt should no longer have set knockback, but be a chain throw at low percents. It should chain grab Jigglypuff until around 30%.
- Only neutral attack and dash attack should throw Waddle Dees.
- Waddle Dees should be unable to be eaten.
- The last hit of dair should be a meteor smash.
- Jet Hammer should have a longer lasting hitbox, less startup lag when uncharged, and give a horizontal boost when used in midair.
Lucas
- Remove grab release problems.
Mario
- Fireballs should have transcendent priority.
- Improve tilts, in particular dtilt.
- Sourspotted fair, bair, and/or dair should have KO power.
Ness
Remove grab release problems.
Pokémon Trainer
Get rid of Pokémon Trainer and have three individual Pokémon without stamina.
Samus
- Zero Laser should only transform to ZSS if the taunt button is held.
Sheik
- Allow Sheik to be selected when using a random character.
Snake
Make him lighter (about the same weight as Captain Falcon).
Wario
- Remove grab release problems.
Zero Suit Samus
- Remove power suit pieces if she starts the match.
- Allow Zero Suit Samus to be selected on the character selection screen.
- Allow Zero Suit Samus to be selected when using a random character.
- Power Suit Samus should only change back to Samus if the taunt button is held.
- Transform to Samus if the taunt buttons are rapidly pressed (like Samus to ZSS).
Items
Fan
- Decrease fanning speed, increase knockback, or remove completely.
- Ice Climbers should at the exact same time when not desynched.
- Fanning speed should be equal for all characters.