Ivysaur (SSBB): Difference between revisions

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|image        = [[File:Ivysaur SSBB.png|200px]]
|image        = [[File:Ivysaur SSBB.png|200px]]
|game        = SSBB
|game        = SSBB
|shareslot    = [[Pokémon Trainer (SSBB)|Pokémon Trainer]]<br />[[Charizard (SSBB)|Charizard]]<br />[[Squirtle (SSBB)|Squirtle]]
|shareslot    = {{SSBB|Pokémon Trainer}}<br />{{SSBB|Charizard}}<br />{{SSBB|Squirtle}}
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier        =  
|tier        =  
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REMEMBER: Nintendo's official stance is that all Pokémon go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
REMEMBER: Nintendo's official stance is that all Pokémon go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
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'''Ivysaur''', known as '''Fushigisou''' ({{ja|フシギソウ}}, ''Fushigisō'') in Japan, is a playable character in ''[[Super Smash Bros. Brawl]]'' in a sense; it is one of three Pokémon that are played through [[Pokémon Trainer (SSBB)|Pokémon Trainer]], the other two being [[Squirtle (SSBB)|Squirtle]] and [[Charizard (SSBB)|Charizard]]. Ivysaur originated from the original ''Pokémon'' game for Game Boy as the first evolved form of [[Bulbasaur]], one of the initial Pokémon the player can start out with at the beginning of the adventure. When Ivysaur moves, it sheds very small leaves, similar to [[Pit (SSBB)|Pit's]] feathers shedding when he jumps.
'''Ivysaur''', known as '''Fushigisou''' ({{ja|フシギソウ}}, ''Fushigisō'') in Japan, is a playable character in ''[[Super Smash Bros. Brawl]]'' in a sense; it is one of three Pokémon that are played through {{SSBB|Pokémon Trainer}}, the other two being {{SSBB|Squirtle}} and {{SSBB|Charizard}}. Ivysaur originated from the original ''Pokémon'' game for Game Boy as the first evolved form of [[Bulbasaur]], one of the initial Pokémon the player can start out with at the beginning of the adventure. When Ivysaur moves, it sheds very small leaves, similar to [[Pit (SSBB)|Pit's]] feathers shedding when he jumps.


==Attributes==
==Attributes==
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Despite its flaws, Ivysaur can do well when effectively using its moveset to frustrate foes. Ivysaur has one of the best damage rackers in the game with its neutral special, [[Bullet Seed]]. Constantly spotdodging or fooling foes to land this move is a top priority for good Ivysaur play, even at higher damage percentages. One hit of the special button can often rack up an easy 30%, and upward of 50% when landed right. Ivysaur's grab game can also assist at putting it in charge - Ivysaur's vines give it one of the best pivot grabs this side of Yoshi, and its running grab sports decent range as well (the standing grab, however, has surprisingly low range and a laggy "miss" animation). Once having grabbed, Ivysaur can use either a down or forward throw to maintain control of the match. [[Razor Leaf]] also contributes with its good range, speed, and piercing capabilities, but the unpredictable flight path can cause Ivysaur trouble from time to time. Ivysaur actually has a quite good jab combo too, as it sports decent damage, begins quickly, is endless, and is a good frontal deterrent to mid-close range attackers. Ivysaur's other primary problem is its back aerial; repeated use of this move can shut down plenty of approaches, but does little damage.
Despite its flaws, Ivysaur can do well when effectively using its moveset to frustrate foes. Ivysaur has one of the best damage rackers in the game with its neutral special, [[Bullet Seed]]. Constantly spotdodging or fooling foes to land this move is a top priority for good Ivysaur play, even at higher damage percentages. One hit of the special button can often rack up an easy 30%, and upward of 50% when landed right. Ivysaur's grab game can also assist at putting it in charge - Ivysaur's vines give it one of the best pivot grabs this side of Yoshi, and its running grab sports decent range as well (the standing grab, however, has surprisingly low range and a laggy "miss" animation). Once having grabbed, Ivysaur can use either a down or forward throw to maintain control of the match. [[Razor Leaf]] also contributes with its good range, speed, and piercing capabilities, but the unpredictable flight path can cause Ivysaur trouble from time to time. Ivysaur actually has a quite good jab combo too, as it sports decent damage, begins quickly, is endless, and is a good frontal deterrent to mid-close range attackers. Ivysaur's other primary problem is its back aerial; repeated use of this move can shut down plenty of approaches, but does little damage.


As previously stated, although damage is not too much of a problem, KOing can be. Ivysaur's two most KO capable smashes are powerful but slow (with its up smash as the most powerful of its kind in ''Brawl''); and the same goes for its two aerial power moves, meaning that its up aerial telegraphs itself almost as much as [[Zelda (SSBB)|Zelda]]'s, and its forward aerial only begins to KO at around 130%. Their primary faults are laggy landings should they not end in time. A sweetspotted [[Vine Whip]] can make for a superb surprise KO, but its set trajectory is rarely ideal, and being an up-special, it is dangerous to use in midair. Ivysaur can pop off a dash attack for a quick and rather powerful headbutt KO, but getting shielded makes it risky. Getting KO's is worsened by the Pokémon Trainer stamina trait, should Ivysaur get tired, and Ivysaur is also burdened with its weakness to fire-based knockback. While Squirtle is the only character in the game to do water-based knockback (discounting [[F.L.U.D.D.]]), there are many more characters than just Charizard who utilize fire-based knockback in their more powerful moves ([[R.O.B. (SSBB)|R.O.B.]], [[Ike (SSBB)|Ike]], [[Snake (SSBB)|Snake]], [[Mario (SSBB)|Mario]], [[Mr. Game and Watch (SSBB)|Mr. Game & Watch]], etc.), and have an easier time KO'ing Ivysaur as a result. It also has quite a long rolling dodge animation.
As previously stated, although damage is not too much of a problem, KOing can be. Ivysaur's two most KO capable smashes are powerful but slow (with its up smash as the most powerful of its kind in ''Brawl''); and the same goes for its two aerial power moves, meaning that its up aerial telegraphs itself almost as much as {{SSBB|Zelda}}'s, and its forward aerial only begins to KO at around 130%. Their primary faults are laggy landings should they not end in time. A sweetspotted [[Vine Whip]] can make for a superb surprise KO, but its set trajectory is rarely ideal, and being an up-special, it is dangerous to use in midair. Ivysaur can pop off a dash attack for a quick and rather powerful headbutt KO, but getting shielded makes it risky. Getting KO's is worsened by the Pokémon Trainer stamina trait, should Ivysaur get tired, and Ivysaur is also burdened with its weakness to fire-based knockback. While Squirtle is the only character in the game to do water-based knockback (discounting [[F.L.U.D.D.]]), there are many more characters than just Charizard who utilize fire-based knockback in their more powerful moves ({{SSBB|R.O.B.}}, {{SSBB|Ike}}, {{SSBB|Snake}}, {{SSBB|Mario}}, [[Mr. Game and Watch (SSBB)|Mr. Game & Watch]], etc.), and have an easier time KO'ing Ivysaur as a result. It also has quite a long rolling dodge animation.


Ivysaur's worst weaknesses, though, are its atrocious air game and recovery. Ivysaur has a tough time using aerials against opponents offensively, and is frequently at risk to being pushed to the edge while airborne. Its back aerial and neutral aerial can help alleviate the defensive issue, but the neutral aerial has low priority while its back aerial requires it to be facing away from the opponent, which can't always be done when already in the air. Ivysaur has very slow air speed, which also hurts its aerial game. The result is that anytime Ivysaur is off the stage, the Pokémon is in a bad tactical position and is generally forced to either begin edge games with Vine Whip and back/neutral air, or to simply get back to the stage (the safer option). While its midair jump is decent, Ivysaur relies on its [[tether recovery]] to return to the stage due to its poor air speed, but can easily be [[edgehog]]ged while attempting to use the Vine Whip to recover, although this can be prevented by shooting a [[Razor Leaf]] to clear the edge-hog off the stage.  
Ivysaur's worst weaknesses, though, are its atrocious air game and recovery. Ivysaur has a tough time using aerials against opponents offensively, and is frequently at risk to being pushed to the edge while airborne. Its back aerial and neutral aerial can help alleviate the defensive issue, but the neutral aerial has low priority while its back aerial requires it to be facing away from the opponent, which can't always be done when already in the air. Ivysaur has very slow air speed, which also hurts its aerial game. The result is that anytime Ivysaur is off the stage, the Pokémon is in a bad tactical position and is generally forced to either begin edge games with Vine Whip and back/neutral air, or to simply get back to the stage (the safer option). While its midair jump is decent, Ivysaur relies on its [[tether recovery]] to return to the stage due to its poor air speed, but can easily be [[edgehog]]ged while attempting to use the Vine Whip to recover, although this can be prevented by shooting a [[Razor Leaf]] to clear the edge-hog off the stage.  
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{{main|Pok%C3%A9mon_Trainer_%28SSBB%29#Role_in_The_Subspace_Emissary|l1=Pokémon Trainer (SSBB)}}
{{main|Pok%C3%A9mon_Trainer_%28SSBB%29#Role_in_The_Subspace_Emissary|l1=Pokémon Trainer (SSBB)}}


While in the ruins, [[Lucas (SSBB)|Lucas]] and Pokémon Trainer discover Ivysaur in [[trophy]] form at the end of a torch-lit hallway. Pokémon Trainer then easily captures it, adding it to his team. Since Ivysaur is not seen again in a cutscene, it is the only character that is not seen outside of its trophy form during cutscenes in ''The Subspace Emissary'' (not counting the credits).
While in the ruins, {{SSBB|Lucas}} and Pokémon Trainer discover Ivysaur in [[trophy]] form at the end of a torch-lit hallway. Pokémon Trainer then easily captures it, adding it to his team. Since Ivysaur is not seen again in a cutscene, it is the only character that is not seen outside of its trophy form during cutscenes in ''The Subspace Emissary'' (not counting the credits).


==Trivia==
==Trivia==