Reflection: Difference between revisions
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:''For the move shared by the Star Fox characters, see [[Reflector]].'' | :''For the move shared by the Star Fox characters, see [[Reflector]].'' | ||
'''Reflection''' is the process of using a particular [[special move]] to deflect incoming [[projectile]]s. The projectile then becomes property of the reflector's user and is often redirected to hit the original attacker. Most reflectors increase the damage done by projectiles, while some also increase their speed. It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain [[One-hit KO]] potential. | '''Reflection''' is the process of using a particular [[special move]] to deflect incoming [[projectile]]s. The projectile then becomes property of the reflector's user and is often redirected to hit the original attacker. Most reflectors increase the damage done by projectiles, while some also increase their speed. It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain [[One-hit KO]] potential. | ||
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*[[Rayquaza]]- energy ball | *[[Rayquaza]]- energy ball | ||
[[Category:Game Physics]] | [[Category:Game Physics]] | ||
{{AllGames|Techniques}} |
Revision as of 10:29, March 26, 2013
- For the move shared by the Star Fox characters, see Reflector.
Reflection is the process of using a particular special move to deflect incoming projectiles. The projectile then becomes property of the reflector's user and is often redirected to hit the original attacker. Most reflectors increase the damage done by projectiles, while some also increase their speed. It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain One-hit KO potential.
Moves with reflecting abilities
User | Move | Damage multiplier | Speed multiplier | Max damage reflectable |
---|---|---|---|---|
Powershield | 0.5 | |||
Dr. Mario | Super Sheet | |||
Falco | Reflector | 1.5 | 1.0 | 50 |
Fox | Reflector | 1.5 | 1.0 | 50 |
Lucas | Forward smash | 1.5 | 1.5 | 50 |
Mario | Cape | 1.5 | 1.0 | 50 |
Mewtwo | Confusion* | |||
Ness | Forward smash | 1.5 | 1.5 | 80 |
Pit | Angel Ring | 1.5 | 1.0 | 50 |
Pit | Mirror Shield | 1.5 | 1.7 | 50 |
R.O.B. | Arm Rotor | 1.5 | 1.0 | 50 |
Wolf | Reflector | 1.3 | 1.8 | 50 |
Zelda | Nayru's Love | 1.2 | 1.2 | 50 |
Franklin Badge | 1.3 | 1.3 | - | |
Gray Fox | ||||
Gardevoir |
* Confusion simply reverses projectiles without changing their owner.
In SSB64 and Melee, if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a shield break. In Brawl, a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with.
Reflectors are generally very useful moves that can be vital, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, then those who lack a reliable reflector.
List of reflectable attacks by characters
- Bowser - Fire Breath
- Charizard - Flamethrower
- Diddy Kong - Peanut Popgun, Peanut (thrown), Rocketbarrel Boost (loose barrels), Banana Peel (thrown)
- Dr. Mario - Megavitamin
- Falco - back throw/up throw (shots), Blaster
- Fox - back throw/up throw (shots), Blaster
- Giga Bowser - Fire Breath
- Ice Climbers - Ice Shot, Blizzard
- Ivysaur - Bullet Seed, Razor Leaf
- King Dedede - Waddle Dee Toss (all minions when thrown plus Waddle Doo's beam attack)*, Super Dedede Jump (stars)
- Kirby - Final Cutter (wave), can copy Fireball, Megavitamin, Toad, Fire Breath, Peanut Popgun, Boomerang (SSB), Bow (SSBM), Hero's Bow (SSBB), Needle Storm, Fire Bow, Charge Shot, Paralyzer, Palutena's Arrow, Ice Shot, Robo Beam, Pikmin Throw, Blaster, Thunder Jolt, Shadow Ball, Water Gun, Bullet Seed, Flamethrower, Aura Sphere, PK Fire (SSB), PK Flash (SSBM/SSBB), PK Freeze, Chef, and Hand Grenade
- Link - Bow, Hero's Bow, Boomerang, Gale Boomerang, Bomb
- Lucario - Aura Sphere, Force Palm
- Lucas - PK Freeze, PK Fire, PK Thunder
- Luigi - Fireball
- Mario - Fireball, F.L.U.D.D.
- Mewtwo - forward show (shots), Shadow Ball, Disable
- Mr. Game & Watch - Chef
- Ness - PK Flash, PK Fire, PK Thunder
- Olimar - Pikmin Throw
- Peach - Toad, Vegetable
- Pichu - Thunder Jolt, Thunder (bolt)
- Pikachu - Thunder Jolt, Thunder (bolt)
- Pit - Palutena's Arrow
- R.O.B. - Robo Beam, Gyro
- Samus - Charge Shot, Missile, Bomb
- Sheik - Needle Storm
- Snake - Hand Grenade, taunt
- Squirtle - Water Gun (charged)
- Toon Link - Hero's Bow, Boomerang, Bomb
- Wario - Wario Bike (thrown, tires)
- Wolf - Blaster
- Yoshi - Egg Throw, Yoshi Bomb (stars)
- Young Link - Fire Bow, Boomerang, Bomb
- Zelda - Din's Fire
- Zero Suit Samus - Paralyzer, Power Suit Pieces
* When reflected, Waddle Dees and Waddle Doos will not change ownership
List of reflectable attacks by items
All thrown items are reflectable.
- A walking Bob-omb
- A set Bumper (SSB only)
- Cracker Launcher shots (not the explosions)
- Fire Flower
- Green Shell
- A traveling Hothead
- Lip's Stick spores
- Ray Gun shots
- Red Shell
- A flaming Soccer Ball
- Star Rod- Shots fired
- Super Scope shots
- Superspicy Curry flames
- A set Unira
List of reflectable attacks by Pokéball Pokémon
- A thrown Bonsly
- Charizard
- Chikorita
- A copied projectile attack by Clefairy
- Cyndaquil
- A thrown Electrode
- Kyogre's water
- Meowth
- Starmie's stars
- Staryu's stars
List of reflectable attacks by Assist Trophies
- Excitebikes
- Hammer Bro
- Infantry and Tanks-Bullets only
- Jeff (excluding explosions created)
- Knuckle Joe's Smash Punch
- Ray MK III (excluding explosions created)
- Saki's bullets
List of reflectable attacks by stages
- Corneria- shots fired from Arwings and Great Fox
- Apples in Green Greens
- Shellcreepers and Sidesteppers in Mario Bros.
List of reflectable attacks by enemies and bosses
Enemies:
- Autolance- thrown lance
- Bombed- thrown head
- Boom Primid- Thrown boomerang
- Fire Primid- Fireball attack
- Gamyga- lasers fired
- Puppit- lasers fired
- R.O.B. Blaster- beams fired
- R.O.B. Launcher- missiles fired
- Roturret- shots fired
- Scope Primid- shots fired
- Spaak- sparks and lightning bolts fired
Bosses:
- Crazy Hand - bombs (not the explosion)
- Duon- pink lasers
- Meta Ridley- fireballs
- Rayquaza- energy ball